Post your 3v3 winrate (1v1, 2v2 counts too): 2017-12-26 20:47:42 |

spigo1
Level 56
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Mine for 3v3 is %33. I think %35 and %40 is the beginning of good right? What's yours?
Edited 12/26/2017 20:47:53
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Post your 3v3 winrate (1v1, 2v2 counts too): 2017-12-27 02:24:55 |

(deleted)
Level 62
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Win Rates don't matter in a strategic context because they can be easily manipulated. They can matter personally for you but they don't have as much credibility as a 1v1 Ladder rating if you want to go around the argument of "Hey dipshit, I'm better than you with my .... %"
How can they be manipulated?
1. You create an alternative account and surrender games on your alternate account against your "main account"
2. You create a unique strategic template, Where you constantly play on and build a "experience" advantage against newer players that might go and try to beat you on. If I create a template and I know the ins and outs of it. I'm gonna win more than half of my games.
3. If you want to go on the scumbag approach, Create a template and change one bonus value to "1000" or create a template with the "No Luck Cyclic" and pick the bonus with the modified values the fastest. (Since you know where the magical pick is, You will be faster than someone who doesn't know where it is) You could say "Oh but my enemy could learn the template and therefore being a equal game" , No "normal" player is going to do this so you will profit enormously from this practice.
Hence, Why players don't care about win rates. Why win rates are effectively useless in a community forum. But they do matter if you make them matter. It's more of a personal then a external output to be boastful about.
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Post your 3v3 winrate (1v1, 2v2 counts too): 2017-12-27 19:55:40 |

8549176320
Level 38
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1v1 71%
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