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Mastery titles draft: 2018-10-18 15:22:47


Min34 
Level 63
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a) The strategic community is slowly dieing out. When I joined Lynx two years ago, there were at least twice as many strategic players as today. We could benefit a lot from creating an additional motivation to continue reaching achievements for the creme de la creme of WarLight.

Im not 100% certain the strategic community is dying. To me it just feels we're in a period where new players and entering and old ones are leaving. Although to me the main problem is that the last sentence doesn't fit with what was said before. To prevent the strategic community from dying (if we assume it is dying) then the way to prevent that is to promote an influx of new players rather than promote the very best of the community to stay around.

c) WarLight doesn't have a reliable skill indication. Players without a clan may be very good, but not noticed in the strategic community if they rather play for themselves than to communicate. Mastery titles would finally offer a criteria to solve this.

To me, the MDL is actually a rather reliable skill indication, but it definitely isnt as widely known as it should be. So things should definitely be improved in that regard. As for players being really good but not known in the strategic community. I personally think this doesnt happen too often. Its hard to get really good without using QMs, ladders or participating in big community events such as AWP or WGL. There might be people who choose to go without a clan, but generally really good people dont go unnoticed as theyll pop up somewhere on the ladders or the QMs.

4. Mastery titles are assigned by a committee out of seven members, one from each Division A-clan. If a claim is supported by four of its members, its acceptance gets announced. If the committee decides to reject the claim, it has to provide a legit reason why.

I dont see what clans have to do with this.


As for the whole idea, I dont think it will work out. To me someone who's really motivated to get a title like that, will try to get all the trophies (or as many as possible) anyways.
To me there are two main reasons why top players quit the game. Either they get bored with the game and/or dont feel like they want to accomplish anything more. Or they overload themselves by trying too hard / being too serious and the game no longer is fun to them.
To me it feels like this idea will accelerate both cases rather than prevent them from happening.
People who want to get this achievement will either burn out before they reach it by trying too hard and thus losing the joy they had while playing this game or they will manage to get the achievement, feel like there's nothing left to achieve and be more likely to retire as a result.

Edited 10/18/2018 17:11:02
Mastery titles draft: 2018-10-18 16:34:18


Motoki 
Level 62
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I think these are bad assessments to make. (IM) and (GM) seems foolish to make for a Warzone game. No one cares for "mastery titles." It sounds weird in my opinion. :P

Edit: I also second what Min34 said above me. Good Job Min34.

Edited 10/18/2018 16:50:17
Mastery titles draft: 2018-10-18 17:42:39


TBest 
Level 60
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Practical Feedback time!

Basic conditions

2. Mastery titles can't be lost. Once they are assigned, the Master decides himself if he uses the title or not, it can't be taken away from him unless the assignment took place based on false information.

A title holder must use the title. (That is sorta the point, no? )

4. Mastery titles are assigned by a committee out of seven members, one from each Division A-clan. If a claim is supported by four of its members, its acceptance gets announced. If the committee decides to reject the claim, it has to provide a legit reason why.

The criteria seems pretty strait forward. I propose, a title must be claimed by making a forum thread, with evidence/links to proof needed.
5. By being assigned a mastery title, you have to add it in front of your name. (So that you can search for all GM's and find them easily)
6. A link to the forum thread where a title holder claimed their title must be in the bio? (maybe player supplied link?)


Other stuff.
One of the hardest trophies to get is "Create a beautiful map". Such a map also greatly benefits the community. I think that this trophy should count. The beta trophy is unobtainable today, and thus can't count.

2.) Having won an AWP or a WGL or having been QM Supreme Leader**

Winning a WGL is a lot easier then the other two. Not sure WGL should count tbh.

4.) Having not less than one year of experience

Instead of doing 'time' on the site, how about doing level? If you picked level 50/60 (IM/GM), you get the same effect, while not locking anyone out. Also, a high level helps prevent alts.


The GM requirement I am a bit unsure about. It seems to be intended to ensure that players are good across a divers field of wz stuff (RT/MD, 3 trophies, tournaments etc). In chess at least, there is no requirement of being a diverse player. You can get your norm from the same place 3 times if you so wish. Not sure how it is best done, but I think the GM requirements needs tweaking somehow.
Mastery titles draft: 2018-10-18 18:09:13


Bonsai 
Level 63
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tl; dr after post 10 or so, but - seems redundant (basically collecting a number of achievements together) and elitist (you only need to care about it if you can win trophies/tournaments in the first place, so it's just a small number of players waving their dongs around). If anything, you need something that more people can achieve to stir up interest, not less people.

Edited 10/18/2018 18:10:46
Mastery titles draft: 2018-10-18 19:56:35


Love
Level 60
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If you want more players then i believe the only thing we need is to somehow find a way to close the disconnection gap between the clans and the new players.

That's an old problem of warzone we don't have any helpfull mechanic to make the new players care to find a clan or give them a reason.

Or else you will only see players who will may be good but they don't even know that this community exists cause forum is disconected from the new players they don't have any reason to care about the forum and any reason to go and see it and at the end they will play QM till they get bored and we loose more good players who they could give more to our community.

Edited 10/18/2018 19:58:43
Mastery titles draft: 2018-10-18 21:14:19


Cipollino
Level 58
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The reason most new players don't know that the forums exist is because they play on mobile. I have noticed that a lot when recruiting for Hellas and Fizzer confirmed it in the last blog update. On mobile, they have no idea that there is a forum nor that there are clans unless they click on the icons next to our usernames.

Also, what was Sora's OG account called?
Mastery titles draft: 2018-10-18 22:02:46


Dullahan
Level 49
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Oof, I'm horrible at strategy
Mastery titles draft: 2018-10-19 03:27:51


Master Cowboy 
Level 60
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Drama is still a thing, but I don't agree it's worse. At most it's easier to see because of a lack of traffic the forums get these days. If anything, the lack of moderation in the forums may be driving other people away from the forums and other public areas. Off-topic either needs to be put in a place where it's not bundled with the forums, or removed all together.

Also the public space could be shrinking as most new players use mobile, and there is no indication that this side of Wz even exists.

Sure drama will drive players away, and it should be toned down. But that isn't the main reason players are leaving.
Mastery titles draft: 2018-10-19 04:31:12


Ekstone 
Level 55
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Interesting topic and a good idea!

I must say good because I had the same idea a few years ago :)
I even bought clans for it when discounted by Fizzer (btw in my mind was more levels not only GM and IM, but an FM and CM related level too, this is why I bought 4 clans)
Very important imo, that the conditions for the titles be objective and clear.


But this is not why I am writing here, but the strategic community parts.
I mean, I don't know the srtat scene is dying or not, but I am sure it isn't well organized.
With a well organized format we could use our resources much much more effective way than now, imo.
Related the strat community a few questions/issues have arisen here in the topic which can be easy answered/solved in this way, I am sure.

And it seems that the priority of the strat scene is not too high for Fizzer, so we can't wait for him to do things, thus we have to do those. We should organize ourselves, becoming bigger, better then the strat community will be more important for Fizzer too ;)

What do you think about this?
Make Warlight Strategic Scene great! :D
Mastery titles draft: 2018-10-19 14:55:43


Jefferspin 
Level 62
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What the fuck is Supreme Leader of QM? I have trademarked Supreme Leader and will murder anyone else taking that name.
Mastery titles draft: 2018-10-19 20:43:30


(deleted) 
Level 62
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What confuses me regarding this thread is this a discussion of the "Mastery titles draft" event or is this simply a discussion of the community/game as a whole? This feels like two threads mixed into one, where you have some discussing one issue and the other discussing the other. I will discuss the points you have and see if I can inter-link them with the event in a cohesive way.

On point A, There is no evidence to suggest anything exists. We do have data in the sense of Fizzer saying something in the regards that 100000 players are on WarZone? I can't remember the quote but it was a figure that everyone doubted or didn't feel was true. On my perspective as a clan leader recruiter, I've felt the games game count is very much on an equilibrium, whereas many new players are coming in as old ones. We haven't noticed an exactly increase in activity on the site but at the same, there hasn't been an exactly huge decrease in players. It's on a dangerous knife-edge if suddenly a lot of players retire in any given time period.

On point B, As someone who plays both games to a reasonably high level. I think WarZone is more dynamic and fun in the sense you have different maps and settings such as local deployment and multi-attack. This makes the game on a fun level much higher but perhaps less skilful as WarZone games can very much be decided due to the luck of where your picks are at positionally and other uncontrollable factors. While chess, It's the same board, you can make the same openings with different variations and requires intense thinking and planning and there is no luck element really in Chess at least in comparison to WarZone. The only common aspect that both WarZone players and Chess players have is they have a common affair with strategy.

I don't see the "Mastery titles draft" as a game changer at the very start, it has to be an event that's well managed and it will build up reputation/status amongst the community as time goes by. It can build up to become a critical part in WarZone if developed correctly, perhaps it could be interlinked with the AWP Tour, As it's both a points measuring basis and it tests a player's strengths on the most obscure templates as you can't ignore it!

On point C, I believe the current system formats of the ladders and community events can give a reliable skill indication, however, what the titles could do is represent skill of a player without the need of having to keep "proving themselves" and won't be forgotten of their skills through the darkness of time. For example Gnuffone or any of the old Apex members. This could be a unique selling point of the event.
Mastery titles draft: 2018-10-19 21:27:30


Aura Guardian 
Level 62
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This isn't regulatable. Anyone can add "IM" or "GM" in front of their name already. If you want something special, see if you can arrange for some sort of icon or trophy with fizzer. That would also place more meaning in the achievement, since now players are required to achieve the status to get the trophy/icon.
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