AI: 2011-11-22 08:26:44 |
Wolfman100
Level 51
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Have a little suggestion here:
Sometimes, you know the thing when your partner gets booted and gets replaced with an AI? Well I think the Ai is actually a decent partner. But I want a little tweak to it. On several occasions the AI and I both hold territories of the same bonus, but I hold only one while it holds the rest. I would like to have a way to make the Ai capture my territory and thus become even more useful against the enemy team.
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AI: 2011-11-22 14:37:48 |
The Duke of Ben
Level 55
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There are lots of times when the AI is in a perfect position to do something, but won't.
It would be really nice to be able to set the AI to certain modes, where it behaves with a certain set of characteristics.
I can think of a couple off the top of my head.
1) Expand
The AI gains territory and completes bonuses as fast as it can.
2) Attack
The AI will use numerous troops in an attempt to break bonuses and destroy enemy armies.
3) Support
The AI will transfer troops to team members, possibly gift territories as well.
I can understand the reluctance to make the AI human controllable, but being able to set modes would be a wonderful bonus to a team who gets saddled with an unexpected AI. Making it an option at game start would be even better.
Full disclosure: I am in a couple of 24 player team games right now, where AI members of teams are painfully bad at fulfilling the team role. They keep stealing territories for bonuses, not attacking enemy neighbors, and then wasting troops everywhere.
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AI: 2011-11-22 15:10:20 |
Addy the Dog
Level 62
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wolfman - sometimes you can gift territories if the game youre in has that card. if you have an abandon card with a low multiplier you could abandon the territory leaving it with a few neutrals.
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