The commit button is in a dangerous position, if you are moving through phases using the mouse, you might accidentally click on it and make the turn advance - I think you should click it twice with the mouse for the turn to advance, the first time it should say "click again to commit"
If you played the earlier Unity versions, you'll remember that's exactly how it used to work.
The confirmation phase is a tough subject. It makes sense in multi-player, but not so much in single-player where people expect games to go faster. One complaint I get a *ton* from new players is that there's too much clicking. I see new players always complain that they have to click twice to commit orders. It causes a lot of negative reviews. So there's no more confirmation phase. If it's really a problem for you, I recommend never clicking up there and just using the hotkeys, or train yourself to be careful where you click.
the chat button can be moved on top of the menu button, as it used to be in the old UI; the grey bar you can just get rid of.
I assume you're playing the WebGL version? In the future, the tabs at the top will be combined into that grey bar, so you'll have more screen real-estate.
Any chance of bringing the analyse attack button on 0% SR games?
You're asking for the Army Loss Graph?
https://www.warlight.net/wiki/Analyze_Graphs. If so, it's on my list but it's a low priority at the moment.
How will it be with multiple games open simultaneously? In flash I could open 20 games and there was no problem. Now (after solving problems with memory allocation and switch to 64 mozilla). I opened 4 games and it consuming from 1 GB to 7GB of RAM memory.
It's true that Unity uses more memory than Flash. Part of the reason is that Flash is a plugin, so it can run as a process on your computer independently of your browser, which means it only has to load the engine once and can share it between all tabs. However, the WebGL version is all javascript code so each tab contains a separate copy of the engine. This is just part of the reality we have to live in now that we're moving to a plugin-free world (you can thank Steve Jobs for kicking off the death of Flash, and Google for killing the Unity web player).
One way to alleviate this it to allow switching between games within a single instance of Unity (and therefore a single tab). This is something that's coming soon.
Edited 5/2/2017 19:03:30