SourceCode :
https://github.com/TBestLittleHelper/WarLightMods/tree/master/TBest_Mods/LocalDeploymentFixerExample Game:
https://www.warzone.com/MultiPlayer?GameID=14490558Hey beautiful people! I have a mod that makes LD games quite playable. Right now the mod is practically completed. Hence this thread is primarily looking for one questions regarding behavior.
Should I make the mod always send a 100% transfer when it adds your past orders? This means that the mod would not support split transfers. (One territory feeding two others). The pro is that if B supports->C and you take A, now A ->B, you wouldn't have to go back and change B-C order. The mod would just handle that for you, adjusting for the added income/armies. Con, the mod would never have multiple orders from one territory.
EDIT: A second behavior question is, keep "meaningless orders" or remove them. In other words, should the mod add orders that in practice will transfer 0 armies? Imagine if you get a 100% sanction card, you would want to keep them. But at the same time, those orders clutter your order-list, and the map itself with arrows.
Of course, if there is anything else you want to let me know about the mod, feel free to come with feedback :)
Edited 11/28/2017 21:39:42