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Multi-day ladder: 2017-03-18 00:47:35


Deadman 
Level 64
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Done
Multi-day ladder: 2017-03-27 23:22:09


Deadman 
Level 64
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MDL has been operational for 5 months!

I ran a query to get the list of 25 most active players on the ladder. The numbers are crazy! Thanks for playing :)

283     master of desaster
185     {{NeRo}}
178     malakkan
146     Uki
142     max
142     Nynwhen
141     Muli
128     Pardon99
127     Njord
121     davidhmtk
118     Yulian Provoke
117     Kezzo
110     The Drunken Master MB
109     [FCC] Aura Guardian
97      PanagiotisTheGreekFreak
97      Memele
94      Wini
93      AWESOMEGUY
93      Apollo
92      TheRiverStyxie
85      Buns157
80      Nemo
80      rlhull6
79      Lucien Müller
78      Timinator


Other fun facts:
  • Total games played : 3824
  • Avg. games played each day : 26
  • Games played on my previous CLOT(ran for 10 months) : 2100
  • Top 5 Ratings :
    • 1870 Buns
    • 1860 MoD
    • 1821 MotD
    • 1791 Pardon
    • 1764 Yulian Provoke
  • Templates Used : 51


Edited 3/27/2017 23:31:54
Multi-day ladder: 2017-03-28 03:43:03


Dogberry
Level 57
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MONDAY NIGHT WARLIGHT UPDATE!

That's right! After a week off, we're back! Remember, these rankings and statistics only pertain to the last 7 days, so... Sorry if some things appear slightly off because of the missed update.

Rankings

 1 Buns157 			1882	--	+33	2-0
 2 Master of the Dead		1818	--	-1	3-1
 3 Pardon99			1790	--	+6	1-0
 4 master of desaster		1770	+2	+57	7-1
 5 Yulian Provoke		1764	+2	+61	10-3

 6 timon92			1739	-2	+6	2-0
 7 AWESOMEGUY			1723	-2	-10	2-1
 8 Timinator			1685	--	+13	2-0
 9 Njord			1685	NEW	NEW	3-5
10 Kaerox			1620	-1	-28	1-3

11 max  			1608	+1	-11	4-4
12 ps   			1597	+2	-2	2-2
13 The Drunken Master MB	1586	+2	+3	3-2
14 Krzysztof			1584	+3	+15	3-2
15 MarkusBM			1559	+8	+16	1-0

16 λ…μΌλ‚¨μž(Rob)			1552	+3	-1	1-1
17 Memele			1544	+3	-4	0-0
18 elbee 			1544	+4	--	0-0
19 malakkan			1543	-6	-62	1-6
20 Muli 			1542	-2	-16	2-2


*Note - "NEW" implies one of the following:
	1) a player is receiving a rank on the ladder for the first time
	2) a player is reentering the ladder following an absence



Most Active: Yulian Provoke (13 Completed Games, 10-3 record)

Most Wins: Yulian Provoke (10 Wins)

Biggest Rank Rise: {{NeRo}} and Hunta (+14, from 35th and 37th to 21st and 23rd, respectively)

Biggest Rank Tumble: kalati (-11, from 21st to 32nd)

Biggest Rating Rise: {{NeRo}} (+62, from 1476 to 1538)

Biggest Rating Tumble: supergamerzchannel (-85, from 1458 to 1373)


We're down to only 71 ranked participants on the MDL. With so few competing, it sounds like a great time to get a good rank. Take advantage of this opportunity and join the MDL today!
Multi-day ladder: 2017-04-02 05:14:46


Deadman 
Level 64
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All the 21 games created yesterday on your vetoed templates were part of an April fools' prank! I'll remove these games from the system and they will have no impact on your ratings ;)

You can play these games for fun or decline/vote to end.

Credit to Brennain for the idea :D

Edited 4/2/2017 05:21:19
Multi-day ladder: 2017-04-02 09:18:12


master of desaster 
Level 66
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You are so roood!
Multi-day ladder: 2017-04-02 10:17:12


TheRiverStyxie 
Level 61
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Credit to Brennain for the idea :D


In other words, pleaseeee don't hate me, hate Brennain instead!

I blame YOU deadman!
Multi-day ladder: 2017-04-02 19:06:43

Nemo
Level 65
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I did not get any game on vetoed template :(
Multi-day ladder: 2017-04-02 22:08:25


Guiguzi 
Level 58
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I found him!
Multi-day ladder: 2017-04-03 02:21:51


TheRiverStyxie 
Level 61
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I did not get any game on vetoed template :(


Neither did I Nemo, Motd said it's because if both players don't have any vetoed templates in common, it will choose a random template from both your vetoes. So you probably got a template that was vetoed by your opponent (IF you got a game that day)

Edited 4/3/2017 02:23:11
Multi-day ladder: 2017-04-03 05:43:54


Dogberry
Level 57
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Sucks to be a slow player then, I guess
Multi-day ladder: 2017-04-05 21:35:05


Deadman 
Level 64
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MDL is down to 65 active players which is the lowest it's been in 4+ months. Why are people leaving? Something to do with ladder or just plain bored?
Multi-day ladder: 2017-04-05 21:47:01


Krzysztof 
Level 67
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I think there was effect of 'something new' and it's passing. Many people joined out of curiosity just to check it, but then they left to reduce game count or because they don't like the idea of playing different templates every game. i wouldn't expect much more drop.
Multi-day ladder: 2017-04-06 02:29:05


Benoît 
Level 64
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I think MDL might have more drops when we'll have other CLOTS (Like the "meta"CLOT that Hydra's Knyte is working on) or the 2v2 ladder rotating CLOT you are working on. I would think also that it must be quite intimidating for a new strat player to join MDL because the level of competition on this ladder is quite strong compared to like the 1v1 ladder (A lot of templates and a lot of very very good players are on this ladder and there are very few bad or below average players).

A player that loses most of his games will probably drop-out of this ladder because it is frustrating to lose all the time. 1v1 ladder or such ladders have way more different level of skills compared to MDL; you have elites on top, then super good, then good, then decent, etc. until you reach the very bottom of the ladder where you have quite below average players against whom a newbie to strategic gaming will be able to win probably 40-50% of his games, which is motivating.

I saw that you are putting ps's strat guide videos now on the MDL ladder pages. That is very helpful!

Edited 4/6/2017 03:21:57
Multi-day ladder: 2017-04-06 03:28:36


ps 
Level 61
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i just rage quit when i lose games that were already won
Multi-day ladder: 2017-04-06 03:32:41


ps 
Level 61
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maybe do a poll to all warlight players asking why they don't join. possible answers:
a) not that interested in strategic gameplay
b) too many templates to learn
c) too hard competition to reach top 10
d) too many games already
e) don't like multiday
f) had never heard of it before
Multi-day ladder: 2017-04-06 03:35:40


Benoît 
Level 64
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Ya a poll would be great indeed! The possible answers seem quite accurate too. We have to take into account also that during this time of the year, students usually are in their exams and stuff. Maybe it could explain a bit of the drop-outs right now. I would have maybe c) too hard competition to reach top 10 but also an other option where it is just too hard competition overall.

Edited 4/6/2017 03:38:46
Multi-day ladder: 2017-04-06 11:08:45

Mike
Level 59
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On top of reasons Ben said, I would also add the start of CL.

For reasons to not join, the 2 minimum game for me is already too much. I don't like MD, but I do like to be in one tourney + 1 ladder at a time. So have to make choices. But I definitely plan to try this ladder (rather than RT ladder for example) because it does look interesting, and competition can be a reason to drop out, but not a reason not to try it. Other people could be in my shoes too.

My suggestion is allow 1 game at a time, at least to attract new players ("special offer" lol).
If your point is to prevent players from stalling top position by minimizing games played once on top, you could state "during your first 3 months (or 20 games), you are allowed to play only 1 game at a time". Then see how it goes, if it works better, if it could stay permanently, or not.
Multi-day ladder: 2017-04-06 18:51:51


rakleader 
Level 65
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d) for me, and for several other players I suspect. My game count is simply too high. Or to be more precise my game count of games where I need to think a lot.

The MDL is great and I love it, but it is one of many warlight competitions. CL9 has started and team games take a lot of time and effort, a new Seasonal Ladder season started too, as soon as the Elitist Africa one ended, a new AWP tournament is created every week...

And the reason I put MDL on hold isn't because I like it less than the other competitions, but because it was the only one I could put on hold. :p
CL9 and Seasonal Ladder XXVIII have to be played now, but I'll still be able to join MDL in two months if I want.

Anyway, I suspect the new Seasonal and CL9 are to blame for this decreased activity on MDL. It wouldn't surprise me if the number of active players on the 1v1, 2v2 and 3v3 official ladders had decreased as well.
Multi-day ladder: 2017-04-06 18:53:18


Kaerox
Level 59
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rak president
Multi-day ladder: 2017-04-07 00:32:08


Deadman 
Level 64
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A player that loses most of his games will probably drop-out of this ladder because it is frustrating to lose all the time. 1v1 ladder or such ladders have way more different level of skills compared to MDL; you have elites on top, then super good, then good, then decent, etc. until you reach the very bottom of the ladder where you have quite below average players against whom a newbie to strategic gaming will be able to win probably 40-50% of his games, which is motivating.
Yeah. I agree, although I'm not sure what I can do to bring more players in.

My suggestion is allow 1 game at a time, at least to attract new players ("special offer" lol).
If your point is to prevent players from stalling top position by minimizing games played once on top, you could state "during your first 3 months (or 20 games), you are allowed to play only 1 game at a time". Then see how it goes, if it works better, if it could stay permanently, or not.
I'm not a fan of 1 game at a time. It will reduce the games played on the ladder significantly.

And the reason I put MDL on hold isn't because I like it less than the other competitions, but because it was the only one I could put on hold. :p
CL9 and Seasonal Ladder XXVIII have to be played now, but I'll still be able to join MDL in two months if I want.

Anyway, I suspect the new Seasonal and CL9 are to blame for this decreased activity on MDL. It wouldn't surprise me if the number of active players on the 1v1, 2v2 and 3v3 official ladders had decreased as well.
Hmm. That is actually disheartening. Seems like the "never-ending ladder" format isn't as attractive to people. The 1v1,2v2,3v3 ladders seem to have the same problem as well. People usually aim for something, and once they achieve or fail at their goals the team stops playing(since they can always play again at a later time?)

I think MDL has a good core of players who will continue to play. I doubt the player count drops below 50(in the future). This is a good enough number to run this CLOT(even if the experience isn't as great as it would be with 100 players).

However, this does influence the team ladder I was planning for. I'm not sure people will stick around long enough if it has a similar format(even though a lot of people have expressed interest). I'm going to have to rethink that.
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