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Searching for players seeking a challenge! (Sp): 2017-10-29 21:16:15


Lepanto31 
Level 63
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still 5 unbeaten levels!


It's not "challenging" to play from a lost position, because the secret to winning is the AI messing up.


Or simply outplaying the ai. It still requires some level of skill! :)
Searching for players seeking a challenge! (Sp): 2017-10-29 21:47:17

Nauzhror 
Level 58
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The point isn't that you still need to play well. When playing from a lost position you have already lost, if you win in the end it is because your opponent played bad. In such positions you lose no matter what you do unless the opponent plays bad, thus when you win it is not because of your play, but as a result of theirs.

These games are all starting from positions where in a normal game you should have already surrendered. Instead you roleplay as the annoying tools that play till elimination instead of surrendering and pray that your opponent chokes to death on their own incompetence.

When you play vs. a human and lose at least you know it's because you made errors (so long as playing manual dist anyway), not because the deck was stacked against you from the start and nothing you did mattered because your opponent wasn't a complete moron.

Edited 10/29/2017 21:49:14
Searching for players seeking a challenge! (Sp): 2017-11-03 22:45:50


Lepanto31 
Level 63
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Only 1 win has been achieved on one of the 14 selected levels since my first post!

Will anyone step up to the challenge?
Searching for players seeking a challenge! (Sp): 2017-11-09 08:56:14

Mindori
Level 58
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While I enjoy most of your levels, some of them are a little to much of a puzzle for me. I generally prefer a more open ended levels. They are much more repeatable for me.
Searching for players seeking a challenge! (Sp): 2017-11-13 03:45:01


randomperson 
Level 59
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Unite Japan is driving me crazy... lol. Really though, it's a fantastic level. Right now I'm trying to blitz Nankaido first, then move on to Sanyodo.
Searching for players seeking a challenge! (Sp): 2017-11-13 16:06:29


Lepanto31 
Level 63
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While I enjoy most of your levels, some of them are a little to much of a puzzle for me. I generally prefer a more open ended levels. They are much more repeatable for me.


I understand what you mean. I made a very similar remark on Muli's levels. :D

I find that random distribution (what you use for most of your levels) is a lot more repeatable, but it's "unfair" cause you don't end up heaving the same playing board as other players. I usually try to go for a turn record while playing on levels so I will always make custom scenarios, thus giving all players the same playing field.


Unite Japan is driving me crazy... lol. Really though, it's a fantastic level. Right now I'm trying to blitz Nankaido first, then move on to Sanyodo.


hey thanks! I played that level several times and I really like it as well. It takes some tries to understand how the ai will move, where the commanders will hide and what the optimal strategy should be. Going for Nankaido first and Sanyodo as second is the same strat I used! good luck! :)
Searching for players seeking a challenge! (Sp): 2017-11-16 20:07:53


Lepanto31 
Level 63
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small bump to make it visible after all the posts of the last days! :)

predict that making/playing hard community levels will become more popular once the Unity client releases. For two reasons: community levels will be opened up to mobile users, and it also has a "most difficult" sort that will bring these levels to the forefront.


Just a few days have passed, but currently only 4 further total attempts have been from all my levels that are present in the top25 sp page of the Unity client. I think very few players changed to Unity, while most of them are still using flash.
Searching for players seeking a challenge! (Sp): 2017-11-23 21:37:36


Lepanto31 
Level 63
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bump for visibility!
Searching for players seeking a challenge! (Sp): 2017-11-24 22:28:34

Swedishgeneral
Level 57
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I think the map where you got 500 troops vs 100 is crazy. No way you can win that unless the computer mess up. I guess there is some loophole you can find that make the computer make stupid moves all the time and not attack you, but don't feel it is based on any kind of actual strategy apart from using the abandon card at the right time when the enemy attack you from many fronts .

Ceasars challenge is good. I got more than half the map although then they used some sanction card which fucked me up cause I had focused on gaining income. Why did you add that just to them? Feels like it make it insanly hard then since it feels impossible to match the income of the computer when you need 2/3 of the map to equal them. I guess the key would be to kill the partha general and use your early income to build up a big army for that job while being able to get the boss to move after you. Still though it would make it very hard to defend with low income and maybe you just need to try to make partha get most of the troops so when you kill the commander they turn into neutrals. After I got Italy the boss started to move against me as well and I just couldn't win the battles while also dealing with the bonuses being broken.

The unite Japan challenge is also fun. I think the same key then is to kill the commanders at the right time. A bit annoying if the commanders move in poor directions from the start. Then try to get huge neutral stacks when you do it in strategic areas. I killed the 2 early commanders a bit too fast since I thought that would help, but after that I couldn't expand anywhere and the enemy got more troops making it harder to chase down any more commanders.

Tried Unite Japan again. Got the first 3 commanders down and almost the 4th although the al with massive armies from sea destroyed my protection so I lost the key bonus I needed to progress. You got to hope the al are stupid enough to try to run after your troops in the direction you want. If not then they can often destroy you. Also the commanders often run away, but it is very difficult to force them to move in other directions since you can normally only attack from one direction while the generals run the other way. Advancement in sea is impossible unless you can lure the troops into the mainland and if you do it will be difficult to keep enough bonus up.
I feel getting Kyoto early could be key since you can lure in enemy troops into the City which will slow them down. Ideally you would like to trap a lot of enemy troops inside once the commander is down. Will try this again I think, but not sure how much progress I will make. Something that worked with good luck might not do it with bad luck.

Edited 11/25/2017 00:30:16
Searching for players seeking a challenge! (Sp): 2017-11-25 19:18:16


Lepanto31 
Level 63
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https://www.warzone.com/SinglePlayer/Level?ID=1079664

I think the map where you got 500 troops vs 100 is crazy. No way you can win that unless the computer mess up. I guess there is some loophole you can find that make the computer make stupid moves all the time and not attack you, but don't feel it is based on any kind of actual strategy apart from using the abandon card at the right time when the enemy attack you from many fronts .



Lot's of players think this map is impossible, or luck based. It is doable, and actually requires little luck. It might seem strange but you need way more strategy than luck!




https://www.warzone.com/SinglePlayer/Level?ID=1091957

Ceasars challenge is good. I got more than half the map although then they used some sanction card which fucked me up cause I had focused on gaining income. Why did you add that just to them? Feels like it make it insanly hard then since it feels impossible to match the income of the computer when you need 2/3 of the map to equal them. I guess the key would be to kill the partha general and use your early income to build up a big army for that job while being able to get the boss to move after you. Still though it would make it very hard to defend with low income and maybe you just need to try to make partha get most of the troops so when you kill the commander they turn into neutrals. After I got Italy the boss started to move against me as well and I just couldn't win the battles while also dealing with the bonuses being broken.


The sanction card was added with the purpose of keeping the game interesting after the first 15 turns, in which you could easily expand. The challenge is to finish off the Parthian commander while under attack from all directions. It's not possible to defend everything, but reaching the commander shouldn't be too hard!




https://www.warzone.com/SinglePlayer/Level?ID=1090435

The unite Japan challenge is also fun. I think the same key then is to kill the commanders at the right time. A bit annoying if the commanders move in poor directions from the start. Then try to get huge neutral stacks when you do it in strategic areas. I killed the 2 early commanders a bit too fast since I thought that would help, but after that I couldn't expand anywhere and the enemy got more troops making it harder to chase down any more commanders.

Tried Unite Japan again. Got the first 3 commanders down and almost the 4th although the al with massive armies from sea destroyed my protection so I lost the key bonus I needed to progress. You got to hope the al are stupid enough to try to run after your troops in the direction you want. If not then they can often destroy you. Also the commanders often run away, but it is very difficult to force them to move in other directions since you can normally only attack from one direction while the generals run the other way. Advancement in sea is impossible unless you can lure the troops into the mainland and if you do it will be difficult to keep enough bonus up.
I feel getting Kyoto early could be key since you can lure in enemy troops into the City which will slow them down. Ideally you would like to trap a lot of enemy troops inside once the commander is down. Will try this again I think, but not sure how much progress I will make. Something that worked with good luck might not do it with bad luck.


Unite Japan is a scenario that is pretty open to how you wanna play it out. Sometimes you have to blockade, sometimes you gotta let the enemy stack up the troops, sometimes you have to run and sometimes you have to go for the blitz attack on the enemy commander. I think this level is pretty well rounded as it requires luck, skill, vision, ai knowledge, and a bit of everything that a good sp should know! It is hard, but with a solid strategy you should be able to get a win most of the time (50%+ of the attempts)
Searching for players seeking a challenge! (Sp): 2017-11-26 05:18:15


The Endless Zero
Level 57
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You must have incredible understanding of the AI to build these levels.
Searching for players seeking a challenge! (Sp): 2017-11-27 14:42:17

Swedishgeneral
Level 57
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I still don't get what you can do on the first map with 100 vs 450. Round 1 sets it all up with all computers attacking the same spot. You can have 1 to 5 territories after that turn based on what you want to do. You can also get a lot of different distributions.

Although after that turn the enemy will split his big army and you have no way to win any battles. At best you can get a death ratio of 1-1. I don't see how you can move in any ways that give you more than 50% of the income since when I play the map he split his army in 3 big armies normally or even more than that.

Is there some way to get him to not split his army? I guess that if you got all you army at the same spot the computer might fear it and not attack it, but I don't feel like you got enough armies for that. He will split it in 2 then and attack with slightly over 200 armies at best. Maybe there is some ratio that the computer will only attack if he will win the attack based on the number of troops you got, but more often than not the comptuter don't play like that from my experience. If you start with diplo card and take everything it will give you a good troop boost I guess and maybe that is enough to get over the limit needed for the enemy to attack in some stupid way or not at all.




Unite Japan is really fun I think. Damn difficult though. Mainly cause it is difficult to predict where the commanders will run exactly so you can't plan as easily. Cause one turn different can be key to getting the enemy troops standing in the right spot when you turn them into neutrals so you get some nice blockades. I guess the key again is knowledge about exact ratios of troops for the computer to make certain attacks. I might not know that which helps you in stopping the enemy from attacking you. Blitz can be good then again, but the problem is always that if the enemy breaks the blockade the income falls quickly. Getting the enemy to not build up to break the blockades could be key I guess, but sometimes the al seem to just do crazy shit.
Searching for players seeking a challenge! (Sp): 2017-12-02 07:53:09


Lepanto31 
Level 63
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You must have incredible understanding of the AI to build these levels.


It's not that hard. You just need an idea for a scenario and test it out several times so that you reach the desired difficulty!



I still don't get what you can do on the first map with 100 vs 450. Round 1 sets it all up with all computers attacking the same spot. You can have 1 to 5 territories after that turn based on what you want to do. You can also get a lot of different distributions.

Although after that turn the enemy will split his big army and you have no way to win any battles. At best you can get a death ratio of 1-1. I don't see how you can move in any ways that give you more than 50% of the income since when I play the map he split his army in 3 big armies normally or even more than that.

Is there some way to get him to not split his army? I guess that if you got all you army at the same spot the computer might fear it and not attack it, but I don't feel like you got enough armies for that. He will split it in 2 then and attack with slightly over 200 armies at best. Maybe there is some ratio that the computer will only attack if he will win the attack based on the number of troops you got, but more often than not the comptuter don't play like that from my experience. If you start with diplo card and take everything it will give you a good troop boost I guess and maybe that is enough to get over the limit needed for the enemy to attack in some stupid way or not at all.


There is indeed a way to get the Ai to not split his army. Finding how to do that is a big step towards getting the optimal strategy for winning the level! Keeping 5/6 bonus territories throughout the level is essential!
Searching for players seeking a challenge! (Sp): 2017-12-07 20:49:53


Lepanto31 
Level 63
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Updated the initial post with the addition of two levels that have reached a win rate under 1%!


Still 5 unbeaten levels!
Searching for players seeking a challenge! (Sp): 2017-12-17 16:10:44


Lepanto31 
Level 63
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Bump for the few interested!
Searching for players seeking a challenge! (Sp): 2017-12-17 16:41:06


Aura Guardian 
Level 62
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I have to admit, you humble yourself. These levels are something I could not even come close to making.
Searching for players seeking a challenge! (Sp): 2018-01-02 19:18:53


Lepanto31 
Level 63
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It's a new year, time to beat some of these old levels!


give it a try!

i am also working on some new levels! if you got any suggestions or ideas let me know! :)
Searching for players seeking a challenge! (Sp): 2018-01-16 20:21:31


Lepanto31 
Level 63
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anyone looking for a hard AI battle?


bumping it up for some visibility! :)
Searching for players seeking a challenge! (Sp): 2018-02-05 19:06:17


Lepanto31 
Level 63
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thanks to photon and imphal we only have 3 levels left without a win!

good job on finding the correct strategy for those levels.
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