Thanks for your input everyone
Not knowing anything about AI coding i did fear that it would be difficult to correct
However this below quoted by RvW does sound like a viable option
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2) Such a tweak could be a simple post-processing step: after the AI runs, look how many move/transfer orders it has issued. If none, then attack the least-unworthy bonus (the one where that evaluation function returns the value closest to zero).
Other options could be to attack "something" with the biggest available stack, or performing the attack with the best attackers-per-defenders ratio.
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All this being said i would now like to show you even stranger AI movements regarding the blockades
I set back up the same game style but this time less blockades to see if I could avoid the stalemate
however around turn 17-20 we hit the dreaded AI stalemate However something very strange happens on turn 39.... The AI Decides to knock down pretty much all the Blockades in one turn. very strange
This is great but what made them decided to do that rather than stay behind them?
[Link text](
http://warlight.net/MultiPlayer.aspx?GameID=2380358)