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Multi-day ladder: 2017-02-21 23:17:49


Deadman 
Level 64
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Haha.. The game we played was on WR btw. Call me a masochist :P

But in all seriousness, you shouldn't be able to ban WR or SR as a setting. It's one of the most basic features in WL. Another cool aspect about the ladder is that everyone has to play something they don't like and make choices on what they veto. If everyone could veto half the templates, you would just be playing on your strengths and that doesn't test you as a player ;)
Multi-day ladder: 2017-02-22 02:30:27

Ollie 
Level 62
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If everyone could veto half the templates, you would just be playing on your strengths and that doesn't test you as a player ;)


+1
Multi-day ladder: 2017-02-22 13:01:55


Buns157 
Level 68
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Motd is a horrible tyrant, phobia was so so awesome with SR.
Multi-day ladder: 2017-02-22 16:21:13


ps 
Level 61
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what is dead may never die!
Multi-day ladder: 2017-02-23 02:38:08


(deleted) 
Level 62
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https://www.warlight.net/MultiPlayer/Tournament?ID=18358

Can this template be discussed about being added to the ladder? Best EU 1v1 template IMO
Multi-day ladder: 2017-02-23 02:57:40


ZeroBlindDragon 
Level 60
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^ I agree! I believe Europe 1v1 w/ 7 cards is a very enjoyable template.
Multi-day ladder: 2017-02-23 08:43:44


Kaerox
Level 59
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I never played it, but it looks like a very interesting template.
Multi-day ladder: 2017-02-23 08:56:15


master of desaster 
Level 66
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I could imagine it could be good, but i'd definitely remove the spy card and eventually replace it with 1-2 reconaissance cards. Otherwise it's just boring counting work

Edit: i'm not too happy about these standardized bonuses either. I think they could be tweaked a little. Having that big bonuses supports clusterpicking and can work well, if it's not countered early. I'd definitely reduce the value of the big bonuses

Edited 2/23/2017 09:06:33
Multi-day ladder: 2017-02-23 09:51:04


Buns157 
Level 68
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Amazing how you guys like such a shitty template
Multi-day ladder: 2017-02-23 21:53:38


Dogberry
Level 57
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What is amazing to me is how so many people here only want to play the same generic template over and over and over and over and over again.

Edited 2/23/2017 21:53:51
Multi-day ladder: 2017-02-23 22:33:55


(deleted) 
Level 62
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Remembering it as best as I can in my mighty head of mine... (We're fucked)

1. Regarding Spy Cards . I like that it's the only template I've played that uses a spy card. Spy cards can add a interesting element in the psychology part of WarLight. In most games , You play turns to gain more information of the opponent. In this template , You get all this juicy information at the start. It actually gives me the impression of chess, You play the spy card on Turn 1, You know where the enemy is and you make a plan on how to counter the enemy in the way they will expand.. It's just awesome. I like it. (Although I'm a Ironic idiot because I haven't played this template)

Also SR templates are generally counting work if you care enough, So I see this as a more general argument for SR then for this template alone.

2. The Standardized bonus gives the risk factor in picks. In my game against Gangnam Style , I remember specifically a Eastern Balkans combo , Gangnam clustered picked it at a high risk for high reward. I got the counter and won that game. If Standardized bonuses are reduced, It will be a boring map with 2s and 3s bonuses.

Now I don't really care if If this template gets in, I decided to throw it into the template ideas pot. The MDL ladder idea was to test a player strength in all accounts in different ways or something like that, I believe this template does in 1. Cards - You get 7 of them and you got to time it to perfection and use them efficiently and 2. It gives a different kind of psychological play , Different to the 1v1 ladder I feel.

I think it fits to what the ladder is about, Therefore I believe it should be strongly considered to be added.
Multi-day ladder: 2017-02-23 23:55:13


Buns157 
Level 68
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@dogberry Variety is only good when the template produced is good. This eu template after picking is just going back to turn 1 or 2 and counting up what they did, and if every turn is 3 days you're going to do that a lot.
Multi-day ladder: 2017-02-24 00:55:23


Dogberry
Level 57
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How is that any different from any other SR template where the picks are obvious? For as awesome as the new Africa template is, I find it is very rare when I do not have intel on at least 5 of my opponents bonuses, and it is normally very easy to predict whatever intel I am missing. Counting plays a disproportionally critical role in the player's success.

Variety may only be good when the template is good, but too many people reject any and all templates as bad and unplayable solely on the basis of very specific settings, whether they be WR, MA, or whatever else isn't 0% 60/70 SR. For players like myself who are willing to accept a slightly larger amount of variety, this mindset is frustrating.

Edited 2/24/2017 00:57:10
Multi-day ladder: 2017-02-24 01:03:50


Onoma94
Level 61
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What is amazing to me is how so many chess players only want to play the same generic template over and over and over and over and over again.
Multi-day ladder: 2017-02-24 01:27:10


Aura Guardian 
Level 62
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have you ever heard of chess960, @ onoma94?
Multi-day ladder: 2017-02-26 02:54:15


Deadman 
Level 64
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Updates-
  • Added the ability to create games using randomized bonuses.
  • Added a new template - Randomized Strat ME


What are randomized bonuses and what is so special about them?
Most templates use random warlords to create dynamic boards on every game. Randomized bonuses takes this one step further. Every board will have bonuses which are different by +1 or -1 or equal to their original values. This is randomly determined during game creation and you cannot stick to standard patterns while picking!

This is a setting which the CLOT can now support. I've applied it to Strat ME. If you have other templates where you think this could work, play an example game and send it to me.

Examples -
https://www.warlight.net/MultiPlayer?GameID=8593478
https://www.warlight.net/MultiPlayer?GameID=8574846
Multi-day ladder: 2017-02-26 10:10:35


Kaerox
Level 59
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Very interesting template and update!
Multi-day ladder: 2017-02-26 11:54:26


Timinator • apex 
Level 67
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Didn't see that one coming, nice!
Multi-day ladder: 2017-02-26 14:51:07


Beren Erchamion 
Level 64
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Don't you need to be a member for randomized bonuses?
Multi-day ladder: 2017-02-26 16:22:49


Deadman 
Level 64
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Don't you need to be a member for randomized bonuses?
No. You just need to be a member to create the game(which the CLOT account is). The only pre-req for joining a randomized bonus game is to be able to override bonuses(level 45?). I'm not sure why the behavior is different from other member only features. But I'm not complaining!
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