Just had an idea for a cool new game style/feature. If you like it, vote for it on UserVoice:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/16370878-highlander-immortal-setting-for-commanders-thereHere's the description:
Highlander/immortal setting for Commanders: There can be only one!
The idea for this is based on Highlander, where so-called 'immortals' defeat each other until only one remains. In the stories, when one immortal defeats another, he or she gains all the power that the other immortal had acquired.
For Warlight, this would be a setting (simple check-box) which modifies what happens when one player kills another player's Commander. Instead of the defeated player's armies turning into neutrals, they turn into armies of the victorious player, essentially transferring all the 'power' of the defeated player to the victor.
This would open up an entirely new game dynamic, and could be great fun in large FFA games and diplomacy games.
[For the case that a Commander is killed by a non-opponent (running into an emergency blockade, running into a wasteland, etc.), then the normal behaviour of turning all armies to neutrals applies.]
[When such a 'quickening' happens, there are at least two possible outcomes for the rest of the turn: either all the defeated player's orders are preserved, but become new orders of the victorious player; or all the defeated player's orders are deleted. I tend to think that the former option would mess too much with order sequencing (unless all the defeated player's orders get shifted to the end of the victorious player's order queue), so probably just deleting/dropping all the remaining defeated player's orders is the better choice. This would also sort of make sense in terms of Highlander, when the quickening tends to stun an immortal for a time.]
You can vote for this feature here:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/16370878-highlander-immortal-setting-for-commanders-there
Edited 9/26/2016 22:54:16