<< Back to Warzone Classic Forum   Search

Posts 21 - 30 of 30   <<Prev   1  2  
5 attacks 2 - looses too many times.: 2011-11-18 00:30:03


Richard Sharpe 
Level 59
Report
Cowman, why the divide by 2? The rest all makes sense to me.

.95136=1-(5*.6*.4^4/2+.4^5)
5 attacks 2 - looses too many times.: 2011-11-18 08:03:32


Guiguzi 
Level 58
Report
with 75%:

- if there is a spot i consider very important, i attack with 7
- if there is a spot i consider vital, i attack with more than 7

i've seen a 9 or 10 attack fail to take a 2 once. 7 very rarely doesn't take the 2.
5 attacks 2 - looses too many times.: 2011-11-18 09:03:34


Perrin3088 
Level 49
Report
it would require 14 armies attacking, at 75% luck, to have 100% chance to win killing 2

13*.6=7.8
7.8-(7.8*0.75)= 1.95

minimum armies killed would be 1.95, thus s light chance to not kill 2, using 13
5 attacks 2 - looses too many times.: 2011-11-18 09:30:17


Guiguzi 
Level 58
Report
i think fizzer wrote somewhere about rounding up when doing these calculations. maybe that means 13 kills 100% too
5 attacks 2 - looses too many times.: 2011-11-18 11:21:31


Perrin3088 
Level 49
Report
I'm fairly certain that all subsets are not rounded.. ie .95 armies killed = 95% chance of success... but we haven't had a debate involving something like this for months, so it is probably buried somewhere I won't bother to find, lol
5 attacks 2 - looses too many times.: 2011-11-18 18:00:03


Math Wolf 
Level 64
Report
Something is off here.

In the first, he has a -7 cumulative offensive luck, in the second one he has -13. These values are too big (I could calculate how improbable it is).

I tried it myself in single player and I got -6.4
5 attacks 2 - looses too many times.: 2011-11-18 18:02:58

cowmandude 
Level 40
Report
Divided by two because if x=1 there is a 50% chance that y=2 and a 50% chance that y=1.

Your minimum kills would be the minimum of possible events in Y when x=0. This would imply(from the formula in a previous post) minKills= floor(np(1-L)). Fixing p=.6 and L=.75 this means minKills = floor(.15*n).

Thus from this I would agree with Perrin's analysis.

The wiki suggests that in the event of a fractional kill, that kill takes place with the probability of the fraction. I.E. 1.95 kills results in 1 kill 5% of the time and 2 kills 95% of the time.
5 attacks 2 - looses too many times.: 2011-11-18 18:12:57


Richard Sharpe 
Level 59
Report
Mathwolf... the huge negative makes sense given the context. He is only ever making the same attack with a high chance of success. As such there is never an opportunity to have positive luck (safe players don't get positive luck by the very fact they are safe).

He would have to repeatedly attack 3 v 2 or something similar in order to see positive luck impact the game.
5 attacks 2 - looses too many times.: 2011-11-18 18:14:40


Richard Sharpe 
Level 59
Report
Makes sense cowman... had completely forgotten about that aspect. Was trying to figure out where it came from forgetting about the luck aspect and instead simply doing the binomial distribution consideration.

Thanks for the answer.
5 attacks 2 - looses too many times.: 2011-11-18 20:35:04

Mo-Tah
Level 2
Report
Question..,
What about the good-ole **You've Been Screwed** factor? It sure seems to play a big part in real life..,
Posts 21 - 30 of 30   <<Prev   1  2