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Multi-attack Multi-transfer Fatigue Limiter: 2016-12-24 13:20:02

OstrichEyes.com
Level 17
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(((I'm searching the forum to find out when Multi-Attack is unlocked. At what level is it available? I like it. Lead to this idea.)))

The suggestions for multi-transfer are good too, along with limited-multi-attack. I suggest the limit not be hard coded but a ''fatigue'' limit. Each additional attack raises losses, even on zero guarded territories (maybe treated as a transfer losses). Troops get tired. That would handle multiple attack and transfer with differing fatigue losses.
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-24 13:25:20


│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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Multi-attack Multi-transfer Fatigue Limiter: 2016-12-24 17:48:10

(deleted) 
Level 63
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See https://www.warlight.net/wiki/Levels. Multi-attack unlocks at level 37. Alternatively, buy a membership - https://www.warlight.net/membership.

I remember Fizzer saying that Multi-Transfer wouldn't be added because it would be abused. It would be used to create loads of 'delay moves'...

Edited 12/24/2016 17:49:50
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-24 21:06:20


Aura Guardian 
Level 62
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ie, the person who spams the most delays gets the most delays :P
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-25 12:50:18

OstrichEyes.com
Level 17
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Orphaned troops are a problem. Delay abuse is a problem. Solve by not including multi-transfers as part of the combat cycle. First transfer is included, the rest of the chain happen after all combat concludes. That leaves the game play mostly as-is (can still blossom then recombine), but allows orphaned troops to be recovered for later combat.

Multi-transfer can still be abused by sliding troops around the battlefield and turning a frontline(ish) war game into GO. However, a multi-attack/transfer fatigue rate would mitigate that. The FATIGUE factor (set as a game parameter) would cause greater and greater losses per multi-move.
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-25 12:56:19


master of desaster 
Level 66
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I feel this would make the game unnecessary complicated. Even if you know multiattack well, it would be confusing.
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-25 15:29:34

OstrichEyes.com
Level 17
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AirLift Card works good enough to rescue orphans.
Still want the fatigue modifier.
Maybe next Christmas.
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-25 17:44:34


ps 
Level 61
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this thread should be on the general forum, not programming.
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-25 19:18:05

(deleted) 
Level 63
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I'll move it.
Multi-attack Multi-transfer Fatigue Limiter: 2016-12-26 00:26:25


ps 
Level 61
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thanks for keeping our forum cleaner dan!
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