Scripted events in games: 2011-10-19 19:01:55 |
The Duke of Ben
Level 55
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This question is primarily for Fizzer, but someone else might have some insight.
Is it possible to make a change so that we can create scripted events in games, or change the way that some mechanics work?
Some examples of what I mean include:
All reinforcements coming from a certain territory, like a homeland.
Max number of troops that can be placed in a particular place.
One time army rewards at certain milestones, such as the conquering of a strategic location.
I think that such options would allow for a lot more variability in strategic games, which would have a very different feel. I don't know the technical limitations of such changes, though.
Thanks
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Scripted events in games: 2011-10-19 21:52:12 |
Chamomile
Level 3
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Another idea: Fortified areas. Places that destroy more attacking armies than usual. Or places that automatically reinforce a certain number of armies per turn, basically bonus armies that are auto-deployed to a certain territory.
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Scripted events in games: 2011-10-19 21:55:02 |
NoZone
Level 6
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Sounds a lot like the mechanism that Axis&Allies (board game version) used. All the reinforcements you could afford were possible to be placed in your capital, but before other territories could be used as a spot to place new reinforcements, you had to invest in a 'factory' on that territory. Could be another card type. But it would really change the game. Careful testing on the maps would have to be done to ensure balance.
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Scripted events in games: 2011-10-19 21:58:05 |
NoZone
Level 6
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Oh I like the territory specific defense values. Basically you can make 'high ground' that way to introduce terrain. There'd have to be some other penalty though to balance it.
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Scripted events in games: 2011-10-20 00:38:21 |
Richard Sharpe
Level 59
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Limit the number of units allowed in a 'high-ground' which is realistic given the issue of area and solid footing.
Also have low grounds that are harder to defend to negate it somewhat.
Another one could be a movement penalty from a river or water crossing... only half the units get across on a given turn.
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Scripted events in games: 2011-10-20 04:46:12 |
Knoebber
Level 55
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Yeah I think one of the best parts of Warlight is it's simplicity, adding things like those mentioned above would imo be taking away from the spirit of the game.
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Scripted events in games: 2011-10-20 11:50:39 |
Partizan
Level 2
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I think that in addition to the original message, areas bonuses should also allow to train troops only in that particular areas. So a bonus of seven from Asia cannot be trained in South America or Antarctica, for example.
Kamchak
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