@Min34
True and I have a reason for this. That is exactly what I deem to be blatantly wrong.
For all we know Beren does have a precise number of days. It he does he might not want to make them public to avoid players trying to manipulate those to the max.
You can take vacation any time you want, but now there is some mysterious X-number of days in the end of season where you just get all your games automatically forfeited. But we are smart enough not to tell you that... its not about statistics on how often one needs to take sudden vacation in face on seasonal end. Its just if you join seasonal ladder you know it lasts 75-days. Rules, by principle, ought to be clear, sound and public and so the rules when you might get punished. It just degenerates trust in the system, when one starts implementing hidden rules. It seems good way to avoid beneficial force-finishes, but it should be known to everyone.
No, thats not the case at all. Most people I've seen talking about this think its a shame nothing will be done about stalling. We realize that stalling might be difficult to determine, but that doesn't mean there is no such thing as stalling. You seem to be confusing abusing the system to gain unfair advantages with using the system as its meant to.
I am not confusing it. I know the issue. The problem is that people keep talking about stalling, that its all about when someone is committing orders 2d20+h on ladder, when the problem really lies on delaying ones loss. As long as there is no rule, that states one has lost in position/situation X, there is nothing wrong making your moves either on first or last hours.
@Nauzhror
I do not think it is nice to play like that, but as far as I see, it is acceptable. And its almost a year old game - are you coming across such games often? Is delaying loss really that popular?
If you look closely multiple delayed loss games you can see a pattern, a trait in orders. The most simple one is just build a stack in the furthest corner of map, move turn-by-turn just to get cards and make it hard to get eliminated. More advanced would be to use blockage trap corner. Now is that really hard to determine that this player clearly has lost and his moves do not benefit him anyway nearer to victory nor help him to balance his opponent. By making such moves he is hindering his own chance victory. -> I do not think delayed loss is so hard to determine in 1v1 Ladder settings - It is quite easy in the extreme cases (just 1-2 turn observation may reveal it). Why it is not dealt with is administration choice of not taking action.
Probably the correct answer is, traffic is good for the site -> which stands true for most commercial platforms, whether game, forum, new-site or blog.