Multi-day ladder: 2017-04-03 05:43:54 |

Dogberry
Level 57
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Sucks to be a slow player then, I guess
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Multi-day ladder: 2017-04-06 03:28:36 |

ps
Level 61
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i just rage quit when i lose games that were already won
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Multi-day ladder: 2017-04-06 03:32:41 |

ps
Level 61
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maybe do a poll to all warlight players asking why they don't join. possible answers: a) not that interested in strategic gameplay b) too many templates to learn c) too hard competition to reach top 10 d) too many games already e) don't like multiday f) had never heard of it before
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Multi-day ladder: 2017-04-06 11:08:45 |
Mike
Level 59
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On top of reasons Ben said, I would also add the start of CL.
For reasons to not join, the 2 minimum game for me is already too much. I don't like MD, but I do like to be in one tourney + 1 ladder at a time. So have to make choices. But I definitely plan to try this ladder (rather than RT ladder for example) because it does look interesting, and competition can be a reason to drop out, but not a reason not to try it. Other people could be in my shoes too.
My suggestion is allow 1 game at a time, at least to attract new players ("special offer" lol). If your point is to prevent players from stalling top position by minimizing games played once on top, you could state "during your first 3 months (or 20 games), you are allowed to play only 1 game at a time". Then see how it goes, if it works better, if it could stay permanently, or not.
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Multi-day ladder: 2017-04-06 18:53:18 |

Kaerox
Level 59
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rak president
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Multi-day ladder: 2017-04-07 00:32:08 |

Deadman
Level 64
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A player that loses most of his games will probably drop-out of this ladder because it is frustrating to lose all the time. 1v1 ladder or such ladders have way more different level of skills compared to MDL; you have elites on top, then super good, then good, then decent, etc. until you reach the very bottom of the ladder where you have quite below average players against whom a newbie to strategic gaming will be able to win probably 40-50% of his games, which is motivating. Yeah. I agree, although I'm not sure what I can do to bring more players in. My suggestion is allow 1 game at a time, at least to attract new players ("special offer" lol). If your point is to prevent players from stalling top position by minimizing games played once on top, you could state "during your first 3 months (or 20 games), you are allowed to play only 1 game at a time". Then see how it goes, if it works better, if it could stay permanently, or not. I'm not a fan of 1 game at a time. It will reduce the games played on the ladder significantly. And the reason I put MDL on hold isn't because I like it less than the other competitions, but because it was the only one I could put on hold. :p CL9 and Seasonal Ladder XXVIII have to be played now, but I'll still be able to join MDL in two months if I want.
Anyway, I suspect the new Seasonal and CL9 are to blame for this decreased activity on MDL. It wouldn't surprise me if the number of active players on the 1v1, 2v2 and 3v3 official ladders had decreased as well. Hmm. That is actually disheartening. Seems like the "never-ending ladder" format isn't as attractive to people. The 1v1,2v2,3v3 ladders seem to have the same problem as well. People usually aim for something, and once they achieve or fail at their goals the team stops playing(since they can always play again at a later time?) I think MDL has a good core of players who will continue to play. I doubt the player count drops below 50(in the future). This is a good enough number to run this CLOT(even if the experience isn't as great as it would be with 100 players). However, this does influence the team ladder I was planning for. I'm not sure people will stick around long enough if it has a similar format(even though a lot of people have expressed interest). I'm going to have to rethink that.
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Multi-day ladder: 2017-04-07 03:22:26 |

Ekstone
Level 55
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Yeah. I agree, although I'm not sure what I can do to bring more players in. Players adore the achievements ;) Make different achievements for the different player levels. Or I don't know, it is only a brainstormed idea :D
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Multi-day ladder: 2017-04-07 07:21:38 |

Kaerox
Level 59
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Yeah some people just don't want to risk themselves on a template they don't know, because they could eventually lose on it, and it would affect their win rate. Stats are important you know ! :/
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Multi-day ladder: 2017-04-07 07:53:26 |
Nemo
Level 65
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My opinion is: 1. MDL not known enough. I myself was asking, what the hell is Guiroma and Balck see? An advise was to go MDL to see and practice them. A solution could be get into achievements, e.g. on player page I can see his record on RT, 1v1, seasonal ladders, but not on MDL. 2. Very strong competition, some kind of elitist ladder. And elitists can be to much. 3. A bit to much templates. As templates to CL and even to some extent to seasonal can go from MDL, smaller number would increase possibility to master them and be prepared for CL as well as seasonal.
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Multi-day ladder: 2017-04-07 09:16:41 |
Nemo
Level 65
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Maybe some drop out of most vetoed templates, that the number not increase?
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Multi-day ladder: 2017-04-07 10:47:06 |
Mike
Level 59
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It's not the number of template at any time, it's the number of template to learn and know during your trial to reach top rank, which takes more than one month. So if some templates come back the month after, you still need to master them if you dont want your rating to be impacted.
If players could choose a few templates, say 10, and then 1 is added randomly from the rest (no veto), then diversity of template is here (you'll just discover new templates slower) and impact on your rating is low.
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