I have started working on a fictional map, loosely based on Apers four castles and that hex bridge map.
I love the medium earth map because it has so many choke points and open areas for maneuvering around the other players, but there seems to be a lack of maps like that, most are either to open(most of the real world maps) or have to many choke points.
So I've decide to attempt a map that would be a mix of choke points and open battlefield.
behold my terrible drawing:
[Terribad drawing](
http://imageshack.us/photo/my-images/215/floatingislesupload.jpg)
squares:
Castles, one way in which enters the grounds.
Grounds will lead to the keep or into the towers which lead to the walls.
controlling a entire castle will yield around 20 reinforcements.
Red lines:
the idea behind these is they will be worth little reinforcements but be no wider then 2, so a good choke points.
Green splotches along the red lines:
these will be where you can enter the wilderness.
Brown background:
Wilderness, lots of variation in sizes of territory's, big bonuses worth lots,
My goal is to make sure that most territories have 3+ connections to make it hard to hold.
red bridges will be worth a fair amount of reinforcements and in the middle it will narrow to 1 territory again a great choke point.
bulbous things on either side of the map:
Teleportation towers, which lead to the unconnected thing at the bottom.
unconnected thing:
A unconnected besides the towers island.with two mountain passes at the top and bottom and a little area in between.
Holding everything would yield maybe 40 - 50 reinforcements.
I need to go, please let me know what you think.
Dagen