It's useful for FFAs and other formats that suffer from the kingmaker problem. Someone surrendering at the right time can make the difference between winning and losing for another player.
i'd argue that if people really want to leave, they don't mind getting booted. and there's always that one guy in an ffa who refuses to accept surrenders and just wants to either eliminate those weaklings or want them to get booted
One case where this is useful - a player surrenders + you plan to continue + you would play differently if that player was AI/neutral, and now you can change your moves before the turn ends.
I honestly hate that setting a real lot, as a frequent FFA/Diplo player. ;-;
There should be a "surrender must be accepted by majority" option rather than accepted by all, instead. There's always this one guy who plays on mobile and simply never notices a surrender vote is up.
Especially annoying in team games where it goes usually like this:
Step 1: Team A surrenders Step 2: Everyone including the teammates have to accept each others surrender Step 3: The surrendered players turn into AIs and the AIs surrender have to get accepted also.
The whole process can take quite long, not uncommon is about 10 minutes for everything to go through.
Nothing wrong with the setting, its a fault in people not knowing when to use or avoid it! If you are having troubles making a game, just avoid settings you do not understand, like or change out of random. I find it rather good indicator of determining the quality of a template and a game: if 40-player FFA has enabled it, there is surely something wrong with it.
- The only problem I can find is that, this setting is by default: "surrender must be accepted". Change it (uservoice it), and then I am sure you will find at least twice the less games where "surrender must not be accepted". Why eliminate something that is useful for certain games. If you or few does not see any use for it, it does not mean its pointless.
- And as always, join games which settings you have agreed upon. Always helps. And yes, we need that setting. Sometimes you just have to talk out your teammate from surrendering too early, give a hint to opponent that he has been deceived and a game is still winnable for him, encourage full team surrendering in Team FFA-s on same turn, so the Nature Moves (AI-s) would impact other players with similar force or uncertainty, not asymmetrically.
what if someone from my team accidentally surrenders or surrenders on turn 1 in team game after picking badly? There are many who doesn't vote to end and if there is no acceptance for surrender, the entire team loses.
In some games, as long as a player is there he/she can be given some instructions which may help a team to win-rather than they becoming AI or directly leaving the game. This may not be the case with all games, but I am just giving the places where it is a good option to have.
I think it's a useful setting, but you should be automatically surrendered after a set amount of time. For example, some prick won't accept it? No worries, your surrender will be automatically accepted by all after, for example, 2 days. It gives everyone a chance to prepare for your absence, but you still get to leave the game without being booted. I'm too lazy to uservoice it though.
The only problem I can find is that, this setting is by default: "surrender must be accepted". Change it (uservoice it), and then I am sure you will find at least twice the less games where "surrender must not be accepted"
This change has already been made in Unity. "Surrenders happen instantly" is going to be the new default.
There should be a "surrender must be accepted by majority" option rather than accepted by all, instead. There's always this one guy who plays on mobile and simply never notices a surrender vote is up.
THIS!
Other than that I only see it useful in diplos. I set my games always on instant surrenders.
I like this setting. If a player goes missing on a team in the clan league, it allows that team to "manage" the game out(by not accepting surrenders) to ensure their substitution is made before their next game allotment.