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Attack By Percentage - Conditional Moves: 2016-12-23 14:39:45


Deadman 
Level 64
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Awesome work. Now please share the other tricks you're hoarding ;)
shushhhhhhhhhhhhhh ;)
Attack By Percentage - Conditional Moves: 2016-12-23 16:46:38


Arsteel
Level 46
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It took me about 30 seconds to figure out how this was useful. Then I about had a heart attack.

Edit: After doing some thinking, this thing has so many more applications than just 1 armies 0.o

Edited 12/23/2016 16:56:20
Attack By Percentage - Conditional Moves: 2016-12-23 17:07:15


Master Ryiro 
Level 63
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EDIT:-some of my values were wrong because it seems 0.5 is rounded off to 0 when transfering armies through percentage unlike how it is while killing armies where it is rounded off to 1

Edited 12/23/2016 20:41:38
Attack By Percentage - Conditional Moves: 2016-12-23 17:56:09


Master Jz 
Level 62
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I have a spreadsheet on my computer which I use for calculations. I brought it in to google sheets and put the link in my original post. I also added the link to ryiro's document.
Attack By Percentage - Conditional Moves: 2016-12-23 19:55:16


Master Ryiro 
Level 63
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nice!
i don't think we need my doc anymore,u got it all covered
Attack By Percentage - Conditional Moves: 2016-12-24 00:14:58

Mike
Level 59
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Brilliant! Thanks for sharing. Best move since Timi's transfer blocade trick.
Attack By Percentage - Conditional Moves: 2016-12-24 00:17:50

(Teishi) Watashinojinseidearimasu
Level 52
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I dont get it.
Attack By Percentage - Conditional Moves: 2016-12-24 00:36:21


Apollo
Level 58
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so basically i'll put it in simpler words:

Jz is facing an opponent, she deploys on a territory so there are 10 armies. After delaying she decides to attack her opponent, however as you probably know attacks of 9 are insufficient since they kill they same number of armies as an attack of 8. However she fears that if her opponent attacks her with a small portion of armies she wants all the troops she can for her offensive. So what Jz just discovered is a way for you to either delay with one as usual, BUT if they still do attack you you will have maximal armies for your offensive :)
Attack By Percentage - Conditional Moves: 2016-12-24 02:11:20


Cousin Vicker
Level 58
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OK... can you explain that as if you were explaining it to a 3 year old....
Attack By Percentage - Conditional Moves: 2016-12-24 02:19:16


Aura Guardian 
Level 62
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This will add a whole new element in warlight play... and makes the game more complicated as a whole...
Attack By Percentage - Conditional Moves: 2016-12-24 02:24:20


Arsteel
Level 46
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@Cousin Vicker

For some numbers, attacking with 1 less army kills just as many defending armies. So, you can make the attack happen later (as defending kills a higher percent than attacking) by sending 1 unit back, so it's strategically better, for the most, part to attack later.

However, if you are attacked before you send a unit back, it will still send a unit back and your attack will not be as powerful as it could have been. With these percents, if you get attacked, it will not send that unit back and you will attack with full force. However, if you are attacked, that decimal will round down to 0 armies transferring backwards and all attacking forwards since you have less armies since being attacked.

That's as simple as I can make it while being somewhat precise.

Otherwise, you got this: It sends a unit back to delay a move unless you get attacked before it would send it back.
Attack By Percentage - Conditional Moves: 2016-12-24 04:38:56


Aura Guardian 
Level 62
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For those that want to memorize delays of ones to use, then use this chart:

3-8 armies --> 17%
9-25 armies --> 6%
26-50 armies --> 2%
50+ armies --> 1%

I think this would be easy to remember and very helpful to know.
Attack By Percentage - Conditional Moves: 2016-12-24 05:24:56


Master Jz 
Level 62
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In SR, I generally only use the following:
4 13%
6 9%
7 8%
9 6%
11-12 5%
Attack By Percentage - Conditional Moves: 2016-12-24 06:51:33


Aura Guardian 
Level 62
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You probably have a more solid understanding than I, :P.
Attack By Percentage - Conditional Moves: 2016-12-24 07:17:40


master of desaster 
Level 66
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Calculating these numbers quickly in your head is easy. With 5 just take 1/5, divide by 2 and add a few % again.

So 8 armies -> 1/8 = 0.125
0.125/2= 0.625
0.0625= 6.25% -> 7%
Attack By Percentage - Conditional Moves: 2016-12-24 09:06:09

Ryzys
Level 58
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6.25% -> 7%
I don't mean to be pedantic here, MoD, but wouldn't this round down to 6%, as any number with a decimal below 0.5 rounds down to 0? Thanks for the shorthand calculation, though, it's pretty useful!



Anyways, thanks for this thread Jz, it's nice knowing that people are willing to share strategic advice/info to the public, it really helps. Not that I'd use this myself :P
Attack By Percentage - Conditional Moves: 2016-12-24 09:22:14


master of desaster 
Level 66
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You have to round up since it will never use the extra delay move otherwise

Edit: and add a few % again.

Edited 12/24/2016 09:22:58
Attack By Percentage - Conditional Moves: 2016-12-24 16:12:07


Fleecemaster 
Level 59
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You have to round up, since that number mod cacluated in that method is the minimum value, if you go under it (by rounding down) then you won't send an army back at all.
Attack By Percentage - Conditional Moves: 2016-12-24 18:11:29

Ryzys
Level 58
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Oh, cock! I thought normal math would work. Silly me, apologies.

Thanks for the explanations though MoD and Fleece
Attack By Percentage - Conditional Moves: 2016-12-24 20:08:11


Aura Guardian 
Level 62
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For as good as I am at calculus, I am, unfortunately, terrible at arithmetic. So caluclating these in my head is kind of out of the question, unfortunately.
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