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Potential New Official Ladder Rules: 2017-10-16 17:19:18


John Titor
Level 56
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Players don't have to play fast in 3 day games and don't have to login daily too, and for faster games we have Quick Matches.

Also, playing certain turns slow doesn't means stalling either- as some players have good come-back turns by thinking through/predicting well (sometimes can see past games too, trying to see how the opponent player plays/picks).

like said by all, when a game is lost totally, and there is no possible income/position advantage for a comeback-playing turns slowly to manipulate the rating/ranking (or just to irritate opponents :P) is to be called stalling.
Potential New Official Ladder Rules: 2017-10-16 19:48:26


Jefferspin 
Level 62
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Seph was not being a dick. He wanted an answer to the riddle. He wanted to give them as much time as possible to answer so he waited to accept surrenders. That's nice for seph!
Potential New Official Ladder Rules: 2017-10-16 22:43:00


SuperGamerz
Level 59
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Thank you for the clarification Jeff, we can always rely on you to debunk fake news.
Potential New Official Ladder Rules: 2017-10-19 10:29:55


johnmd20 
Level 66
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Stalling is a serious problem in Warlight. I don't understand why the boot time can't be two days. I hear over and over "some people can't get online every day". If that is the case, if you can't get online, don't play warlight. Leave the game to the people who will show up and play.

This game is meant to be played at a reasonable pace, games shouldn't take a month.

Anyway, there is stalling and slow play in every kind of ladder there is. It's a drag and I think it would be significantly more efficient if the boot time was 2 days. Or, better yet, 1 day and 12 hours.

If a person can monitor their turn and take them at 2 days and 23 hours every time, it means they have the time to take their turn. Further, most of the people who stall are on Warlight all day, every day. You can literally see this. It's not that they can't get online, it's that they are trying to slow down momentum and luck themselves into a cheap win or a boot.

In summary, my kingdom for shorter boot time in the ladders. It would solve EVERYTHING.
Potential New Official Ladder Rules: 2017-10-19 11:11:03


Rufus 
Level 64
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I do not agree with 2 days boot idea. If you play like >10 competitive games at a time, it happens that you need more time for some of them to think about a strategy. If it is a really close game I usually take like 1 day break and only then start to count all possible moves.
Potential New Official Ladder Rules: 2017-10-20 07:32:03


Master Cowboy 
Level 60
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Stalling is a serious problem in Warlight.


It's not really a serious issue per say, sure it's annoying and gaming the ladder through stalling is lame, to call it serious is overblown.

I don't understand why the boot time can't be two days. I hear over and over "some people can't get online every day". If that is the case, if you can't get online, don't play warlight. Leave the game to the people who will show up and play.


Stupid statement. Warlight was meant to be played at about a 2-3 day pace per turn or else it would not be 3 day boot.

I have work, I need sleep, and sometimes I lack the motivation to take turns. You dislike that? Too bad.


If a person can monitor their turn and take them at 2 days and 23 hours every time, it means they have the time to take their turn. Further, most of the people who stall are on Warlight all day, every day. You can literally see this. It's not that they can't get online, it's that they are trying to slow down momentum and luck themselves into a cheap win or a boot.


You can't say that's why all players who play slow do it, unless you suggest someone like Math Wolf is only hoping for boots or something.
Potential New Official Ladder Rules: 2017-10-20 09:07:56


master of desaster 
Level 66
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Stupid statement. Warlight was meant to be played at about a 2-3 day pace per turn or else it would not be 3 day boot.

Just because you can take 3 days/turn doesn't mean it should be standard. I see it more as an offer if you can't be online on weekends for example.
Potential New Official Ladder Rules: 2017-10-20 12:58:15


(deleted) 
Level 62
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I like my opponents when they play fast at the beginning of the game where it's open and anyone can win but suddenly when they are losing the game they "need more time" to construct a strategy to come back. If you don't need time to create a winning strategy in the beginning of the game, I'm sure you can do the same when you're behind a game.
Potential New Official Ladder Rules: 2017-10-20 18:30:03


Cata Cauda
Level 59
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Patience is something many people apparently lack here. Why do you guys get triggered when someone takes 3 days for a turn? Dont you have something else to do?

Edited 10/20/2017 18:30:14
Potential New Official Ladder Rules: 2017-10-20 20:49:20


krunx 
Level 63
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Blah,blah,blah. Most of this discussion will lead us anywhere, but not to a good result.

Boot time is 3 days.

And it everyone and his dog is used to it. We won't change it. Nothing against you (@johnmd), but everyone in the competetive strategic scene knows, that sometimes real life hits in and you have to play a bit slower. Nothing wrong with that. 3 days work fine.

Stalling is a different issue and through my eyes stalling is:

a) Play on a completly lost game
b) Play significant slower than usual in a very bad situation

Playing slower in a close game is very usual for most of the players, I noticed it from pretty much everyone. Only if you competly do not care about the result, you will play as fast as usual in such a game.

Stupid statement. Warlight was meant to be played at about a 2-3 day pace per turn or else it would not be 3 day boot.


Just because you can take 3 days/turn doesn't mean it should be standard. I see it more as an offer if you can't be online on weekends for example.

A slow opponent may be annoying, but I would not say it is unethic in any kind of way.

Edited 10/20/2017 20:50:04
Potential New Official Ladder Rules: 2017-10-20 22:44:18


l4v.r0v 
Level 59
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@Cata: 'cause that gets really slow over the course of entire games or collections of games (tournaments, ladders). Most people aren't able to commit, maintain interest, and play seriously for that long of a timeframe.

Seems like there's kind of a rift, honestly. You can play 'casual' real-time Warlight (committing <1h to a game) but since not a whole lot of good players are online and playing at the same time that gets boring. Normally people can escape that by playing a more serious version of the game if they're willing to commit over a longer period of time- but to really stick around in multi-day Warlight you need to be willing to stay committed for months or years like some people have, and now you start having the availability problem again because not a whole lot of players who are good enough to play at a high level actually end up doing so.

It'd be nice to have something in the middle where you can play against good players, and play seriously, but be able to disappear after a couple months.
Potential New Official Ladder Rules: 2017-10-30 08:03:52


Timinator • apex 
Level 67
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GG just recruited another staller. Gotta teach him how to play the ladder strategically?
Potential New Official Ladder Rules: 2017-10-30 14:08:51


(deleted) 
Level 62
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What game is he stalling?
Potential New Official Ladder Rules: 2017-10-30 14:19:17


Timinator • apex 
Level 67
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the game against the 1300 rated guy looks really suspicious
Potential New Official Ladder Rules: 2017-10-31 00:46:02


(deleted) 
Level 62
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Will be interesting to see when the game finishes if it's stalling or not.
Potential New Official Ladder Rules: 2017-11-05 18:03:07

Rento 
Level 61
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https://www.warlight.net/MultiPlayer?GameID=14250406

So, was it stalled?

IMO: at no point was the game definitely lost, so no, it was not.
Potential New Official Ladder Rules: 2017-11-05 18:18:28


Waka 
Level 58
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that definitely was no stalling, even though he was behind he still had a decent option to fight back and he was ahead on income even in the end
Potential New Official Ladder Rules: 2017-11-05 18:20:19


(deleted) 
Level 62
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Apparently he was invited to games where he was being abused and shit-talked for being a staller. Proving my belief that speculation is the best breeding ground for idiots.
Potential New Official Ladder Rules: 2017-11-05 19:15:52

Nauzhror 
Level 58
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The game was definitely lost even at the boot IMO.

57 vs 28 armies trumps the income gap.

(It was not me that made games giving him shit in chat however, nor was I aware anyone had.)
Potential New Official Ladder Rules: 2017-11-06 10:24:47


Buns157 
Level 68
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What nauz said.

Also the turns he played slow he was screwed in, he only got into a better position because the 1300 played like a 1300.

But none of it matters when there is MDL :)
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