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Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-10 17:00:45


Unreality 
Level 50
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Before posting my idea to uservoice, I would like to ask for opinions and suggestions first.

In real life, Pincer Attack can do great damage. In Warlight, no, there is no such option.

Therefore, I suggest to have a pincer attack setting for high level player to set at the map.

Basic idea:
When the map has pincer attack on, you can shift select multiple territories to attack on a single neighbour opponent's territory.
This pincer attack is default OFF, so it annoys nobody if ppl dislike it. It can only be turned on games created by high level players when they feel like to turn it on.

Pincer Attack Bonus Percentage:
There is a percentage setting for pincer attack bonus. In the following example, let's say we make it 40%

How to apply the bonus:
The pincer attack bonus percentage will be applied on all attacker units except the largest attacker armies from the same territory.

Example
Attacker owns Florida & Venezuela
Defender owns Cuba.

Florida Attacking Units: 30
Venezuela Attacking Units: 20
Cuba Defending Units: 50.

Florida Attacking Units attacking power: 30 * 60% = ~18
Venezuela Attacking Units attacking power: 20 * (60%+40%) = ~20 (the pincer attack bonus applies since this is not the largest attacker group)
Cuba Defending Units defending power: 50 * 70% = ~35

So Cuba will lose ~38 units, while Florida & Venezuela will lose a total of 35 units (Most likely distribute 60% at Florida & 40% at Venezuela)

Impact
1. Even if the pincer attack bonus is 0%, the attacker will still have less attacker units died than splitting the attack into two. (Without pincer attack, the attacker needs to attack the target defending territories with two attacks, thus suffering units loss for both attack). This will have less stall on the game.

2. Attacking Strategies. Say, it will be a bit harder to strike in the center of an enemy base, cause the attacker will receive pincer attacks from all over the surrounding territories. When you are at enemies border, it could be beneficial to take the surrounding territories and give your enemies a pincer attack (depends on the pincer bonus setting)

3. It changes the strategic values of the territories. Say, Egypt is more easily to be captured from the pincer attack of Israel and Saudi Arabia.

Variation
1. Pincer Attack Card.
It could limit to no pincer attack option, and players could only use pincer attack when they have pincer attack card.

2. Team Pincer Attack Card.
With this card you can pincer attack with the help from teammate territory.

==============

That's all. Some of you may dislike it, so the default will definitely be off. This option could change the game like the "Multi attack", but it should also provide more strategic values into the game with a well balanced bonus setting. If you can think of some suggestions pls kindly let me know :)
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-10 17:25:25


Min34 
Level 63
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I would love to see games with an option like this :D
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-10 23:02:43


{rp} Julius Caesar 
Level 46
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You can do this by separately attacking from each one the attacking and defending ratios are the same.
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-11 01:19:14


Unreality 
Level 50
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@hellbender, no, u can do the maths. Splitted force attack suffer much more casualties
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-11 03:50:20


<SNinja>gg
Level 31
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i think that it should be default so you have to turn it OFF because like you said... it makes sense in real life.
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-13 01:44:04


dodo comander 
Level 57
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Hello, I like the idea but this would take a lot of work to make possible in my opinion.

Your talking about making an option that would change the game mechanics.

This is a cool idea, but it wont get implemented.

Yell have to wait tell Warlight starts making money and hires employees.

Regards dodo
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-13 04:08:54


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 60
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You made my day with the equasion: 20 * (60%+40%) = ~20 :DDD

in other words - are you tying to say that 20 * 100% equals somewhat AROUND 20?



but to get on topic.. i like the idea very much.

I don't like dodo's scepticism though - local deployment as well as random bonus values were implemented and those are also major twista in the very mechanics of the game.. so it's only up to Fizzer if this is going to be included or not..
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-13 06:45:36


Unreality 
Level 50
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leon, well, i am implying with most common 16% luck setting, 20 units with 100% kill ~20 units... just because there is a range of luck. btw thx for supporting, seems i could get a few votes if i put into uservoice

Edited 12/13/2013 11:20:51
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-13 11:26:56


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 60
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fair enough. still looking funny :)
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-13 22:28:38


Wenyun 
Level 60
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leon, well, i am implying with most common 16% luck setting, 20 units with 100% kill ~20 units... just because there is a range of luck. btw thx for supporting, seems i could get a few votes if i put into uservoice

Luck doesn't matter at 100% killrate so this is pretty funny
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-14 04:01:46


Unreality 
Level 50
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i thought luck does matter even if 100%
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-14 08:39:28


[WM] ᵀᴴᴱ𝓕𝓻𝓲𝓭𝓰𝓮 
Level 60
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imho it does.. besides - if i understood you correctly, you did not exactly mean kill-rate there but something more like a way to calculate how strong a pincer fraction is, before applying any given killrate
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-14 19:17:38


Master Ree 
Level 59
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I think some people here are getting confused with kill-rates. Offensive kill-rate just means out of the number of armies attacking, the percentage that the defenders are expected to lose. In your example at 100% kill-rate, how ever many attackers attack, the defenders would be expected to lose. For example, 10 attacking 10 would be expected to win as well as 100 attacking 100.

When you add in luck, it changes everything in that the expected number of armies defeated is changed. 100% luck means that you can theoretically win with 1 army attacking 10 or conversely lose 10 armies attacking 1 army regardless of the offensive or defensive kill-rates (though the probability is minuscule, its still possible). The only time luck doesn't matter is when it is 0% which is obvious when you think about it because 0% is equivalent to non-existent.
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-14 20:42:47


Wenyun 
Level 60
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Warlight's explanation of luck: http://wiki.warlight.net/index.php/Luck_Modifier

The number of armies killed can be generalized as (Expected Value)*(100%-Luck)+(Random Value)*(Luck).

The expected value for 20 armies at 100% killrate is: 100%*20 = 20 kills.
As for the random value, well, we can do that quite easily. We take 20 rolls of 1-100. If the number is 100 or less, the army kills. If it's more than 100, then your RNG broke.
(If you're lazy, here's a link that makes 20 random numbers between 1 and 100: http://www.random.org/integers/?num=20&min=1&max=100&col=5&base=10&format=html&rnd=new )

Anyway, you'll quickly notice that the random value constantly gives 20 kills, so...

20*(100%-Luck)+20*(Luck) = 20*(100%-Luck+Luck) = 20*100% = 20 kills, regardless of luck value.

Luck value also doesn't matter at 0% killrate (Defense only).




Personally, I think the idea would be a nice twist :) Uservoice is pretty slow though, unfortunately, as I have no votes still :(
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-15 03:41:09


Unreality 
Level 50
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i think i havent used the word "killrate" in all my posts in this thread :)
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-15 05:27:56

Chuggalump
Level 21
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I really like this idea. I myself have run into numerous occasions where either myself or another player have found ourselves attacking from two fronts. It never works out well, but irl, it's a legitimate strategy, so I'd love to see it added to this game.
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-16 13:01:06


Unreality 
Level 50
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Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-17 10:19:41


TheThedde
Level 63
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+1 for this idea
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-17 11:41:07


Taishō 
Level 57
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I'd like to see this as a card rather than a general option. If it became something standard like Local Deployment or Multi-Attack then, like dodo mentioned, it would change a lot of the fundamental mechanics of WarLight, whereas a card option would make it similar to a priority card (in my twisted logic, at least) where armies from two territories attack at once. Either way, since you put it up on user voice there's finally a good motivation for me to get an account and vote ^^

Whenever it has to do with math I find Riya (Tsumiki, Kero, etc.) making a long post that requires me to sit down and make sense of it all. On the other hand, what is funny is Riya teaching Unreality math >.>

Edit: Had I realized how easy it is to sign up, I would've done it long ago -_-

Edited 12/17/2013 11:43:38
Idea on a new Warlight option: Pincer Attack Bonus: 2013-12-17 12:08:05


Krzysztof 
Level 67
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I would add one modification, especially it looks like you expect attacking from multiple territory gives advantage to attacker. So if you want to use pincer attack it should cost one move per every used territory. So in case you want to attack territory X from A, B and C and you have 1st move it would work like:
1. your move (territory A preparations)
2. opponents move
3. opponents move
4. your move (territory B preparations)
5. your move (terriotry C preparations and attack from A, B, C)
6. opponent move
...

otherwise enabling it would make 'pincer attack everywhere'

Edited 12/17/2013 12:33:53
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