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WarLight in Unity Alpha now available: 2017-04-20 03:47:02

Fizzer 
Level 64

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The WebGL version of the Unity app is now available!

To try it out, go to any Flash page and add &Unity=1 to the end of the address bar.

It should work on any Flash page other than the map designer and the pages that deal with building community single player levels.

Of course, an easier way of launching it will be possible in the future, but for this early experimental alpha version you'll have to alter the address bar.

No plugins are needed, as it uses WebGL which is built into all modern browsers. If you're using a 32 bit browser, I recommend switching to a 64 bit one since the app can be a bit memory hungry.

Please let me know if you try it and what your experience is like!
WarLight in Unity Alpha now available: 2017-04-20 03:59:18


Aura Guardian 
Level 62
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Of Flash's 3 analyze graphs, Unity only has the "probability graph". This graph only exists in games with luck, so if you open a 0% SR game, the analyze button won't be there since that graph has no meaning (there's no probability)


A plug-in might resolve this, maybe?
WarLight in Unity Alpha now available: 2017-04-20 13:50:02


Berserk 
Level 61
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Like the new interface, can't wait to see this on android!
WarLight in Unity Alpha now available: 2017-04-20 15:25:31


TBest 
Level 60
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Sorry, Unity ran out of Memory. Please report this to Fizzer.

:(

I guess a 40 FFA in SP, with a Zombie Mod takes memory :/
WarLight in Unity Alpha now available: 2017-04-20 15:28:17

Fizzer 
Level 64

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Sorry, Unity ran out of Memory.

You can increase the amount of memory Unity allocates by passing an extra parameter, &UnityMemory=512

The default is 256 (megabytes), so passing &UnityMemory=512 will double it to 512 megabytes. Really recommend a 64 bit browser if you're going to go to high values :)

Let me know what kind of memory values work for you, and which run out.
WarLight in Unity Alpha now available: 2017-04-20 15:50:51


TBest 
Level 60
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Oh, that helped :P Now I made it to turn 9! Then it errored (presumably memory, since the error said "can't store preference")

Oh, and I am on Chrome 64 bit. I tried going from 512 and all the way up to 2048. Through that didn't appear to make a difference.
WarLight in Unity Alpha now available: 2017-04-20 16:10:39


dabo1
Level 57
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also had the error for my spawnbarrier mod and for the reload code button on my laptop in the client.
Solution: restart game if it happened at reload code and for spawnbarrier limit the range
WarLight in Unity Alpha now available: 2017-04-21 04:59:19

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:


3.19.0.1 2017-04-20:
- When checking a mod on the game creation page, it now displays the mod's description below the check box.
- Data getting stored in Unity's local storage now gets compressed when it's over 1kb. This should fix the "Could not store preference value" error that was coming up for very large single-player games in WebGL. Thanks to TBest and Muli for reporting this.
- Fixed a bug that made radio buttons start checked in places where they should have been unchecked. Thanks to TBest for reporting this.
- Fixed a bug that made mods without configuration settings twitch when unchecking them.
- Fixed a bug that made the template category drop-down not work properly.
- Fixed a bug that made resizing or dragging windows around sometimes not work if the drag started near a button.
- Fixed a bug that made the green circle jump around when resizing the window.
- WebGL: Fixed a bug that caused an error if you started on a multi-player page then tried to play a single-player game in the same page.
- WebGL: Fixed a bug that caused the loading spinner to animate in the wrong direction.
- WebGL: Fixed a bug that caused an error if you started on the Create Game page and went back.


There's also a bug with the padding in the WebGL version that will be fixed in the next server update.
WarLight in Unity Alpha now available: 2017-04-21 09:54:47

(deleted) 
Level 63
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Please don't discontinue the standalone app. Knowing roughly how long it take to load on 32-bit, it would take over 3 minutes to load, but if you use the app, it only takes a few seconds.
WarLight in Unity Alpha now available: 2017-04-21 10:23:02


dabo1
Level 57
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all apps are continued at the same time. All he needs to change to publish them is changing the build options in the unity editor and so every version(standalone, WebGL and mobile applications) can be created at the same time

Edited 4/21/2017 10:23:53
WarLight in Unity Alpha now available: 2017-04-21 12:57:03


Krzysztof 
Level 67
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@Fizzer
- could you roughly estimate when Unity version will be "the normal one" ?
- did you delete my 'coin game with mod' ?:P
WarLight in Unity Alpha now available: 2017-04-21 16:09:32

Fizzer 
Level 64

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could you roughly estimate when Unity version will be "the normal one" ?

As soon as it's done. I don't have any time estimate.

did you delete my 'coin game with mod' ?:P

Nope, I haven't touched or even looked at it.
WarLight in Unity Alpha now available: 2017-04-21 16:28:39


Krzysztof 
Level 67
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Nope, I haven't touched or even looked at it.

Anyone beside you can delete game? Cause clicking a link gives me a message it deleted, and it surely wasn't me.
WarLight in Unity Alpha now available: 2017-04-21 22:50:18


Fleecemaster 
Level 59
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You sure it didn't time out?
WarLight in Unity Alpha now available: 2017-04-22 05:29:45

Fizzer 
Level 64

Warzone Creator
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A mostly-bugfix release is now available! Here's what's changed:


3.19.0.2 2017-04-21:
- Fixed a bug that broke single-player games that use a mod that hooks Game_Started. They would have non-functioning AIs and chat showing up. Thanks to TBest and Muli for reporting this.
- Started working on offline support. Maps for the built-in levels are now embedded in the app so they don't need to be downloaded. Once you sign in, the standalone version now lets you play the single player campaign without an internet connection. (not webgl version since it assumes you always have an internet connection).
WarLight in Unity Alpha now available: 2017-04-23 13:11:59


ps 
Level 61
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Hi Fizzer,

Tried the WebGL version yesterday on Windows + Chrome, looking good but still not very usable, here are some things i found:
- it took a long while to load if doesn't have the hardware accelaration checkbox turned on, which i typically have turned off otherwise i can't stream browser content
- it game me a popup javascript error for having tampermonkey running Muli's script (maybe this should be reported to Muli instead)
- can't paste a gameID into unity, extremely annoying to memorize number IDs from other tabs
- i clicked the mods configuration icon to check what mods are around already but it didn't list anything, wasn't it supposed to list all existing officially approved mods?!
- tried to load a game on phobia and just got out of memory error :(
WarLight in Unity Alpha now available: 2017-04-23 13:13:45


Buns157 
Level 68
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You can paste in games using ctrl and v.
WarLight in Unity Alpha now available: 2017-04-23 14:11:58


dabo1
Level 57
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the bug with muli's userscript is fixed since a while, I guess you just forgot to update it.
WarLight in Unity Alpha now available: 2017-04-23 16:27:56

Fizzer 
Level 64

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- it took a long while to load if doesn't have the hardware accelaration checkbox turned on, which i typically have turned off otherwise i can't stream browser content

What browser, and what hardware accelleration box is this? I'm not familiar with it. And why do you need it off to stream?

That being said, there are several things I'm working on that will increase the load speed. Webassembly also has a lot of promise to help the load speed a lot, but we have to wait on browsers to implement it as it's a very new technology. Flash has an advantage here as it's an application that your computer had pre-installed, whereas with Unity WebGL everything has to be loaded through Javascript.

- it game me a popup javascript error for having tampermonkey running Muli's script (maybe this should be reported to Muli instead)

Yes, please report to Muli.

can't paste a gameID into unity, extremely annoying to memorize number IDs from other tabs

The goal is to be able to click normal links from the Multi Player dashboard, so copy/pasting game IDs should never be necessary.

That being said, copy/paste is still an issue for chat and such. Unity WebGL apps don't support copy/paste from the system clipboard, which is unfortunate. I may be able to do a hacky workaround but unless browsers loosen their tight restrictions on accessing the system clipboard it'll never be perfect.

i clicked the mods configuration icon to check what mods are around already but it didn't list anything, wasn't it supposed to list all existing officially approved mods?!

Hmm they should be there. You went to Create Game and clicked Change Mods? Were you in MP or SP? Can you send me a screenshot of what you see on this page?

tried to load a game on phobia and just got out of memory error :(

You can increase the amount of memory Unity allocates by passing an extra parameter, &UnityMemory=512

The default is 256 (megabytes), so passing &UnityMemory=512 will double it to 512 megabytes. Really recommend a 64 bit browser if you're going to go to high values :)

Let me know what kind of memory values work for you, and which run out.

Thanks for the feedback!

Edited 4/23/2017 16:32:29
WarLight in Unity Alpha now available: 2017-04-23 17:05:16


TBest 
Level 60
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What browser, and what hardware accelleration box is this? I'm not familiar with it. And why do you need it off to stream?

chrome://settings/ Show advanced settings -> Go under System and there is a checkbox "Use Hardware acceleration when available."
Other browsers have it in similar manners,i think.

If you try to stream and this is checked the browser shows as a black window on the streaming client you are using (True for OBS and XSplit at least). Thus if you want to stream, this needs setting needs to be turned off. It means that WL will get noticeably slower + laggier on animation.

As a side note, the Unity Standalone can easily be streamed!

Edited 4/23/2017 17:06:42
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