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One-way territory connection - proposal for maps: 2016-12-12 21:59:01

Hasdrubal
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Hi, all!

In some maps, where map creators implement castles, fortifications, trenches and similar obstacles, current game mechanics doesn't allow easy defense of such points. Making choke points on particular positions is helpful, but doesn't solve all the problems the players can meet in game plays.

If we, for example, take a single fort in consideration (one territory big) - it is easy to implement in this game as from there is possible to check surrounding territories by implementing enough armies in it, and, if such position gives income, it can generate probably enough income to sustain defense for several turns. In LD games such position should generate income to be self sustain.

However, if the map creator designed castle, citadel or some fortified city, there are obvious entrances via main gates, but, map creator can't leave connection between walls and outer lands if he want that castle have some choke points to provide security to units inside of castle not to be attacked via walls (and vice versa).

My proposal for game mechanic is to allow map creators to design territory connections between to adjacent (or distant) cells doing either (or both):

1. One cell (wall, tower, etc.) can see what is going on in adjacent cells outside of castle, while not providing information about own size.

2. The same cell can see what is going on in adjacent cell(s) outside of the castle and can do ordinary attack on adjacent cell while attack in opposite direction is not possible. In this case, adjacent cell should be able to see size of the unit on that wall (so he can prepare defense there).

This was some significant points on the map become more important as they can provide some players more time, if they are under siege, to help relieving units to come in time for help.

This proposal can greatly influence team games (with 2 or more teams on larger maps), diplomacy games, but don't think it should be implemented in competition games such as ladders, tournaments, etc. save if they are designed around such maps for purpose of extending game play.
One-way territory connection - proposal for maps: 2016-12-12 22:05:57


│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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One-way territory connection - proposal for maps: 2016-12-13 06:30:11


Dr. Stupid 
Level 60
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I don't see how this can get implemented without fundamentally changing the game engine, but I must admit, as a map creator, I would love this option.
One-way territory connection - proposal for maps: 2016-12-13 10:04:55

Hasdrubal
Level 61
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Rikku [WarLight Member]

https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/2355553-one-way-connections

My idea is slightly different, but thanks for the link.

One way connection I propose will have either function of visually checking "adjacent" lands or (in second option) to allow one direction attack while allowing opposite land to know what is in the source land.

Dr. Stupid [WarLight Member]

I don't see how this can get implemented without fundamentally changing the game engine, but I must admit, as a map creator, I would love this option.


This will be special case, and implemention should be only allowed by map creator, and game creator should be able to turn this on or off for whole map or for some particular parts.

Two of the maps where it should be implemented are (both with same creator!):
https://www.warlight.net/Map/24714-Old-Town and https://www.warlight.net/Map/25972-Fort-Harbor

Also, would not neglect this one: https://www.warlight.net/Map/19814-Twelve-Cities

Edited 12/13/2016 10:37:40
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