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- downvoted post by Wally Balls
Give Me your Mod Ideas: 2017-05-13 19:45:37

(deleted) 
Level 63
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^off-topic and you stole the code from me and I didn't publish mine so that anyone could modify it.
Give Me your Mod Ideas: 2017-05-13 19:48:07


Clint Eastwood
Level 59
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Wally, you're a colossal asshole.
Give Me your Mod Ideas: 2017-05-15 13:00:31


Ƨillynamenace
Level 59
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a random region of territories will begin to have red glowing stripes marked over time one turn

on the next turn (or in a number of turns after), those territories will feel the effect of a nuke card

this is basically an earthquake

tl;dr: add natural disasters pls



https://www.warlight.net/Forum/100492-inspiring-frivolous-suggestions
Give Me your Mod Ideas: 2017-05-15 13:16:12


dabo1
Level 57
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I guess that natural disasters like a flood wave aren't that easy cause I can't know where water or the map rand is. Also I can't access the particle system of unity so I can't create a red glowing strip. What is possible is a natural desaster that happens without any notice.
Give Me your Mod Ideas: 2017-05-15 14:38:57


ViralGoat 
Level 60
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Pestilence is very annoying to play with. But I think a combination of deployment limits + nuke card + bomb (+possibly commanders) can make for some very interesting games. As long as deployment limit is at least 12 or so. I tried low deployment limit (7) in single player and it is very hard to conquer territories.
Give Me your Mod Ideas: 2017-05-17 18:24:45


ViralGoat 
Level 60
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for deployment limit and stack limit, if the armies get teleported somewhere else, is there a way to notify where the armies go?
Give Me your Mod Ideas: 2017-05-17 18:31:11


dabo1
Level 57
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its handled like a normal deploy order, but your right, I should differ it from a normal order
Give Me your Mod Ideas: 2017-05-17 19:58:59


PhucilliJerry
Level 62
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A double tap card so you can attack one territory twice from one territory. Give a 1 tap first order and then hit with a big stack later in the turn.....
Give Me your Mod Ideas: 2017-05-18 03:47:25


ViralGoat 
Level 60
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Idea for new mod: Random Nukes card. When this card is played, 5-6 territories will randomly be nuked. But instead of keeping the territory, the territory will become neutral with 0 or 1 armies. Cannot affect commanders.

This will can help players who are behind because statistically the player that owns more territories will have a higher chance of losing a bonus.
Give Me your Mod Ideas: 2017-05-18 11:44:48


Master Shredtail
Level 58
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I need a clarification on something, and it probably has been answered already somewhere. Is it possible for me as a member to create a game with mods and invite non-members to play, and have them be able to play?
Give Me your Mod Ideas: 2017-05-18 11:47:53


dabo1
Level 57
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You can just play a game with mods with other members.
Give Me your Mod Ideas: 2017-05-18 12:12:48


TBest 
Level 60
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^Indeed. Since you need unity alpha to play mods, and mods are unity only.

I mean, you can invite your friends...they just can't open the game. (nvm...I suppose I never tried it. but V is prolly right)

Edited 5/18/2017 18:40:23
Give Me your Mod Ideas: 2017-05-18 12:20:23


dabo1
Level 57
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Inviting is also blocked.
Give Me your Mod Ideas: 2017-05-22 20:04:29


{Canidae} Kretoma 
Level 59
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Is it possible to change bonus values during the game via a mod (Say bonus value increases every 5 turns)?
Give Me your Mod Ideas: 2017-06-16 16:23:26


ps 
Level 61
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if you want to improve your diplomacy mod, this thread has some nice insight and ideas on how to make it more interesting: https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1088481-peace-treaties#comments
Give Me your Mod Ideas: 2017-06-16 16:30:03


Dutch Desire 
Level 60
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Cards can only used on players you connect to.

So you can only use gift, sanction and spycards on neighbours.
Give Me your Mod Ideas: 2017-06-16 16:30:54


dabo1
Level 57
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actually, I have more ideas for the mod than I have time to implement them. But if someone is interested in improving my Diplo mod https://github.com/dabo123148/WarlightMod/tree/master/SimpleDiploMod
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