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WarLight in Unity Alpha now available: 2017-06-08 17:18:56


ViralGoat 
Level 60
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does anyone else's app in Android crash if you log in, hit home button, then open WL again?
WarLight in Unity Alpha now available: 2017-06-08 17:21:25


dabo1
Level 57
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my android app has no problem with that
WarLight in Unity Alpha now available: 2017-06-08 17:28:38


ViralGoat 
Level 60
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you have the latest version? it's only happening with the 3.19.4 version

Edited 6/8/2017 17:29:20
WarLight in Unity Alpha now available: 2017-06-08 17:32:39


dabo1
Level 57
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yes, I have the latest version. How is the description of the crash or just crash and nothing works any longer
WarLight in Unity Alpha now available: 2017-06-08 18:08:33


dabo1
Level 57
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Could you please limit the number of messages per game to one. If I play on my computer, I have around 10messages for the same game.
WarLight in Unity Alpha now available: 2017-06-11 14:32:57


Erllandur 
Level 56
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While the testing of my new map there were some issues vissible.
(this map: https://www.warlight.net/SinglePlayer?PreviewMap=66565 )

While the territories in inkscape and the java-version fo warlight ar perfekt beside each other, they are some kind of scrambled in the unity-version.

As it looks i would guess these comes from the 3D-part of unity and the diffrent layers of the svg-elements.
WarLight in Unity Alpha now available: 2017-06-11 15:14:59


ps 
Level 61
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hi fizzer, can we have urls on the chat window clickable or actually copyable? to be able to open them in a seperate browser.
WarLight in Unity Alpha now available: 2017-06-11 16:26:05


knoid
Level 59
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Just grabbed the Unity beta on my Galaxy Tab A 10.1 - runs super smooth, but the interface is very chunky - is there any way to change the text size?
WarLight in Unity Alpha now available: 2017-06-12 04:19:07

Fizzer 
Level 64

Warzone Creator
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Could you please limit the number of messages per game to one

Yes, I'll get this fixed. Sorry about that.

does anyone else's app in Android crash if you log in, hit home button, then open WL again?

Looks like a bug in a Google component. Google has posted a fix and I'll get that included in the next app update.

they are some kind of scrambled in the unity-version.

I looked at the map side-by-side Unity vs Flash but didn't see any differences. Can you send me an email with screenshots that clearly show what's different?

can we have urls on the chat window clickable or actually copyable?

Chat can be copied by long-tapping on the message. Not ideal, but I wanted something that worked on mobile without adding UI.

but the interface is very chunky - is there any way to change the text size?

Can you describe what you mean by chunky?

There is a way to change the text size, but only through the debug menu so it's not user friendly at all. I may add a setting to configure it in the settings menu eventually but it's a low priority at the moment.
WarLight in Unity Alpha now available: 2017-06-12 21:59:13

Fizzer 
Level 64

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A new version is out! Here's what's changed:

3.19.5 2017-06-12:
- Added the Store tab and support for Android in-app-purchases. Players can purchase things for the same prices as website: memberships, strategy/map packs, colors, and name changes.
- When using history to view picks, the picks are no longer selected by default so that the territory name tooltips don't appear.
- Made push notifications collapsible so they should avoid duplicating the same one when playing from PC. Thanks to dabo1 for reporting this.
- Fixed a bug that caused the "bundle is null" or "AssetBundle Memory" errors when loading certain maps multiple times.
- Android: Fixed a bug that caused push notifications to crash some devices. Thanks to ViralGoat for reporting this.
WarLight in Unity Alpha now available: 2017-06-13 07:18:37


Star-Lord
Level 60
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Droid version for phones only?

It seems the droid version is optimized for phones and not tablets. Opening on a tablet (I tested on 2 different ones with 2 sizes 7" and 9.7"), the app and content looks exactly like on a phone, everything magnified. Either I did something wrong or if not, this is not very appealing.
WarLight in Unity Alpha now available: 2017-06-13 22:03:44


emas 
Level 60
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I have a game set up and ready to go. The only thing is I can not find the start button. The title is Emas's game of the USA. The delete game button is there and the change player/delete player button is there. Any ideas?
WarLight in Unity Alpha now available: 2017-06-13 22:51:21

Fizzer 
Level 64

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It seems the droid version is optimized for phones and not tablets... everything magnified

It should work fine on both. It tries to detect the size of your device and size things appropriately. Can you send me a screenshot of what you see to fizzer@warlight.net, and also include the name of the device? If things are appearing too big, I can adjust the algorithm that determines the size of elements.

I have a game set up and ready to go. The only thing is I can not find the start button.

By the time I saw this, I see your game has already started. Flash has a "Start game" button which is just a shortcut to removing the open seats/unjoined players in a game. In Unity, you can do the same thing, you just need to do it manually (click add/remove players, remove the open seats, and click submit)
WarLight in Unity Alpha now available: 2017-06-14 06:47:13


Olkani [PG] 
Level 63
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By using the Autopilot on big maps the Android app stand still only the Homebutton can end him
the Message "Sorry, this AI took too long to execute, and has timed out. This AI can only be used on smaller maps, or simpler situations." is missing
WarLight in Unity Alpha now available: 2017-06-14 13:40:11


TBest 
Level 60
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Let's talk about this page. I think things are a bit in wrong order, so let's see what you'll think.





Right now it is

  • GameName/Info
  • Players
  • Map
  • Boot
  • Card
  • Template
  • Distribution...
  • Armies
  • Opean Seat Pre-Req
  • Mods

    Easy thing first, Instead of "Create Game' let it say Crate Multiplayer/Single Player Game. Think you can afford that space ;)

    More importantly, I want the list ordered in a more helpful way. If I was the boss it would be, like this.


    • Template
    • GameName/Info
    • Map
    • Players
    • Boot
    • Distribution...
    • Card
    • Armies
    • Open Seat Pre-Req
    • Mods



    The Idee is to have the 'boxes' in an ordered fashion. (to em the current list feels arbitrary)
    First Templates, in unity this is super useful easy to use and by far the fastest way to make games. In the wast majority on unity games I made I started off with a template. Thus my list is based on the assumption that the user loads a template, kinda always. It also makes logical sense, as loading a template overrides all the other settings. Thus I want it even ahead odd GameInfo.

    I care more about the map then the players :P I think it would look better with Map above players, but I would agree that the Player box is more used.

    Player Tab is kinda high priority. Need to stop it from being so big if a lot of players through :/ Maybe say X Open seats? Instead of listing all. Or do as game description, which is scrollable (Fizzer, Please add a scrollbar to the Game Description box. I miss an easy way to scroll it. A way to expand the box to make nicer formatting would be nice too. (Thinking of Diplo/RP texts here)

    Boot is often changed after loading a template. Sometimes you want 3 min, sometimes 5 min.

    Distribution I don't know where I want tbh.

    Cards is often static to a template and really changed. However they are fun to experiment with.

    Armies. This might feel like I am under prioritizing it. Maybe I am, but this is where I want it.

    Open Seat Pre-Reg - There is not that many pre-req options in Unity. Is it perhaps possible to put this under the Player box? Players on the left, pre-req on the right.

    Mods are last. Not because they are least used. But because they are user-created and thus 'less' supported. Kinda for spezialy interested.

    Do you guys agree with me? Or is it time to hate :P For me the most important thing is to move Templates up. TBest - OUT

    EDIT: Sorry for all the spelling mistakes >.> I typed this a bit fast, so that I finished before getting lazy. Well....now I am too lazy to fix the typos


Edited 6/14/2017 14:27:41
WarLight in Unity Alpha now available: 2017-06-14 14:17:36


ViralGoat 
Level 60
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I definitely agree with TBest on this order:

Template
GameName/Info
Map
Players
Boot
Distribution...
Card
Armies
Open Seat Pre-Req
Mods

Template needs to be #1 because if you change any of the settings that are currently before "template" (ie GameName/Info
Players,Map,,Boot,Card) then load a template, the settings you just changed are lost!

Also, the default template cannot be Earth - see my reasons here https://www.warlight.net/Forum/259621-petition-change-default-template-earth - so far no one has disagreed with me
WarLight in Unity Alpha now available: 2017-06-14 15:23:39

Fizzer 
Level 64

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By using the Autopilot on big maps the Android app stand still only the Homebutton can end him
the Message "Sorry, this AI took too long to execute, and has timed out. This AI can only be used on smaller maps, or simpler situations." is missing


Flash has an enforced 15 second timeout on all operations, which is why that message exists. This actually causes a lot of problems, since there are legitimate cases where sometimes players want to wait rather than having the game break (for example, if the AIs in a single player game take longer than this, then it breaks the game and the player can't proceed).

Unity has no such timeout, which is both good and bad. The good news is the game doesn't break anymore, the bad news is that if something gets into an infinite loop then you have no choice but to restart the app.

More importantly, I want the list ordered in a more helpful way.


I totally agree, it annoys me too. Template is kind of different from the rest, since it sets the rest.

The only reason it's where it is has to do with new players. I tried to put the least confusing things for new players higher up, so they can find it easier. Imagine a new player who doesn't understand WarLight or know how most of the settings work. They often just want to set the players (invite their friends), change the map, and hit go. Slightly more experienced players may also want to set the boot time. Slightly more experienced yet will change cards.

Having said that, I'm not sure that's even a strong enough reason to keep templates where it is.

Easy thing first, Instead of "Create Game' let it say Crate Multiplayer/Single Player Game. Think you can afford that space ;)


Here's how it looks in portrait mode of a phone:



Suddenly, space feels much more at a premium, right? :) Still, I don't think it needs to say Create Game twice at the top, so it could probably be done.
WarLight in Unity Alpha now available: 2017-06-14 15:37:36


emas 
Level 60
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In my previous question I asked how to start a game. I could not find the start button. I did what you said and the game still will not start. There are only 8 players left. All declined and removed by host players have been removed. Still a no go.
WarLight in Unity Alpha now available: 2017-06-14 15:46:31


TBest 
Level 60
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Game Link emas?

I agree with your post Fizzer :) I would try to make some changes to the create game page now, then see how many complaints you get :P If it's not a lot then it was a good thing :D
WarLight in Unity Alpha now available: 2017-06-14 16:20:10


[NL] Goldtank 
Level 58
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Is their any plan to allow bigger maps on warlgiht with the new unity systeem?
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