unusual games, alternate win conditions, and awarding victory to players who fulfill them: 2012-01-03 19:09:08 |
FBG - Gaspumper
Level 15
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We've got a number of large games going on right now that have unusual win conditions. There's a standard hunter/killer that started with 24, and another game that's a variation that gives a point to anyone who eliminates any other player. Both these games are set up as "practice" games b/c the standard settings won't allow for the true winner to be automatically recognized.
My proposal is that Fizzer adds a variation to the game setup that allows for the game creator to award the victory for the game. As a safety check, anyone joining the game would have to acknowledge that they understand and agree to that condition.
It'd also be nice to add a green room, and addition powers for the game creator/mod, but I'll save that for another thread.
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unusual games, alternate win conditions, and awarding victory to players who fulfill them: 2012-01-03 19:44:10 |
Moros
Level 50
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How do you define the elimination of an other player?the one who took the final territory, or the one who killed the most armies of that player, who who took the most territories of him?
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unusual games, alternate win conditions, and awarding victory to players who fulfill them: 2012-01-03 19:49:47 |
Domenico
Level 16
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And if it is the former, then what if a player surrenders? Or gets booted?
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unusual games, alternate win conditions, and awarding victory to players who fulfill them: 2012-01-04 00:59:18 |
FBG - Gaspumper
Level 15
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In the case of the two games mentioned above:
In hunter/killer games, you have a specific target, and you score when that target is eliminated, no matter who actually eliminates that player.
In the variation (2nd game), you score a point if you eliminate any player. You can even score by eliminating yourself with a block or abandon card.
Surrenders/boots don't count for scores, and are discouraged.
And yes, not everyone cares about getting credit for a win, but some people do.
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