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New Idea: Nuclear Bombs: 2011-11-03 13:48:24


Seatide Landon
Level 2
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What if there were a card out there that could let you nuke a territory. If a territory were nuked, it would turn neutral and be unattackable for a few turns. If I get enough positive feedback here, I'll post the idea on Uservoice.
New Idea: Nuclear Bombs: 2011-11-03 14:46:19


Ruthless 
Level 57
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I think it may already be on Uservoice but i'm not sure. I know i've posted a Zombie Card which is similar but the territory turns into an AI that's on it's own team and attacks everyone
New Idea: Nuclear Bombs: 2011-11-03 15:17:37


Guiguzi 
Level 58
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I like both ideas. My idea: Nuclear Zombie Terrorist Card. Territory becomes a rogue state with 8-12 nukes (weapons inspectors don't know the exact number). And the zombie terrorist nukes everyone that looks at it funny.
New Idea: Nuclear Bombs: 2011-11-03 15:21:07


Stonearm
Level 2
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The notion of being able to use nukes reminds me of a risk-like board game called Supremacy that was based on the cold war era. It took the risk-like genre to a new level by adding in resources, economics, star-wars programs, chem/bio-warfare, and of course nukes. One of the things that really set it apart from risk was that you didn't have any guaranteed income. You had to buy your units and spend various types of resources to create new units. Your armies have to eat after all.

I think it would be an interesting thing to see something of this scope given the WARLIGHT treatment.
New Idea: Nuclear Bombs: 2011-11-03 17:04:48


myhandisonfire 
Level 54
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How about once a territory is hit by a nuke, a nuclear cloud is formed, attacking in a random direction with 100 armies. In the meantime all income is halved to simulate the populations discontent. The terrorists gain half the income and add it to the nuclear cloud, that in the next turn spreads in double the directions with half the strength.
You can counter it with an enviromental protection card, where all your income is used up to plant trees.
New Idea: Nuclear Bombs: 2011-11-03 17:22:08


Oliebol 
Level 55
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How about a thermonuclear war card, if played everybody loses. It might be our only chance for a lasting peace.
New Idea: Nuclear Bombs: 2011-11-03 17:37:08


Mian 
Level 54
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What about keeping WL quite simple and analytic while letting exotic cards to an improbable future or another game called 'Command and Conquer' or something ? ^^
New Idea: Nuclear Bombs: 2011-11-03 18:03:41


Guiguzi 
Level 58
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I think we should use a nuclear card on Mian.
New Idea: Nuclear Bombs: 2011-11-03 19:30:11


Mian 
Level 54
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Philippe Auguste was a pear.
New Idea: Nuclear Bombs: 2011-11-03 19:48:00


angel 
Level 3
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LOL! This post really made me laugh! Love the zombie idea, we really must have this card. All great ideas XD
New Idea: Nuclear Bombs: 2011-11-03 21:10:49


Guiguzi 
Level 58
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No, Philippe II was not a peer. He was king.
New Idea: Nuclear Bombs: 2011-11-03 21:14:28


°√osτrσ
Level 3
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New Idea: Nuclear Bombs: 2011-11-03 21:15:52


°√osτrσ
Level 3
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New Idea: Nuclear Bombs: 2011-11-03 21:16:19


°√osτrσ
Level 3
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New Idea: Nuclear Bombs: 2011-11-03 21:16:25


°√osτrσ
Level 3
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New Idea: Nuclear Bombs: 2011-11-03 21:16:32


°√osτrσ
Level 3
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New Idea: Nuclear Bombs: 2011-11-03 21:22:27


Domenico
Level 16
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*Is that a falling nuke I'm hearing?*
New Idea: Nuclear Bombs: 2011-11-03 21:46:04


Moros 
Level 50
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BOOM!
New Idea: Nuclear Bombs: 2011-11-03 23:40:13

RvW 
Level 54
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@Seatide Landon:
Your suggestion reminds me of a game called "Risk 2210 AD". Wizards has a nice online [demonstration](http://www.wizards.com/avalonhill/flash/riskdemo_021210.html) of it. Maybe you'd also be interested in the [Wikipedia article](http://en.wikipedia.org/wiki/Risk_2210_A.D.) about the game.

Some of its concepts (such as sea colonies and extra territories on the Moon) could be readily copied to Warlight, especially if the one-way connections I saw suggested in another thread are implemented.
Some other concepts (rolling with a D8 under certain conditions, the entire concept of commanders) would probably require a significant rewrite to the code. Also, it makes the game more "messy", less predictable... I'm not sure whether most players would like that.

Of course, there's copyright law to consider; outright copying their Lunar map and adding their sea colonies is asking for trouble. But if someone happens to have the game and wouldn't mind reading through the stack of command cards and use the best / most appropriate ones as inspiration for suggesting new Warlight cards, I *guess* (I'm not a lawyer!) that would be okay?
New Idea: Nuclear Bombs: 2011-11-04 10:40:17


Creeping Death
Level 2
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I like the zombie card idea, but not the nukes. And I especially hate the "random direction" idea. It will always fall on my territories, I am sure.
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