I'm going to begin working on an 18th century naval battle scene soon.
Here's a bit of what to expect:
-Fully illustrated
-50-80 territories, optimized for 3vs3
-Tactical gameplay
draft preview:
https://www.warlight.net/SinglePlayer?PreviewMap=62131--------------------------------------------------------------------
Description:
There are four ships. The large one in the center is a British 1st Rate based on HMS Victory from the Napoleonic era. Two are pirate ships which will resemble a small may-flower-like and a small 17th century galleon. The fourth ship, set near the west horizon will be a French ship of a different build.
i)gameplay:
Most of the fighting will take place on the 1st Rate: above deck, tween deck, main hold, and possibly a fourth level at the very bottom of the ship. The three other ships will have 3-10 territories each to allow counter-boarding fights. The fighting will start above deck and slowly go inside. The top deck will have enough territories so that most of the fighting will remain there throughout the match.
ii)distribution:
I want the entire Team A to start on the 1st Rate. Team B will have 2 players on one pirate ship and 1 player on another. The French ship will be open for conquest.
iii) battle mechanics:
Territories will be placed in singular key points and strategic clumps, and be mixed in with background objects, rather than having the entire map one contiguous cluster of gray. The top deck on the 1st rate will have a ratio of around 1:4 to 1:7 and will decrease to 1:2 at the main hold(cargo). A few choke-points worth -1 to be determined.
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I'll keep the preview updated as I work on the map