creating one game at a time: 2013-12-13 07:41:18 |
gestapo
Level 56
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I think this newly introduced feature is willing to make players bored specially on multi day games, I do think that having it back to three at a time would be much better, at least for multi-day games.
Edited 12/13/2013 07:41:44
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creating one game at a time: 2013-12-13 14:24:37 |
ndcisiv
Level 58
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I went to create my three favorite template games this morning to find out I could only create one at a time. I was upset. What had happened? Then I came here, read these posts above, thought about it for a few minutes... now I'm alright. Because I too was annoyed by the massive amounts of spammed games on the lists. 20 open lottery games all created by the same guy, every day... got old seeing it. So yes, I'm on board with this limitation. I wasn't at first, but logic and understanding made me a believer! Besides, you're right... I could easily just pony up for a Membership if I want my three games back. :) Cheers!
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creating one game at a time: 2013-12-13 14:28:17 |
aper
Level 56
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if lottery games are the issue, why not just reduce the points for games played on certain maps, or even make them award no points at all maps like duel etc. that are only good for farming, anyway
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creating one game at a time: 2013-12-13 15:26:19 |
Jehovah
Level 59
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Lottery games rule.
#hatersgonnahate
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creating one game at a time: 2013-12-13 18:14:10 |
Eagleeyesmith
Level 55
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1 is too strict, allowing 2 open games for non members would still eliminate the lotto spamming while allowing people with good map ideas and the ability to play fast to get a couple games going quicker.
maybe boot rate could be a factor in being allowed to create a second game? if you are under 10% or 5% then you get a second game that you can create.
i agree that the lottos have gotten annoying but i also believe that this is too strict of a response to that. hopefully we can find a middle ground
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creating one game at a time: 2013-12-13 19:39:21 |
<SNinja>gg
Level 31
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no i dont believe thats the answer... i am a fairly bad player but i haven't played in a lotto game sense like the week it came out... i am not a good player but i dont "cheat" so why is that fair to say me?
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creating one game at a time: 2013-12-14 00:41:51 |
Master Ree
Level 59
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reducing points make it into a rating of sorts and with the way the system is set up, you could lose the ability to use certain maps and features if your level is decreased.
I agree with SNinja in that it's not the answer.
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creating one game at a time: 2013-12-14 18:30:53 |
Master Ree
Level 59
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Leon, I think that if Fizzer wanted it to be a grading system he would have set it up differently. The problem with being able to lose points is it makes it a competitive community for everyone and I don't think that was the goal of adding points. It's a way to make everyone feel like they are moving up and improving even though they actually might not be. Its a great marketing strategy because it makes new players more likely to stay and play WarLight longer which with the new system of ads, is the big goal. Reducing levels would make it become harder than it is already for new players to gain traction and desirability to stay and play.
I do remember when they were not available to non-members and I think that making them available retains customers as well because every time they unlock a new map or new feature they want to stay and test/try it out.
From what you said, I think what would best satisfy you is to have a global ELO for members only. It's a bonus "feature" that I know a lot of members want and for people who have paid for WarLight I think, generally speaking, they are more competitive with the game than non-members in the sense that almost all members want to be ranked as well as have fun with friends.
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creating one game at a time: 2013-12-14 22:24:00 |
GL U Will Need It
Level 8
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lets face it its all about selling those memberships! buy one or be fucked!!! like most games once they start getting money they become whores to the business.
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creating one game at a time: 2013-12-14 23:05:07 |
Master Ree
Level 59
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The reason is like most games, they start out as an idea and then grow into something much bigger that requires work and time. I don't see you putting in endless hours of work and upkeep for free?
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creating one game at a time: 2013-12-15 01:52:01 |
Master Ree
Level 59
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I'm not saying that it couldn't work I am just saying I think there is a better option that promotes community and raises self-esteem. I know that might not be the point of ranked games in your mind. What might work better is needing a certain percentage of wins to be eligible to move on to the next level or unlock the next feature as well as accumulating enough points. Just an example but we have to just go with whatever Fizzer has in mind at the end of the day.
Yes i know not everyone wants it but I would say more do than don't, thats all I meant to say.
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creating one game at a time: 2013-12-18 02:06:05 |
thewamp
Level 56
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"lets face it its all about selling those memberships! buy one or be fucked!!! like most games once they start getting money they become whores to the business."
I never understand this attitude. You do know that people have bills to pay? Also that more money for the people running the show means better features for us? It's a crazy attitude that says that someone creating a game and putting it on the internet is honor bound to make no money.
Anyway, isn't the easy fix for lottery games to make it so that if you defeat an opponent too fast (or they surrender and get taken over by an ai too fast) the amount of points for defeating them goes way down. Say someone surrenders in the first turn, you only gain 10% of the points for defeating them. Second turn, 25%, third turn 50%, fourth turn 75%, fifth+, full value. I'm making up numbers, but it isn't important. Should kill lotteries.
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creating one game at a time: 2013-12-18 03:49:22 |
Seahawks
Level 54
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it would take about one minute for someone to realize they can just deploy and sit for five turns and then eliminate everyone, some people just dont like to surrender in lottery games (to really solve it you can only gain points on autogames, also making an autogame with decent prereqs as well
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