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The Making of Avatar Battle: 2017-01-19 16:48:56

RobGodkin
Level 39
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Hello, have you ever wondered how a map is made? Have you always wanted an Avatar map?

Well, wait no more because now, for a limited time, you get a sneek peak at the user-generated making of Avatar Battle, the #1 wl map for virtual explorers to create adventures, play games, role play, and learn with their Friends™ in a family-friendly, immersive, 2D environment.

https://www.warlight.net/SinglePlayer?PreviewMap=62641

Q&A Section:
-"How did you come up with these villager-like names?"
Simple, I used the Na'vi dictionary (https://www.pandorapedia.com/dictionary/english_to_navi.html)

-"When will this be finished?"
A probable release date would be late Jan-1st of Feb
The Making of Avatar Battle: 2017-01-19 20:49:21


Taran
Level 57
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no & no
The Making of Avatar Battle: 2017-01-20 02:23:18

RobGodkin
Level 39
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The Making of Avatar Battle: 2017-01-20 02:23:23

RobGodkin
Level 39
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The Making of Avatar Battle: 2017-01-21 00:12:27


b2superbattledroid
Level 21
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cool
The Making of Avatar Battle: 2017-01-22 03:38:19


Ranek
Level 55
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sheep donkey melons are inspired names by the na'vi dictionary?
The Making of Avatar Battle: 2017-01-22 14:39:13

RobGodkin
Level 39
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@b2superbattledroid
thanks
@ranenk
the symbolic projection of mankind's civilizations and history is used to compare with the Na'vi way of life. obviously, some people of low IQ do not understand what this means



Update 1/22: a person pointed out some territory-making flaws* so i will be remaking them to be cleaner and smooth. that person may be very close to you and may go by the acronym M.F.. of course, this is probably the one and only time i will receive any type of help from the wl community and will ultimately delay the project schedule (but better late than never to learn how to cut territories)



*technical detail: all my territories in the past were made using the paint bucket tool and then deleting the skeleton lines. from now on, i will try :
1.draw one big landmass
2.draw the macro-bonus outlines, set fill to pink color
3.use the stroke-to-path, diff and break-apart tools to cut the macro-bonuses
4.give each macro-bonus a colored stroke with width 2px

5.draw neat outlines of all bonuses in that macro-bonus
6.paint bucket each bonus gray color
7.draw and use division tool for the territories
8.turn the macro-bonus fill to black, and delete step 5 skeletons

I hope this method will make maps in which it will be easier for players to identify which bonuses belong to which macro-bonus(thanks to step4). I hope this method will make maps in which it will be easier for players to identify which territories belong to which bonus(thanks to step8 because in addition to the automatic wl bonus-color outlines around each territory, there will be a thin black line around each bonus)

Edited 1/22/2017 16:24:53
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