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WarLight in Unity Alpha now available: 2017-04-12 14:31:53

Fizzer 
Level 64

Warzone Creator
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i think clear mod output doesn't work (everything reappears after fresh input)

Whoops, I cleared the output but not the internal buffer. I'll get this fixed.

Warlight says that there's newer version avaiable, despite apparently there isn't.

Just fixed that, maybe 5 seconds before you posted :)

I can create bosses, but i cannot configure them(properties are readonly) :(

Yes, the bosses were created specifically for the single-player levels and weren't created with mods in mind, so their attributes are hard-coded. This is something I'd like to improve but it may not happen in V1.

Mod.Settings cannot contains tables (serialization error) - is it intended?

Yes, right now it can only store basic types (strings, numbers, booleans). Another thing I'd like to improve.

I can validate mod settings in SaveConfigureUi - that's fine, but it would be even better if we could check game settings there to confront them.

You're right, that would be nice. I'll add that to my list, for both Save and Present.

what happen when mod is promoted?

If it's promoted and the "public" checkbox is checked, then the mod appears by default in the Mods section when creating games. In the future we'll have a better method of sharing mods, but this is what we have so far.

is copied and stored on WL servers?

As soon as you click the "reload code" button, WarLight grabs the code from github and stores it. This isn't changed at all by the promoted flag.

one of the mod ideas (Fizzer's to be specific) is possibility to recreate game at any given point. And that's not looking possible as mod can't access network (ok, it's, but copy-paste game data into a textbox doesn't looks handy:P)

Yeah, I was envisioning two tools: One that runs on your computer and queries game data via the API, then compresses it into a big string. That string would then be copied/pasted into a mod's text box. Not ideal but I was looking for things that could be coded with v0.01 of the mod framework :)
WarLight in Unity Alpha now available: 2017-04-12 15:00:39


Muli 
Level 64
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When picking, making the maximum number of picks now makes the Commit button glow and highlight.


Will it be possible to pick more than the maximum number of picks in a game with a mod? I can imagine that some mods would need more picks that stated in the settings.
WarLight in Unity Alpha now available: 2017-04-12 15:01:59


ViralGoat 
Level 60
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Is anyone else bothered by this? When you click a territory, a window pops up telling you information about the territory, but there is no way to close the window? You have to click somewhere else (but not on another territory because another window will pop up)

Fizzer could you add an Esc hotkey to close the window and/or an X button to close the pop-up?

I also don't like how the pop-up follows the territory that you click. Maybe I'm used to looking to the lower left, in a fixed position, to see territory information.
WarLight in Unity Alpha now available: 2017-04-12 15:22:27


Muli 
Level 64
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Is anyone else bothered by this? When you click a territory, a window pops up telling you information about the territory

I agree, this also bothers me a bit.

I feel like the pop up when clicking on a territory covers up too much of the map. For example in picking stage, when you want to view the connections of the pickable regions, as soon as you click one territory 4-5 other pickable territories get blocked by the popup.

I'm not sure how necessary a pop up is for every territory, however I do like them popping up when clicking bonuses.
WarLight in Unity Alpha now available: 2017-04-12 16:26:51


TBest 
Level 60
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When you click a territory, a window pops up telling you information about the territory


This only happens in inspect mode, right? I like it that way, and find it useful. (Through indeed most useful for bonuses, I want the popup for both. I can see why it is annoying)

If I am understanding you right you just want to see the arrows/yellow highlight? Maybe that can also be added to attack/transfer phase? At least I can see the popup being an optional thing (you would want them to not be there for mobile, I imagine)
WarLight in Unity Alpha now available: 2017-04-12 16:42:12


ViralGoat 
Level 60
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Yes, referring to inspect mode. The popup covers a lot of space. In the flash version it stays in the lower left and doesn't cover anything. Don't know how it would look in mobile.
WarLight in Unity Alpha now available: 2017-04-12 20:51:50


kevin#1 
Level 61
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This is incredible! An all around upgrade with everything, but nicer feel, so many new improvements, this will make playing much funner
did encounter a few notable bugs though


hiding bonus icons (as seen in the first picture)
the bonus numbers are perfectly centered in the icon for the territories in the center of the screen, but the farther from the center a territory is, the farther it is from being centered, some you cannot read at all, i know there are a lot of physical layers to the unity app so i hope that is not a hard fix

local deployments list (in the second picture)
i realize there are not many players that use local deployments on this scale, but it would still be nice to have this list be more manageable, to the right of the anywhere income, could there be a show/collapse arrow?

Thanks for your time, and again, i love this! so happy this is where warlight is headed
WarLight in Unity Alpha now available: 2017-04-13 00:46:05

Fizzer 
Level 64

Warzone Creator
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hiding bonus icons (as seen in the first picture)

Unfortunately the maker of that decided to do bonuses wrong. I even told him he was doing it wrong but he refused to do it correctly, so we have to live with the side effects (or get rid of the map, but I suspect that wouldn't be a popular decision :))

local deployments list (in the second picture)

Yeah, ideally it should scroll and be in a better position. I'll add that to my list but, as you note, it's a low priority since it won't impact most people.
WarLight in Unity Alpha now available: 2017-04-13 11:43:20


Star-Lord
Level 60
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Chats - colored text

First of all, performance is (still :-)) great, particularly on the history. Great improvment.tx.

I started to use the alpha app much more and so the chat functionality, which is now very "colorful" . I noticed that the chat text itself has now the chosen background color of the player. Whilst is great to have a better distinction between who wrote what, I wonder if it is not possible to highlight the player rather the the text itself. Having many players with many color makes the reading of the chat a bit cumbersome, i.e. problem of background and text color; dark background colors and dark text are difficult to read. What about highlight just the player name (if technically possible at all).

hyperlinks (posted links to other games)
I think the new version does not allow for hyperlinking, plus - compared to the current version, I can't copy any posted text or links anymore (can't select text). I think the latter is one is quite good, as we can share/discuss games etc.
WarLight in Unity Alpha now available: 2017-04-14 21:53:05


Ashmage
Level 49
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When will this be in beta?
WarLight in Unity Alpha now available: 2017-04-14 22:21:43

(deleted) 
Level 63
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When it arrives.
WarLight in Unity Alpha now available: 2017-04-15 14:37:52


muddleszoom
Level 59
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can we make links clickable when they are posted in chat
WarLight in Unity Alpha now available: 2017-04-16 03:44:24

Fizzer 
Level 64

Warzone Creator
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A new version is now available! Here's what's changed:

3.18.3:
- Upgraded Unity from 5.5 to 5.6.
- Made changes to support the new hooks in Mods 0.04. See https://www.warlight.net/Forum/255976-mods-v004-live-big-one
- When a mod causes an error, the client now displays a more friendly message along with details of the error.
- When reloading code of a mod, the client now refreshes its local caches correctly so it should take effect right away.
- Fixed a bug that caused an error when diplomacy cards are in play. Thanks to dnathe4th for reporting this.
- Fixed a bug in the mod output dialog that caused it to not clear properly. Thanks to Krzysztof for reporting this.
WarLight in Unity Alpha now available: 2017-04-16 11:32:43

(deleted) 
Level 63
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can we make links clickable when they are posted in chat

Yes, even on mobile (if you're talking about territory and bonus links).

Edited 4/16/2017 11:33:38
WarLight in Unity Alpha now available: 2017-04-16 11:46:42


muddleszoom
Level 59
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@danwl no i mean when someone posts a link(for instance https://www.warlight.net/Forum/249786-warlight-unity-experimental-alpha-now-available?Offset=120#Reply) it would be nice if you could click it and it wold take you to that link espeserly if it was a warlight lin( mabey an expremetle map)
WarLight in Unity Alpha now available: 2017-04-16 22:57:39

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.18.3.7 2017-04-16:
- Added the ability to load custom single player games. It will automatically prompt you to resume your previous game when you try to start a new one.
- When opening/closing the chat, the map now resizes smoothly instead of jumping into its final location instantly.
- Fixed a bug that caused radio buttons to overlap in the statistics graphs.
- Fixed a bug that caused an error when trying to create a game as a copy of a game with mods. Thanks to dabo1 for reporting this.
- Fixed a bug that caused an error when opening settings of a single-player game that used mods that hooked the Server_StartGame message. Thanks to TBest for reporting this.
- Fixed a bug that caused mods on the create game page to slightly animate when first opening the page.
- Fixed a bug that made the app spam socket heatbeats.
- Fixed a bug that made the map download multiple times when opening create game.
- Fixed a bug that made mod timeouts show up as generic errors. They now show up as a "mod failed" dialog. Thanks to DanWL for finding this.

Edited 4/16/2017 23:01:48
WarLight in Unity Alpha now available: 2017-04-17 19:24:31


Star-Lord
Level 60
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has the "analyze" functionality when planning/making attacks suddenly disappeared?
WarLight in Unity Alpha now available: 2017-04-17 19:27:59

Fizzer 
Level 64

Warzone Creator
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Of Flash's 3 analyze graphs, Unity only has the "probability graph". This graph only exists in games with luck, so if you open a 0% SR game, the analyze button won't be there since that graph has no meaning (there's no probability)

Edited 4/17/2017 19:28:20
WarLight in Unity Alpha now available: 2017-04-17 21:02:48


Star-Lord
Level 60
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so you are saying, that I can't see anymore how many troops I loose with an attack (graph "armies lost") in 0% SR games? I find this feature quite useful to plan defense properly.
WarLight in Unity Alpha now available: 2017-04-18 13:06:34


muddleszoom
Level 59
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good point we need that back plez fizzer
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