A new version is out! Here's what's changed:
3.20.2 2017-08-08:
- Added a tick sound that plays when buttons are pressed.
- Added a link to your template in Create Game.
- Added commerce setting to Create Game main page. Thanks to ViralGoat for pointing out this was missing.
- Added ability for mods to interact with commerce games: Mods can see cities and gold, GameOrderEvent can set a player's gold, mods can set a player's gold directly, custom orders can have gold costs. See the new Gift Gold and Buy Neutral example mods for examples of how they work.
- Capitalized "GPT" (gold per turn). Thanks to TBest for suggesting this.
- Tweaked texture compression to reduce memory usage of the app.
- Fixed a bug that made deployment progress not update immediately when building or un-building a city. Thanks to dabo1 for reporting this.
- Fixed a bug that made the Commit button grayed out when you must use cards, but you've already played as many as you must use. Thanks to wakanari for reporting this.
- Fixed a bug with socket connectivity that could cause updates to be missed. Thanks to Muli and dabo1 for reporting this.
- Fixed a bug with the in-game menu that caused it to be positioned incorrectly if opened and closed rapidly.
Q&A:
Is it possible to control the preference for flash/unity across difference machines/browsers?
No, but you can control it by request by adding &Unity=1 or &Unity=0 to your querystring. It's useful if you want Unity enabled most of the time, but occasionally want to go check Flash for something.
in flash, this image is shown as game thumb in my games and in unity this thumb is shown
Hmm, they should be the same. Was it a no-luck cyclic game? Game link would be helpful.