chit chat post(warzonestuff): 2018-08-20 02:38:34 |
The Furious Logan
Level 27
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just chat you know the rules
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chit chat post(warzonestuff): 2018-08-20 02:39:29 |
MrTrolldemort
Level 60
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this should be on off topic tbh
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- downvoted post by The Furious Logan
chit chat post(warzonestuff): 2018-08-20 02:39:47 |
The Furious Logan
Level 27
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i cant fix it
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chit chat post(warzonestuff): 2018-08-20 02:40:30 |
AbsolutelyEthan
Level 64
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+-----------------+ | Level 1-1 | +-----------------+
Go right to find a Goomba, your first enemy. Stomp on it to defeat it (or just skip it if you'd like) to find two ? Blocks to your right. Hit them from below for two coins. When you get 100 coins, you get a 1UP. Jump onto the pink block to the right and use it to hit the high- floating ? Blocks for a coin and a Super Mushroom, which I will call "Mushrooms" from here on out. Take it to become Super Mario. In this form, you can sustain two hits before losing a life and you are twice as tall as normal. To the right is an enemy called a Venus Fire Trap, related to the Piranha Plant. It rises up from its pipe and shoots a single fireball in your direction. If you stand next to the pipe, it will retreat into it. Jump onto the pipe and jump right to hit another ? Block for a coin. Now jump right onto the blocks there and drop to the green block the turtle is on. This red-shelled turtle is called a Koopa Troopa, the backbone of the Koopa Troop. Jump onto it and it will retreat into its shell. Pick up the shell with B and then walk right. See the ? Block on the ground there? Release B to send the shell into the block. Out comes, assuming you managed to stay as Super Mario, a Super Leaf. Now, you have two options.
ROUTE 1: As Raccoon Mario, you have many new abilities. Press B to swing your tail around, which can defeat enemies. Raccoon Mario's other advantage is flight. Go right and defeat the Goomba and Para- Goomba with jumps or tail whips. Then, stand back at the ? Block you got the Super Leaf from, and take off running (hold B to run). When you see a trail of coins leading to the upper-right, jump and press A repeatedly to fly upward. Neat-o! Follow this trail of coins to clouds in the sky, but land on a pink block. Take the three coins here on the block and hit the ? Block while looking right so that the 1UP Mushroom inside goes right. Claim it for an extra life before going right to more coins. When you have them all, go left to the edge of the clouds. Take off from there to fly until you see a pipe to land on. Take it down to find coins in the shape of a 3 (for Super Mario Bros. 3). Upon exiting, go left to find a Koopa Troopa (red) and some yellow blocks.
ROUTE 2: If you aren't Raccoon Mario, go right of the ? Block and hit the other one for a coin. Now, defeat the Goomba to find a Para-Goomba, a winged version of the enemy (still weak, though). If you jump on it, it loses its wings and becomes a normal Goomba. Skip them and go right A wave of Koopa Paratroopa, winged versions of the Koopa Troopa, are bounding forth to crush you. Get on the ground, let them pass over you on the blocks, and then go right to another ? Block. Hit it for a power-up (a power-up is any item that changes your form - a Mushroom, a Super Leaf, or a Fire Flower). Now go right to a few small stones you can jump on. Jump right, pass two Piranha Plants, one of which is a Venus Fire Trap, and you'll reach a series of blocks by a Koopa Troopa of the red variety.
REJOINED: Jump onto the Koopa Troopa and kick its shell to the left. It should carve out an opening in the blocks. If you hit the overhanging one, a P Switch (blue) will appear. If you jump on it, all the blocks here turn to coins. Collect them all before going right. Jump through the opening in the pipes, go right past the pipe, and then proceed to a black screen. This is the end of the level. If you jump into the flashing slot, you'll get a card. Three cards get you a 1UP if they don't match. Three Mushrooms get you a 2UP, three Fire Flowers a 3UP, and three Starmen a 5UP. Jump into the card to complete the level! Congrats on your first level completed.
+-----------------+ | Level 1-2 | +-----------------+
Grass Land really lives up to its name here. Go right up the hill and jump to a pipe. See the Goomba coming up the hill? If you stand on the hill and press Down, you can slide right into it. But, jump before you reach the end as not to slide into a pit. Hit the ? Block there for a power-up, and then use the block to jump to the horizontal pipe above. Out the right side are endless Goombas coming and to the right of it is a Para-Goomba. Defeat or avoid both. Then go right, not collecting any coins. If you are Super or Raccoon Mario, run right and duck to slide under the blocks (if you're regular Mario, just walk under it). Jump to hit the left block, making a P Switch appear. Jump on the switch to make the coins there turn into blocks. Jump from them to the pipe, which you should take down to a group of coins. Notice the music; it is from Level 1-2 of Super Mario Bros. In any case, go left through the pipe to emerge outside. Go right from there to reappear by the pipe you just took.
Avoid the Venus Fire Trap and go right past two Goombas to reach a hil. Jump to the top and defeat the Para-Goomba to the right. Now bounce on the second Jump Block (the white block with the musical note in it) to knock down a power-up. Take it and go right to a Venus Fire Trap and more Jump Blocks. Jump right to a pipe and stand there. Face left and jump into the bottom of the Jump Block overhead for a Starman, which goes right. If you take it, your jump changes into a flying somersault and you become Invincible Mario! As such, you can touch any enemy (most, at least) and kill them instantly! Run right past a series of enemies, plowing through them, until you reach a light brown Para- Goomba flying overhead. It drops enemies called Mugger Micro-Goombas. Named for their skill, they latch onto you to slow you down. Just run right past them to find the card, the end of the level.
+-----------------+ | Level 1-3 | +-----------------+
A level famous for its secret, see "World 9" for those details. Start by going right and jumping on the Koopa Troopa here. Grab and hold the shell (it will come in handy later). Release into the enemy to the right and then bounce up the Jump Blocks to a red Koopa Troopa. Kick its shell to the left and watch it clear out a path for you. One block contains a power-up, and the right ? Block a coin. Also, if you jump just right of the leftmost ? Block, you'll make a red Jump Block appear. Bounce on the top and press A as you go up to reach "coin heaven."
Here, collect coins on the ground as the screen scrolls right. If you are Raccoon Mario, you can take off into the skies when you see the third series of coins and hit a block surrounded by coins for a 1UP Mushroom (make sure to hit it while facing left). From there, go right some more to reach a pipe. After possibly collecting all 57 coins (22 around the 1UP block, and 35 along the ground), take the pipe at the end to fall to the normal level. Simply go right to the card, the end of the level.
+-----------------+ | Level 1-4 | +-----------------+
This, as is Level 1-3, is an optional level. But, if you collect 44 coins or more in this level, something special might happen... See "White Toad's Houses" for more details. This is one of the few levels that scrolls to the right constantly, making you move with the screen.
Jump right onto the blocks there and then jump onto the wooden plank floating in the air (if the clouds weren't enough, then surly that's proof that there's something wrong with this level...). Jump through the six coins here to land on the blocks to the right. Jump right when you can, and be sure to drop to the lower level. Face left and hit the block left of the upper-right block for a 1UP Mushroom, which will slide right.
Now defeat the Koopa Troopa and grab its shell. Jump right onto the upper block and release the shell (be careful not to be hit when it bounces back) for a 1UP Mushroom.
Now jump right to a wooden plank. Be sure to line yourself up with the row of coins and then drop down until you have them all on the plank. Then jump through the opening. Hit the two blocks above the opening if you are Super Mario or better. The second one in this stack contains several coins.
Now continue right to see a Koopa Paratroopa floating up and down. Jump onto it, pressing A after you land to bounce off of it through the coins, and land on the pipe. Take it down to appear by a Boomerang Brother. You've encountered them before, but that was in 1-3 when you killed it with a shell. They throw boomerangs, up to two at a time, although almost any attack can kill them. For now, though, just avoid them and go right to the card. Mission complete!
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- downvoted post by The Furious Logan
chit chat post(warzonestuff): 2018-08-20 02:40:32 |
The Furious Logan
Level 27
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eh um mabe?
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chit chat post(warzonestuff): 2018-08-20 02:43:06 |
AbsolutelyEthan
Level 64
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+-----------------------+ | Toad's House #1 | +-----------------------+
Normally, I will not cover this as a level (I list this sort of information below the map), but I will now because it is World 1. Here, a local Toad has this to say:
"Pick a box. Its contents will help you on your way."
Gifted speaker though he is, he has a simple but helpful game for you to play. He'll let you take the contents of a chest for your use, but you don't know what you'll get (in this house, anyways). Here's how it works. There are three chests, and three treasures are shuffled within (in this case, all the power-ups). You can pick one (press B to select a chest) and keep the item inside. To use it, press B on the map to bring up the "item bar." Select an item with A and you can use it on the map so that you begin the next level with it. As I show below the map, this is how you read this information (I will not review this in each world).
Toad's House 1: Random (3) Contents : Mushroom, Fire Flower, Super Leaf
Toad's House 1 says that they randomly shuffle three items, which are a Mushroom, a Fire Flower, and a Super Leaf. Easy, enough, right?
Note: I feel I should record this observation. If you use a fireball from Fire Mario within a Toad's House, it will appear green. Green fireballs are trademark of Luigi, although Luigi used red fireballs in this game. It's probably just a discoloring glitch, but it is interesting nonetheless. Luigi first used green fireballs on the N64 in Super Smash Bros.
+-------------------+ | Spade Panel | +-------------------+
Again, I will not normally cover this type of space, but I will for World 1 because this is the first time you'll play it. A local Toad will let you play a game to try to earn extra lives. He has this to say:
"Line up the pictures and get a prize! You only get one try."
Pictures of a Mushroom, a Fire Flower, and a Starman have been trisected (cut into three equal parts), and they are now moving in a horizontal slot machine manner. Your job? To make a complete picture, of course! Press A to stop the top layer first. Then A for the middle and then A for the bottom. If you have lined up a perfect picture of a Mushroom, you get a 2UP. Fire Flowers earn you a 3UP, and Starmen earn a 5UP. You know what to aim for.
Also, an N-Mark Spade Panel might appear. It's a Spade Panel with a white N in the middle of the spade. If it does appear, Toad has this to say:
"Flip over any two cards and see if they match. You can only miss twice!"
Just flip over cards and hope for matches. You get whatever you get to match (that is, match two Fire Flower cards, you get a Fire Flower, and so on). For details on always winning, please see "Toad's Houses & Bonuses" in Section 3.
+---------------------------+ | World 1 Fortress #1 | +---------------------------+
Throughout the Mushroom World, Bowser has set up fortresses to cut off transportation in the region. Guarded by a fierce warrior, inside is a key that can unlock a roadblock on the surface. Forts tend to be fairly difficult, or at least in later worlds. Of course, it is very easy this time around.
Proceed to the right and hop up the stairs. Do not just jump over the lava here. Within it is a Podoboo, a living fireball. It will jump upward and then descend back into the lava from which it came, dangerous to the touch all the way (also, falling in the lava will instantly kill you, just like pits). As it is falling, jump over the pit. Repeat this for the next few gaps and you'll reach a ? Block. Be sure to face right and hit it for a power-up. This time, assuming you were big, it is a Fire Flower.
If you take it, you'll become Fire Mario. In this form, press B to shoot a fireball forward. Fire is harmful to most enemies. Now jump over the next few gaps to reach a hallway. Ahead are enemies called Roto-Discs. They revolve around a fixed point (the orb), but they are very easy to bypass in this fortress. Walk by when they are not in the hallway and then go right to a lava pool. When the dual Podoboos are both descending, jump the gap to another ledge. Here, jump when the Roto-Disc is down.
You'll reach a ? Block by a Dry Bones, the skeletal remains of a Koopa Troopa. If you hit the ? Block, you can get a Super Leaf. The Fire Flower is actually better for defeating an enemy ahead; don't take the leaf unless you are utilizing a certain secret in this fortress (see "World 9" for details on this secret). Dry Bones cannot be permanently destroyed in your current condition. If you jump on it, it will crumple up into a pile of bones, but it will rise from the dead (well, it's already dead, actually...) shortly afterward. In any case, go right to a doorway. Press Up on the D-Pad to take it.
The ceiling, which is conveniently lined with spikes, is falling into the floor. Walk forward so that you're under the alcove above and stand there until the ceiling starts to rise. Jump over the next two gaps and run right to the wall. Stand there to avoid being crushed. Take the door when you can.
Mini-Boss: Boom-Boom
Go right to find... AAAAAAAAAHHH! It's a monster!!! Looking like a turtle with flapping arms, a spiky back, and some sort of cloth over its eyes as if it were a Teenage Mutant Ninja Koopa, it is truly terrifying (the nightmares just don't stop...). Luckily, we can defeat this beast quite easily. As it runs toward you, jump on its head. Momentarily flattened, Boom-Boom flaunts its spikes before chasing you again, this time faster than before. It might even jump across the room to hit you (if you're far away enough). Jump on its head again and it does the old spike pattern. This time, Boom-Boom is fast. It makes me wonder what he's on... Jump on him one more time like last time and the Magic Ball appears. You can also beat him with five fireballs if you're Fire Mario. Grab the Magic Ball to complete the level. The Locked Door on the map is now destroyed. Huzzah!
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chit chat post(warzonestuff): 2018-08-20 02:43:07 |
MrTrolldemort
Level 60
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To be fair, you have to have a very high IQ to understand Rick and Morty. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Rick's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Rick & Morty truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Rick's existential catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius wit unfolds itself on their television screens. What fools.. how I pity them. π
And yes, by the way, i DO have a Rick & Morty tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid π
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- downvoted post by The Furious Logan
chit chat post(warzonestuff): 2018-08-20 02:46:48 |
The Furious Logan
Level 27
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yea
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chit chat post(warzonestuff): 2018-08-20 02:57:28 |
AbsolutelyEthan
Level 64
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Mudkip, known in Japan as Mizugorou (γγΊγ΄γγ¦), is a Pokémon species in Nintendo and Game Freak's Pokémon franchise. Created by Ken Sugimori, Mudkip first appeared in the video games Pokémon Ruby and Sapphire and subsequent sequels, later appearing in various merchandise, spinoff titles and animated and printed adaptations of the franchise.
Known as the Mud Fish Pokémon, Mudkip first appeared in 2003 in Pokémon Ruby and Sapphire, as one of three starter Pokémon the player can choose from at the beginning of the games. Mudkip have appeared on the boxart for Pokémon Mystery Dungeon: Blue Rescue Team, Pokémon Pinball: Ruby & Sapphire, Pokémon Channel, and Pokémon Dash. Contents
1 Concept and characteristics 2 Appearances 2.1 In video games 2.2 In anime 2.3 In manga 3 Reception 4 In popular culture 5 References 6 External links
Concept and characteristics
Mudkip, known as the Mud Fish Pokémon, are small blue Pokémon with a large fin on their head that allows them to sense movements within the air and water, acting as a radar.[1] While in the water, they use the orange, spiky gills on their cheeks to breathe while using their large tail fin to propel themselves.[2][3] They are extremely strong, despite their small bodies; they are able to lift or crush large boulders.[2][4] When sleeping, they bury themselves within the soil at the edge of the water.[4] Mudkip and members of its evolution family dwell in swamps or other wetlands, deep inside isolated islands, because of their dislike of fresh water lakes and ponds. According to The Illustrated Encyclopedia of North American Reptiles and Amphibians, Mudkip and its evolutions are based on salamanders,[5] although IGN has said that it was "like the real-life creature known as the mudskipper, which inspired both the monster’s design and its name".[6] Appearances In video games
Mudkip first appeared in Pokémon Ruby and Sapphire and its remake Pokémon Emerald. Mudkip is one of the three starting Pokémon that players may choose from including Treecko and Torchic. After gaining enough experience in battle, Mudkip evolves into Marshtomp, which will then evolve into Swampert. In Pokémon HeartGold and SoulSilver, Mudkip, along with Treecko and Torchic, can be obtained from the character Steven Stone after obtaining all 16 badges and beating the final boss, Red.
Outside of the main Pokémon titles, they appear in Pokémon Pinball: Ruby & Sapphire, Pokémon Trozei!, the Pokémon Mystery Dungeon titles, the Pokémon Ranger titles, Pokémon Channel, and PokéPark Wii: Pikachu's Adventure. Mudkip appears in Super Smash Bros. Brawl as a trophy that can be obtained through special means.[7] In anime
In the Pokémon anime, Brock, a Pokémon breeder and former Gym leader, saves a Mudk
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- downvoted post by The Furious Logan
chit chat post(warzonestuff): 2018-08-20 02:59:59 |
The Furious Logan
Level 27
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mabe i should just mail my fans and talk to them that way?
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chit chat post(warzonestuff): 2018-08-20 03:01:27 |
Aura Guardian
Level 62
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chit chat post(warzonestuff): 2018-08-20 03:02:01 |
MrTrolldemort
Level 60
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Oh? whats that Jebaited youre one follow away from 100? Jebaited but whats that? Jebaited you disrespect the japanese with your pronunciation of certain words? Jebaited unfollowed DansGame
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chit chat post(warzonestuff): 2018-08-20 03:13:15 |
Hypoxia
Level 58
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Can someone post an image of a Teddiursa. I'm not a member.
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