<< Back to Warzone Classic Forum   Search

Posts 653 - 672 of 924   <<Prev   1  2  3  ...  17  ...  32  33  34  ...  40  ...  46  47  Next >>   
Multi-day ladder: 2017-07-31 19:00:33


Corn Silver 
Level 62
Report
I like this update.

Good stuff.
Multi-day ladder: 2017-07-31 19:05:23


Beren Erchamion 
Level 64
Report
I don't see any issue with the historical ranks staying as is, but the rating chart becomes a bit less meaningful, since you have huge jumps in rating that are simply due to the rating system changing, rather than due to actual results.
Multi-day ladder: 2017-07-31 19:11:06


ZeroBlindDragon 
Level 60
Report
Nice update! I agree with the activity bonus, but I feel it is too large.
Multi-day ladder: 2017-07-31 19:53:32


krunx 
Level 63
Report
In general I realls like the update and I think the activity bonus is fine as it is. If it is really to much, we can reduce it later, but I do not think so. I only have one thing that I am not sure about:

This system also introduces an additional component which will converge your Elo rating towards 1500 if you have been inactive for too long. The criteria* is that if you haven't finished a game in the last 50 days, your rating will converge towards 1500 by 1 point every day after the 50th day. For ex - If my rating is 1800, and I've been inactive for 80 days, my rating starts decreasing(if rating was <1500, it increases) by 1 every day after the 51st day. So by the 80th day, my rating would be 1800-30 = 1770. Over time, if I go completely inactive,I will converge to 1500


I do not understand the necessaritiy of that. You are reducing the points within the system. For what exact reason? Why not keeping the rating as it is? And force the player to play games to rank again?

Edited 7/31/2017 19:54:33
Multi-day ladder: 2017-07-31 20:17:48


Farah♦ 
Level 61
Report
As far as I'm aware ratings will converge to 1500. If your rating was higher, the system Will take away points. If your rating was lower, the system adds points, so should be balanced long-term. For the necessity, let's say you play in an era where 2400 rating is possible and you manage to get this. You take place 1 or 2. And you call it quits. Then two years later, the ratings have deflated a bunch and the highest rating is 2100. You start playing with your 2400 rating again. That rating is not accurate anymore. Playing a bunch of games to get ranked again may lower your rating, but with a max of 16 (k/2) points per game, it would take a long time for your rating to converge to an accurate representation of your skill level. Thst way your rating is inflated for some period of time. And that inflated rating isn't nice. The same would be true as well when your rating went back to 1500, but you'd get underrated and this way you can't abuse the rating system to get an overinflated rank. Anyways, I'm no expert on rating systems, so grain of salt with this post and everything
Multi-day ladder: 2017-07-31 20:19:58


Math Wolf 
Level 64
Report
I do not understand the necessaritiy of that. You are reducing the points within the system. For what exact reason? Why not keeping the rating as it is? And force the player to play games to rank again?

That's actually the same "accuracy" argument at one hand, and a practical argument at the other hand:

* accuracy: after a long absence, the ELO rating when the player left is less relevant as his/her skill might have changed. Additionally, even if the skill of the player didn't change, the skill of others might have (e.g. all players may have become better), meaning that the rating does not reflect the correct skill anymore. (EDIT: plus what Master Farah explains, more or less members can also impact ratings.) If variance estimates were used, these could be increased artificially to reflect this this new uncertainty (this is what RTL should do, but doesn't). However, in the absence of variance, the next best thing is to (very slowly) move the rating back to the most neutral point, 1500.

* practical: with games themselves not expiring, people who did bad and left consequently, can stil get a new chance with less baggage similar to game expiration if they leave long enough. Meanwhile, people who did really well, can't just come back and claim a high spot with limited games, they'd have to prove themselves again. Both these effects are desired.

I think this concept itself is very good, but the parameters may be up for discussion. Is a 50 days wait to start this process to slow or too fast? Is the point per day too fast or too slow? These numbers were made up on the spot (50 days = max vacation for non-members, point per day well, it's easy?) and seem reasonable to me, but one could argue about that I guess.
With these numbers, after 5 months (150 days), you are 100 points closer to 1500. Meanwhile, very high ranked players have a cushion of more than a year before they have to start anew completely, which at that point is fair I think.

Edited 7/31/2017 20:22:42
Multi-day ladder: 2017-07-31 23:50:11


Beren Erchamion 
Level 64
Report
I assume you still need 20 games to get ranked. Since you don't have game expiration, if you rejoin the ladder after having played 20 games will you immediately be ranked?

If so, I can imagine a situation where a player rejoins after a long absence, with their rating having been regressed back to 1500. Are they immediately ranked in this scenario? Then they would effectively be ranked after 0 games.
Multi-day ladder: 2017-08-01 01:26:24


Deadman 
Level 64
Report
You still need 20 games in the last 5 months to get ranked. This criteria is just for ranking purposes and has no effect on the rating system.
Multi-day ladder: 2017-08-01 04:31:24


Deadman 
Level 64
Report
Updates
  • Fix a rounding bug for win rate on the clan page. Thanks to Kezzo for reporting it.
  • Implemented a back-end change that should make sure that very active players who are at the cap can "bank" some activity points. If you accumulated points above the cap(up to 100), they are retained in the back-end, so that you can keep maximum bonus(of 80) for a few days after finishing the last game (capped at 100 to avoid the extremely active players remaining at +80 a month after they leave!)
  • Added a delay system while matchmaking. If a player changes their game count, they are forced to wait for a random number of CLOT update cycles(1-3) before they are allocated new games. This is to prevent gaming the ladder and picking your opponents. I've wanted to implement this feature for a long time now,
    so I'm glad it's finally done!


I accidentally ran the activity bonus decay component twice for today. So everyone has their activity bonus decay by 3.96% today :(. Since it's quite a bit of work to give points back to everyone, I'm going to let this be. I'm sure everyone will forgive me!
Multi-day ladder: 2017-08-01 04:51:50


Kezzo
Level 61
Report
"I've wanted to implement this feature for a long time now,
so I'm glad it's finally done!"

You are just affraid i will pick you and rekt you! :D

Haha jk, good updates!
Multi-day ladder: 2017-08-01 07:09:47


Timinator • apex 
Level 67
Report
deadman rigging as usual and steal our precious activity points :(
Multi-day ladder: 2017-08-01 07:20:11


Kezzo
Level 61
Report
do you even got activity points Timi? :D :D
Multi-day ladder: 2017-08-01 10:03:35


Math Wolf 
Level 64
Report
And I already got so few of those precious points. Who thought of such ridiculous feature!

It's actually in Timi's advantage. Buns, ranked just before him, has slightly more points to lose.:-)
Multi-day ladder: 2017-08-01 10:32:38


Krzysztof 
Level 67
Report
Few ideas:
- opponent rating in game history - as far as i can see it shows current opponent rating. Rating at time the game ended could be also useful.
- popup(?) with explanation about Activity Bonus and how it's calculated - i needed to check here what it's, now it's fresh so it's easy to find, but digging in this thread to find it will become inconvenient after some time.
- "players ranked near you" tab - there are only 10 players in TOP 10, all the rest need to scrole the entire ranking to check their neighbourhood.

Also i don't know how long it take before i got annoyed by all those bizarre maps(probably sooner than later:P), but i'd like to Fizzer make warlight ladder in similar manner (or just hire you to do it ;))
Multi-day ladder: 2017-08-01 10:40:24


Buns157 
Level 68
Report
Its okay, motd and me agreed that he needs to handicap me to make it fair for him ;)
Multi-day ladder: 2017-08-01 10:45:01


Kezzo
Level 61
Report
i also want all those things sneeze mentioned! :)
Multi-day ladder: 2017-08-02 02:53:59


Ekstone 
Level 55
Report
there are only 10 players in TOP 10
MotD, here is a challenge for you, try to put more than 10 players to the TOP10 :P

Sorry Krzysztof, I fully understood what you wanted to write in that point, only can't miss this trolling ;)
Multi-day ladder: 2017-08-02 02:56:19


TeamGuns
Level 59
Report
^Maybe make a top 12?

Edited 8/2/2017 02:56:54
Multi-day ladder: 2017-08-02 09:47:10


Math Wolf 
Level 64
Report
there are only 10 players in TOP 10

Technically not guaranteed. There are 10 accounts in TOP 10, could be 5 players with each 2 alts.

MotD, here is a challenge for you, try to put more than 10 players to the TOP10 :P

Immediately solved by sharing an account. See also: 2v2 (between 10 and 20 players, currently 16) & 3v3 ladder (between 10 and 30 players, currently 28?).

Edited 8/2/2017 09:49:46
Multi-day ladder: 2017-08-02 10:12:21


Krzysztof 
Level 67
Report
Technically not guaranteed. There are 10 accounts in TOP 10

still not the full truth - couldn't 10th place be shared by two account with the same rating?

could be 5 players with each 2 alt

oh, i thought alts are not welcomed in MDL
Posts 653 - 672 of 924   <<Prev   1  2  3  ...  17  ...  32  33  34  ...  40  ...  46  47  Next >>