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Quickmatch suggestion: 2018-02-21 20:07:34

(deleted) 
Level 63
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^^might cause confisuion between ranked games and practice games. It should be clear for to tell if you are using QM for the RTL.

Edit: ww

Edited 2/21/2018 20:42:04
Quickmatch suggestion: 2018-02-21 20:16:06


l4v.r0v 
Level 59
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Using the word "ranked" is probably not optimal but that's a minor thing. But subsuming the RTL into QM is gonna get it so much more activity while preserving the existence of a legitimately competitive real-time ladder.

Edited 2/21/2018 20:16:35
Quickmatch suggestion: 2018-02-21 21:09:21


linberson 
Level 63
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Gave it 3 votes.

In general I can only agree that RTL is dead, and I would very much like to see it renewed or integrated into the QM system.
Quickmatch suggestion: 2018-02-22 05:24:59


Ekstone 
Level 55
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This is a very interesting topic with very interesting ideas!

But the basis of everything is the player pool.
And the present playerbase of the WarZone is simple not enough for a more perfect matching algorithm (at least for the real time part sure).

Maybe this is (player pool) why Fizzer put in one page the whole Quickmatch part (better chance to not separated this player pool into even smaller parts, or I don't know)

Anyway, I checked the Quickmatch page, and it is not very unequivocal (I can say it is unclear).
Why a button, a checkbox and a slider with actually the same function? :O Very confusing.
I mean, why not three simple opt-in button (for realtime, multiday, coins), and if you click on one of the opt-in button, it turns into opt-out button and appear a new block below the button for more settings of that part. Those buttons would be more clear imo.

And back to the player pool topic, there is one more thing about the QM system I don't understand.
Why the multiday QM system don't use the standard 3 day auto boot settings?
I mean, the 3 days are used in everywhere (ladders, community events, most public MD tournaments, etc.), and this is not a coincidence, that is a "perfect" auto boot settings for multiday games.
With this 1d6h setting, you cut back the QM MD player pool a lot! I mean, the present QM MD players would still join MD games if QM MD system would use 3 days auto boot settings, but players who can't solve the daily WZ playing, never will join to the 1d6h system. Why is this good Fizzer?

Or is this conscios? Separate this way the QM players and the Ladder players?
Still I think this is not a good idea.

I think WZ doesn't need a QM system AND a ladder system in parallel.
I think Fizzer should merge the two systems into one.
And I am not speaking about only the RTL, but all the ladders! (for merging the team ladders, need some QM improvements (for example option you can set favourite team member(s), creating constant teams, etc.)

A newbie player's path can be the following:
1. for unlocking the multiplayer part, she/he need collect WZ points by playing single player games, to learn the basics
2. for unlocking the multiplayer ranking system, she/he need collect QM points by playing unranking QM games, to improve her/his skills for the harder competitive games
3. play in the QM ranking system (which is merged with the present ladders)

So there would be two check boxes: Ranked games, Unranked games. These check boxes appear only after a certain QM level.
And would be flexible. So after you reach that QM level, you can choice you want to play only ranked games, only unranked games or both (for example some days you want only play anything but not hard way (check only the unranked box), some day you want only play competitive games (check only the ranked box), and the rest days nevermind (checked both))

And the QM ranking lists would be public just like now the ladders.
Quickmatch suggestion: 2018-02-22 05:44:07


Ekstone 
Level 55
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And one more things about the player pool.

In the poker the player pool consists of two parts:
  • the regular players
  • the hobby players (fishes)
There are much much more hobby players than regular players.
And the hobby players put the money in the system while the regular players only take out the money.
Despite these, the regular poker players still important for the Poker site (even if they are competitors for the hobby players' money) because the regular players can give the baseline of the continous games.

Here in the WarZone similar situation.
There are not many regular players, there are much more hobby (occassionally) players.
Likely the hobby players make much more moneys for Fizzer than regulars.
But the regular players play much more than the hobby players, so they give a base player pool for WarZone.
And don't forget, they do it for free.

This is why I don't understand why Fizzer ignores the sounds of these reg players so much :P
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