I really like games where you get to make your own civilization, but it always bothers me that maps always have boundaries derived from real world countries. Like even though you might make up something really cool you always know in the back of your mind that your civilization is in China, for example. So I started making a map that has no real world national boundaries, instead, it has the whole world divided into a grid. My aim eventually is to make each square worth a specific amount of armies based on the climate, arability, availability of natural resources like oil or iron, and other factors that would affect the ability of people to survive and thrive in that area. It's far from done, in fact i intend to almost entirely redo portions of the coastline, but here's the link to preview it:
http://warlight.net/SinglePlayer?PreviewMap=26653Please give me some feedback. Is this a good idea, or is it stupid?