New game type "King of the Castle" who fancies a game?: 2011-12-28 17:11:28 |
Lugian Warlord
Level 40
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me!!!
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New game type "King of the Castle" who fancies a game?: 2011-12-28 20:18:49 |
Vladimir Putin
Level 57
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I'd really like to see a link when the games over, sounds interesting.
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New game type "King of the Castle" who fancies a game?: 2011-12-29 05:09:18 |
Addy the Dog
Level 62
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in this game, you dont start with the throne room, you start in 1 of the 4 castles and you have to protect the throne room of that castle.
as you said there were 6 players, you probably just joined an open game.
anyone can create a game with different settings and maps. so although there are common versions of games, such as strategic 1v1 on medium earth, there is a wide variety of games you can play.
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New game type "King of the Castle" who fancies a game?: 2011-12-29 06:28:59 |
MrStoneman
Level 2
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I'm in
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New game type "King of the Castle" who fancies a game?: 2011-12-29 17:16:43 |
RvW
Level 54
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@GeneralMac:
|> the flag is only two territories (throne room 04 & throne room 05)
My bad, I understood your original
|> THEIR "THRONE ROOM 4 OR 5" squares (territory)
as "their whole throne room bonus (I'm too lazy to check if that has 4 or 5 territories".
Have fun with your play testing! :)
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New game type "King of the Castle" who fancies a game?: 2012-01-03 02:29:57 |
cowmandude
Level 40
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Just a thought, it would be possible to make a map the essentially dictated this style of play without having to depend on peoples good will. All you would have to do is give each player a territory(call it territory A) that wasn't connected to anything else as well as the flag territory. Then you just make territory A a -100 bonus and the flag + A a +100 bonus.
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New game type "King of the Castle" who fancies a game?: 2012-01-03 15:27:12 |
Nudge
Level 4
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That would work except that capturing a new flag would give you a -100 bonus.
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New game type "King of the Castle" who fancies a game?: 2012-01-03 18:06:51 |
cowmandude
Level 40
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@Nudge: No, you would have to capture Territory A to get the -100 bonus.
@General: I think if you draw a picture it will help you understand. Just to be more clear...
Territory A: Unconnectted to anything.
Flag territory: Your flag.
- 100 bonus={Territory A}
+ 100 Bonus= {Territory A,Flag}
Everyone gets one of each territory.
This would however make it so the game never ended without surrendurs... Perhaps you would also need a game ender spot which connects to all of the Territory A's, and put a huge amount of neutrals there.
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New game type "King of the Castle" who fancies a game?: 2012-01-03 18:23:35 |
Nudge
Level 4
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Actually to avoid getting +100 when capturing enemy flag you would need 2 spots.
Each flag consist of A-B-C
A is flag in play
B = -1000
AC = +1000
Capturing A yields -1000 to opponent without giving a bonus. (A could have a small bonus of its own.
have all B's and C's linked to territory with the large neutrals.
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New game type "King of the Castle" who fancies a game?: 2012-01-03 18:28:30 |
Nudge
Level 4
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Also make owning all 4 A's = to 10,000 armies and you will be able to take out neutral to kill stubborn players in 1 turn.
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New game type "King of the Castle" who fancies a game?: 2012-01-05 21:59:04 |
cowmandude
Level 40
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Sorry, I didn't realize the +,-'s would turn to bullets which I think took away clarity in my last post.
@Bakarin Even if they did, the player with the map will always be in a much better place. In fact its pretty easy to see that your better off putting your troops on your flag instead of on A
@Perrin To continue to expand on the idea you could replace Territory A by a set of 10 territories which all together gave +1000 but any subset containing 9 territories gives -100. That would make it less vulnerable to abandon/gift/blockade. At least it would require 9 such cards to effectively screw the system. This could be extended to provide protection from any number of cards.
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