Apparently higher levels get more reinforcements than lower levels. Wouldn't it be fair if we could play against people that aren't at least 20 levels higher than us?
I've played many games against lvl 50 or higher. Within 3 turns the most they can capture is one of the smaller continents giving a maximum of 8 reinforcements. Yet they are able to capture 3 or more of my territories (5 or more armies on each) and still they have a build up of 20 or higher. That's not possible. If the game isn't stacked in favor of high levels then all high levels are using hacks.
I dont know where you got the information but I'm positive levels have nothing to do with reinforcements. The amount is decided from the templates, not the levels.
Levelling up doesn't give any benefit apart from creating games more settings, using a wider range of maps and having a higher chance of receiving your primary colour.
Why impied higher levels getting more reinforcements than lower levels?
Higher levels can create games with more cards available, but everyone in a (ranked) game plays on a level field. Warzone is fair and balanced to the point that even if you spend a few hundred bucks on the game you're not getting anything at all in terms of an advantage.
The only advantages of higher levels are:
- being able to create better games with more unlocked settings - being able to participate in more community events, like the ladders - getting a signed custom trophy from Fizzer once you reach Level 100
More like it's hard to do because most stuff is stored on the server's side, cheating usually involves alterations on the user's side.
Surely, you could cheat in Single-Player back in the old 6-level campaign due to it being local storage, but not much point in that. I'm not sure if those tricks still work on the new SP.
Zeph spreading misleading lies to try and look innocent. The elitists downvoting Pulsey for the same thing. Guys I know for a fact that Fizzer sends you lootboxes of twenty 100% sanction cards, +100 reinforcement cards, and 10-turn diplomacy cards each month that you're free to spend on any game you like.
You probably misunderstood how cards are working. To get a card piece, you need to conquer at least 1 neutral or opponent's territory. If you don't do that for 7 turns (what can happen in a diplomacy game) while your opponents do, it may look to you like your opponents would get additional reinforcement cards (if they are set to 7 pieces).
So all you are wrong about is likely the conclusion that it is because of your opponents' levels. Once a game is created, the level doesn't affect on anything. Try out to conquer territories every turn and you'll see how you get cards :)
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