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WarLight in Unity Alpha now available: 2017-08-04 01:03:32

Fizzer 
Level 64

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A new version is out! This version will be on all platforms except iOS.

Here's what's changed:

3.20.0 2017-08-03:
- Added commerce games. See the blog for full details.
- Upgraded Windows/Mac/Linux/iOS target from Unity 5.6 to Unity 2017.1. WebGL and Android do not yet work in the new version, Unity is working on fixes for those targets, so until then they will still use 5.6.
- The Create Game -> Change Mods page now indents the mod controls slightly.
- Fixed a bug that made an error message appear when un-plugging a mouse. Thanks to dabo1 for reporting this.
- Fixed a text bug on the Create Game's customize progressive reinforcement cards. Thanks to ViralGoat for reporting this.
- Android: Fixed a bug that could cause errors when tapping the back button a specific times. Thanks to ViralGoat for reporting this.
WarLight in Unity Alpha now available: 2017-08-04 06:07:57


Deadman 
Level 64
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Thanks for the update to the Query Game API!
WarLight in Unity Alpha now available: 2017-08-04 07:54:08


dabo1
Level 57
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Since I haven't found any option to create a commerce game, I thought I ask here, where I can create the games?
WarLight in Unity Alpha now available: 2017-08-04 07:56:17


Krzysztof 
Level 67
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Check armies settings, there's checkbox just above Commanders
WarLight in Unity Alpha now available: 2017-08-04 08:37:44

Nemo
Level 65
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Any link to see commercial game for non-members?
WarLight in Unity Alpha now available: 2017-08-04 12:42:01


emas 
Level 60
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Windows Defender will not let me run the latest iteration of the Unity version.
Steve
WarLight in Unity Alpha now available: 2017-08-04 17:03:59


AbsolutelyEthan 
Level 64
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Same for me, but hit more options and there's a run anyway button.

Defender is the equivalent of a guard dog that sleeps all the time, surprised it took any action at all.
WarLight in Unity Alpha now available: 2017-08-04 17:24:50

Fizzer 
Level 64

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Windows Defender will not let me run the latest iteration of the Unity version.

I can't think of any changes that would affect that. What error message do you get specifically?

Any link to see commercial game for non-members?

You have to be running the Unity client to see it, since commerce games aren't implemented in flash. A free trial is available if you just want to try it.

A quick bugfix is out that fixes a few visual bugs with commerce games.

3.20.1 2017-08-04:
- Fixed a bug that caused cities to not appear in freshly-revealed territories when watching turns until the turn was completely watched.
- Fixed a bug when picking territories that made the mini cards overlap the picking UI.
- Fixed a bug that caused bringing up the autopilot dialog to move the mini cards slightly.
- Removed gold display from history since it was showing wrong numbers.
WarLight in Unity Alpha now available: 2017-08-04 22:34:01

(deleted) 
Level 63
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@Fizzer something to do with the publisher being unverified.
WarLight in Unity Alpha now available: 2017-08-05 17:00:08


dabo1
Level 57
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Is it wanted, that in flash, this image is shown as game thumb in my games and in unity this thumb is shown, or is that just a bug or forgotten feature?(same game and same time)

Edited 8/5/2017 19:17:05
WarLight in Unity Alpha now available: 2017-08-05 18:52:36


Rufus 
Level 64
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Maybe the first one is before picks are made and the second one on turn 1? Even though it is the same game, but maybe flash's cache makes a difference for a while.

Edited 8/5/2017 18:54:11
WarLight in Unity Alpha now available: 2017-08-05 19:17:49


dabo1
Level 57
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They are at the same time taken
WarLight in Unity Alpha now available: 2017-08-05 19:21:15


Rufus 
Level 64
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What about the image in past games section?
WarLight in Unity Alpha now available: 2017-08-06 15:38:00


dabo1
Level 57
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there is in unity also the fogged version shown, where in flash the not foggy version is shown(even ended games are fogged in unity as thumbnails).

Bye the way, I suggest changing the message "you or a teammate must use a card" in multiplayer games, where you have no teammate to the same message like in single player("you must use a card").
WarLight in Unity Alpha now available: 2017-08-08 04:54:04


ViralGoat 
Level 60
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Fizzer, in games that haven't started yet, in the Add/Remove Players screen, could you sort the players by their join status? AKA put together all the players that haven't joined. Because if I create a big game with 40 players and only 20 accepted, and I want to start the game, I have to remove the other 20 manually, and they're all over the place.
WarLight in Unity Alpha now available: 2017-08-08 19:52:52


spadders
Level 20
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Is it possible to control the preference for flash/unity across difference machines/browsers?

Maybe not something worth spending time on as a feature, but perhaps a subdomain that forces one or the other to save changing the global setting while still in alpha?
WarLight in Unity Alpha now available: 2017-08-08 21:31:37

Fizzer 
Level 64

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A new version is out! Here's what's changed:

3.20.2 2017-08-08:
- Added a tick sound that plays when buttons are pressed.
- Added a link to your template in Create Game.
- Added commerce setting to Create Game main page. Thanks to ViralGoat for pointing out this was missing.
- Added ability for mods to interact with commerce games: Mods can see cities and gold, GameOrderEvent can set a player's gold, mods can set a player's gold directly, custom orders can have gold costs. See the new Gift Gold and Buy Neutral example mods for examples of how they work.
- Capitalized "GPT" (gold per turn). Thanks to TBest for suggesting this.
- Tweaked texture compression to reduce memory usage of the app.
- Fixed a bug that made deployment progress not update immediately when building or un-building a city. Thanks to dabo1 for reporting this.
- Fixed a bug that made the Commit button grayed out when you must use cards, but you've already played as many as you must use. Thanks to wakanari for reporting this.
- Fixed a bug with socket connectivity that could cause updates to be missed. Thanks to Muli and dabo1 for reporting this.
- Fixed a bug with the in-game menu that caused it to be positioned incorrectly if opened and closed rapidly.


Q&A:

Is it possible to control the preference for flash/unity across difference machines/browsers?

No, but you can control it by request by adding &Unity=1 or &Unity=0 to your querystring. It's useful if you want Unity enabled most of the time, but occasionally want to go check Flash for something.

in flash, this image is shown as game thumb in my games and in unity this thumb is shown

Hmm, they should be the same. Was it a no-luck cyclic game? Game link would be helpful.
WarLight in Unity Alpha now available: 2017-08-09 03:19:30

Fizzer 
Level 64

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Quick "oops" fix:

3.20.3 2017-08-08:
- Fixed a bug that caused an error when watching the turn in a commerce game.
WarLight in Unity Alpha now available: 2017-08-09 05:23:34


dabo1
Level 57
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Since the game, from which I took the thumbs isn't any longer in the distribution, I need to give you this link https://www.warlight.net/MultiPlayer?GameID=13922952. Their is the thumb also in the same way different.

Edited 8/9/2017 05:24:41
WarLight in Unity Alpha now available: 2017-08-09 05:48:07

Fizzer 
Level 64

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Their is the thumb also in the same way different.

Ooh I see the problem now. You're right, this is a bug. Sorry about that, I'll have this fixed in the next update.
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