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WarLight in Unity Alpha now available: 2017-05-13 19:29:40


ViralGoat 
Level 60
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The Exit History button is right next to the Exit Game button. I kept clicking the back button instead of Exit History, which is a little frustrating. Can you move the Exit History button to the top right?
WarLight in Unity Alpha now available: 2017-05-13 19:31:19


ViralGoat 
Level 60
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Also I don't see a way to get to game history in Android Unity?
WarLight in Unity Alpha now available: 2017-05-13 19:37:00

#Master [QB] 
Level 62
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You can open it by reviewing your orders, press the arrow pointing down
WarLight in Unity Alpha now available: 2017-05-13 19:55:38


ViralGoat 
Level 60
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on a Keyboard? There's no down arrow on Android (that I can tell)
WarLight in Unity Alpha now available: 2017-05-13 20:04:29

Fizzer 
Level 64

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To get to History, expand the Orders section in the top-right, click the little button next to Orders, then click History.
WarLight in Unity Alpha now available: 2017-05-13 20:04:55


dabo1
Level 57
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Edit: I have the feeling, warlight has problems working with google drive image share links

Edited 5/13/2017 20:05:45
WarLight in Unity Alpha now available: 2017-05-13 20:16:11


Fleecemaster 
Level 59
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Can we get a button which releases bacon please?
WarLight in Unity Alpha now available: 2017-05-13 21:01:33


ViralGoat 
Level 60
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hmm so 3 clicks to get to history
1. click on arrow to expand the orders menu
2. click on orders
3. click on history

Maybe it's better to move it under the menu
1. click on menu
2. click on history

this would shave a lot of time on mobile devices
WarLight in Unity Alpha now available: 2017-05-14 03:49:54

Fizzer 
Level 64

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A new version is out! Here's what's changed:

3.19.1.4 2017-05-13:
- Added Facebook login option for Android. Windows/Mac/Linux still must log in with email/password.
- Added the "Forgot your password" page which can be used to reset a lost password by e-mail.
- Fixed a bug that made the Settings button not do anything before signing in.
- Fixed a bug that made the real-time clock show the wrong seconds. Thanks to Muli for reporting this.
- Fixed a bug that made pressing enter to submit a chat message while your cursor was in the middle of the message insert a newline. Thanks to Muli for reporting this.
WarLight in Unity Alpha now available: 2017-05-14 04:38:15


ViralGoat 
Level 60
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I just committed instead of hitting the attack button, so we definitely have a problem with the location of the commit button
WarLight in Unity Alpha now available: 2017-05-14 04:51:07


ViralGoat 
Level 60
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On Android in real time games the timer moving half a second at a time instead of every ysecond, then it resets to the correct time after a cpl of seconds. Then it's rinse and repeat

Edited 5/14/2017 04:52:30
WarLight in Unity Alpha now available: 2017-05-14 22:27:26


ViralGoat 
Level 60
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Android version doesn't respect the screen rotation setting set in Android. It rotates the screen even if I've set rotation to off
- downvoted post by Wally Balls
WarLight in Unity Alpha now available: 2017-05-15 00:38:08


TBest 
Level 60
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But the zooming is too fast and this alone makes it unplayable for me. I use a trackpad and any motion instantly zooms all the way in or all the way out. With the flash version, I can do incremental zooming and set it how I want.

You can zoom with p and m (Plus and minus)

I like the sensitivity on webGL. So most likely you have your internal trackpad sensitivity set a bit high. (You can change how much is zooms at a time.)
WarLight in Unity Alpha now available: 2017-05-15 03:49:23


kevin#1 
Level 61
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love seeing the progress through daily updates, keep up the awesome work ;)
have already seen a few issues ive had taken care of

Edited 5/15/2017 04:37:19
- downvoted post by Wally Balls
WarLight in Unity Alpha now available: 2017-05-16 00:12:00

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:


3.19.1.5 2017-05-15:
- Upgraded Unity from 5.6.0 to 5.6.1.
- Added the ability to change your name, color, email address, password, email notifications, automatic friends, and vacations on the settings page.
- When chatting, the placeholder text now indicates if you're sending a public, private, or team message. Thanks to ViralGoat for the suggestion.
- If you change your account's email or password gets changed from outside the app, the app now presents a more friendly error message.
WarLight in Unity Alpha now available: 2017-05-16 19:28:30


linberson 
Level 63
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If I attack a territory with several armies and want to decrease them to 1, I push "1" on my keyboard and unity closes the attack window, but the attack still goes into orders with initial armies.
WarLight in Unity Alpha now available: 2017-05-16 20:35:29


TBest 
Level 60
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Mhm, having just, ehm shared team intel in public chat....I feel I have to complain a bit more about the new chatbox :P (Yes, this happened after the placeholder update xD )

In flash it was very easy to know what chat you were in, since they were physically separated on the screen. In Unity they look the exact same, (and if you don't hit 'Older Chat', past chat don't help either). The only difference is what tab is greyed out on top. Need a more visual clue, like color code them or something? . And default to team chat would be nice, if not a must.

Also there is so much empty 'white space' on it. Like relative to flash, the same chat takes x2 times as much horizontal screen space.
WarLight in Unity Alpha now available: 2017-05-16 21:06:30

Fizzer 
Level 64

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If I attack a territory with several armies and want to decrease them to 1, I push "1" on my keyboard and unity closes the attack window, but the attack still goes into orders with initial armies.

Sorry, I don't quite follow. Can you write out what you're doing/clicking on step-by-step, numbered 1, 2, 3, 4, to reproduce the issue?

It sounds like you're saying that when you push "1" on your keyboard it's closing the attack/transfer dialog, but I can't make that happen, so I'm probably not understanding.

In flash it was very easy to know what chat you were in, since they were physically separated on the screen.

The fundamental difference here is that Flash was created for computers only, whereas the Unity client is created for all screen sizes (down to phone sized screens). On a small screen, there isn't enough room for side-by-side chat boxes and using tabs makes more sense.

Ideally the app would detect that you have more room and make them side-by-side. However we're going to first write an app that's the same on all platforms/screensize, and only once it's done will we go back and spend time on features that apply just to one platform/screensize since those are inherently lower priority features since they won't apply to everyone.

I like the color coding idea. I'll add that to my list of things to do in the UI overhaul.
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