Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-02 20:02:15 |
[FM]lakerman1495
Level 13
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I'm interested and suggestions
Europe since its a general map
Earth since its basic map
East Asia since its a big map
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-02 22:57:05 |
Moros
Level 50
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Soooo, if I get it right, everyone starts in a different position, but may not attack each-other, and after all the neutral territories are gone the game ends?
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-02 23:11:16 |
Richard Sharpe
Level 59
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Moros, I think his idea is simply to equate the winner with the number of territories controlled and that fighting is allowed.
However, it doesn't make much sense to me since typically the winning faction will be the one to control the most bonuses and thus have the greatest income. So long as the map is decent, having the greatest income is directly related to having the most territories.
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-02 23:29:56 |
Moros
Level 50
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Then I still have no clue when the game is over.
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-03 00:16:57 |
Richard Sharpe
Level 59
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Franco, I think the confusion is over just what is different in your series.
In a normal game, the player that has the most territories is generally the player that wins the game. So just how would this be different?
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-03 00:42:51 |
{rp} Clavicus Vile
Level 56
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There's not much of a difference at all, this merely counts your score differently to open the channels for more diplomacy than a regular game. Potentially atleast.
I'd create a RP game, but I fear nobody would play that. Partioning the region, genuine diplomatic actions and treaty forming are what i'd like to play with. I think this, slightly different goal will help foster those sorts of actions.
Obviously war matters, but if 3 nations, of roughly equal strength decide to agree to terms and divvy up the world according to their desires, than that's fine, and is able to be part of the scoring system.
If instead they'd rather risk total annihalation for a complete victory, as it is usually, than that's fine too.
More complex diplomacy is what this new series offers, different to the regular games.
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-03 01:08:34 |
Richard Sharpe
Level 59
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I don't see how it offers anything different.
In a normal game, diplomacy is used to further your own agenda and help you win the game. You have peace to allow for expansion while it suits you and then you declare war to weaken your former ally and win the game.
In your system, you would do the exact same thing. You go for peace when it suits you to get bigger and then attack when you are afraid they are too strong. You essentially can't win without having more territory in either system so I don't see the difference here. The only difference I see is using a series of games to determine the eventual winner but the same could be done in a normal game with regular rules.
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-03 02:51:20 |
Richard Sharpe
Level 59
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Not really Franco.
As I see it, both systems require you to take more territory in order to win. At some point, the only possible way to accomplish this goal is to turn on your former ally. Weakens them while strengthening you.
Think about it... what benefit is there to maintaining a truce when your opponent has more territories than you do or when you can't expand elsewhere? You keep the truce in place and you are essentially accepting defeat.
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Different Game/league Type: Balance of Power (Anybody interested?): 2012-01-03 06:26:52 |
Sunny Rain
Level 41
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One advantage to these rules is that it awards some points for 2nd place. In the game as is, only the winner is credited in their record. Under these rules a player that consistently comes in second place might actually end up winning the most points if the winners vary greatly.
Also, now that I think about it, this game could reward early surrenders once it gets down to 2 people. If you feel the tide turning against you, it would be better to surrender early and not let the opponent gain more territory/ you lose territory. Unless the game is VERY evenly matched, it seems like it would be a fight to make it to the last 2 spots. I don't see why someone would vote to end the game if they felt they were in a strong position.
Lastly, these rules could be interested if it didn't require EVERYone to vote to end. What if only 2/3ds were required? That would put a major twist on things...
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