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WarLight in Unity Alpha now available: 2017-10-28 21:08:28

Nauzhror 
Level 58
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How can you tell what version you're using? I don't see anywhere in the app that displays a version number.
WarLight in Unity Alpha now available: 2017-10-28 21:11:04


Muli 
Level 64
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Ctrl+Shift+E opens the debug menu which shows the version number
WarLight in Unity Alpha now available: 2017-10-29 13:44:51


Nogals
Level 58
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noob question, where the hell is analyse attack?
WarLight in Unity Alpha now available: 2017-10-29 20:35:29


master of desaster 
Level 66
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As promised i tried out unity on mobile again after like a month. After 5 min i got the following objections:

- chat button doesn't work everytime. I have to press it like 3 times till it opens sometimes. (Maybe make it bigger? I almost didn't see it blinking when there was a message)
- the "send all" doubleclick doesn't work properly for me. I have to go to the Okay button to submit the order sometimes.
- the order boxes are on the top left which is a little unhandy cause my thumbs are on the lower side of the screen
- double tap doesn't zoom in anymore. I found that neat on mobile to play one-handed

(On a personal note, on the flash version my colour (brown) is still black in the center on the flash app, which i liked a lot, but i will get used to it)

I use a galaxy S6

Edit: there are nice new features as well of course! Don't want to sound too negative

Edited 10/29/2017 21:01:52
WarLight in Unity Alpha now available: 2017-10-30 00:59:36

(deleted) 
Level 63
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noob question, where the hell is analyse attack?

It only appears if there is luck in the game. Can be quite annoying when you want it but can't directly access it. I have made my own version of it in http://danwlgames.000webhostapp.com/WL_WZ/WL_calculate_attack.zip. I've not tested this public version for a long time. I'll update it within a day.

Edit: updated download link.

Edited 11/23/2017 00:16:26
WarLight in Unity Alpha now available: 2017-10-30 11:01:37


Timinator • apex 
Level 67
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Wasn't quick enough to check if that bug exists in Unity aswell, but the Surrender-Box kept popping up for me, even though i already surrendered and was replaced by AI. clicking "Yes" or "Not now" closed the box for only some ms until it popped up again.
WarLight in Unity Alpha now available: 2017-10-30 12:05:13


Waka 
Level 58
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unity has had that problem as well but it should be fixed already afaik
WarLight in Unity Alpha now available: 2017-10-31 02:05:43


l4v.r0v 
Level 59
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Not quite a bug but something that threw me off- refreshing (back to the MultiPlayer page in the Unity WebGL client) doesn't seem to take you out of the Quickmatch queue (or give you any indication that you're still in the queue).

Due to an accidental slip, I accidentally refreshed the page while waiting for a "Quick" match. Had no indication that I was still in the queue, and I didn't want to sign up on accident for another Quickmatch so I just left the system and went back to the Flash client.

Would appreciate it if you either took players out of the Quickmatch queue upon loss of connection/refreshing or had some indicator on the main multiplayer page (was there one? I might have missed it) that players are still waiting.

EDIT: Also noticed that the QM game was created over an hour after I'd joined the queue... Hopefully I'm not still in the QM queue.

Edited 10/31/2017 02:13:26
WarLight in Unity Alpha now available: 2017-10-31 03:47:18

Fizzer 
Level 64

Warzone Creator
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Thanks everyone for the feedback!

chat button doesn't work everytime. I have to press it like 3 times till it opens sometimes.

I'll make the hit detection bigger in the next update.

the "send all" doubleclick doesn't work properly for me. I have to go to the Okay button to submit the order sometimes.

Are you able to reproduce this reliably? I have seen it not work from time to time as well, but I haven't been able to figure out the timing that makes it fail.

double tap doesn't zoom in anymore.

I'll add this to my list but it's a low priority right now.

the Surrender-Box kept popping up for me, even though i already surrendered and was replaced by AI

I'll fix that in the next update.

refreshing (back to the MultiPlayer page in the Unity WebGL client) doesn't seem to take you out of the Quickmatch queue

If you want to cancel a search for a real-time game, make sure you click the Cancel button. Just closing the app won't do it.

I know this is a problem now, but long term I don't think it'll be a problem since I expect all real-time requests to start quickly.

Hopefully I'm not still in the QM queue.

One click of the "Play now" button gets you one game. You're only still in the queue if you click Play Now again.

Just for future reference: if, somehow, you were in the queue for a new real-time QM game, you can always go click "Play now" again then the Cancel button to cancel it.
WarLight in Unity Alpha now available: 2017-10-31 23:30:45

Fizzer 
Level 64

Warzone Creator
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A new bugfix version is out to all platforms except iOS! Here's what's changed:

3.23.10 2017-10-31:
- Uploaded loading images to say "WarLight 2"
- Increased the hit detection area of the chat button. Thanks to master of desaster for reporting this.
- WebGL: The app is now delivered through a CDN for faster download speeds.
- WebGL: Removed unity logo since it looked bad on top of the Warzone one.
- Fixed "not in canvas" error.
- Fixed "has surrendered" loop when you've been replaced with an AI. Thanks to Timinator for reporting this.
WarLight in Unity Alpha now available: 2017-11-01 00:39:19


TBest 
Level 60
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I am just going to say it. The WarLight 2 part of the logo doesn't fit with the other logo. Like, WL 2 is red and "flat".

Not sure how to do it and make it look good. But I most certently think having a WarLight 2 on it is a good thing!
WarLight in Unity Alpha now available: 2017-11-01 04:58:17


MightySpeck (a Koala) 
Level 60
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Taking a trip down the blog posts and saw this beauty

any plans to put it in somewhere?
WarLight in Unity Alpha now available: 2017-11-03 16:21:09


master of desaster 
Level 66
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Found many super cool new features on unity mobile in the meantime! The only thing i'd like to add to my improvement needed list is the difference between team/public chat. At least for me it's not clear enough.

https://www.warlight.net/MultiPlayer?GameID=14357370
WarLight in Unity Alpha now available: 2017-11-03 20:45:19


Nogals
Level 58
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nice stuff thanks Dan.

@Fizzer I got this weird bug where I couldn't make my picks. It was a RT game and I was taking my picks about 5 minutes late cause I needed to convince teammates to change orders. Everything else was working but for some reason warlight wouldn't let me pick. I was using the standalone version, had to use the browser to beable to make picks and then everything was fine.

Game in question:
https://www.warlight.net/MultiPlayer?GameID=14376235

also can you think about reintroducing the analyse attack button, its nice to know how many armies I will lose with an attack, also for banking time games I can't see the amount of banked time my teammates and opponents have like with the flash client, I tried looking for the setting but can't find it.
WarLight in Unity Alpha now available: 2017-11-03 20:49:05


Muli 
Level 64
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If you hover over the boot time you should see the banked times of all players.
WarLight in Unity Alpha now available: 2017-11-04 02:39:40

Fizzer 
Level 64

Warzone Creator
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Request for comments: What does everyone think of this design for the website? https://imgur.com/a/AxLyy


Everything else was working but for some reason warlight wouldn't let me pick

I've never heard of this. Can you clarify on what happened when you tried to pick? Were you getting an error message? Could you pick but not commit? Did clicking on the territories not add the stars? Did clicking on the territories do anything at all? Can you reproduce the problem? If so, can you send me a screenshot?
WarLight in Unity Alpha now available: 2017-11-04 09:20:48


Rufus 
Level 64
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Or maybe he just switched from the add stars to the info tool and that's why he can't pick territories. That would be a silly mistake, but I have to mention that.

Edited 11/4/2017 09:40:59
WarLight in Unity Alpha now available: 2017-11-04 11:30:11


Sephiroth
Level 61
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those colours are like a punch in my eyes
WarLight in Unity Alpha now available: 2017-11-04 11:56:19

(deleted) 
Level 63
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The mock up looks good, except that dark green text for how recently something has been commented on e.g. for blog posts, notable threads, etc. is a bad idea. It's difficult to read... there needs to be more contrast between the texts' background-color and the texts' color.
Instead of "Play Now", why don't you have "Play"? It's shorter...
Make sure that it looks good on smartphones and tablets as well as devices with large screen sizes!

Edited 11/4/2017 19:51:30
WarLight in Unity Alpha now available: 2017-11-04 15:05:56

Fizzer 
Level 64

Warzone Creator
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I will adjust the text colors. If you guys have any specific color suggestions feel free to share them.

And yes, it is being tested on mobile devices.
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