Warzone Feature List: 2018-12-01 03:36:09 |
Tac(ky)tical
Level 63
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"bug-free" I like a lot
this game is VERY polished and your servers are nice I never see bugs or lag really
my experience has been very positive due to smooth gameplay
*Tournaments *Mods *Luck-free
especially the luck free grabs my attention because to some that is biggest defect of real life risk
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Warzone Feature List: 2018-12-04 18:07:20 |
-B
Level 60
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I think you've covered this with separate bullet-points, but having the excellent extensibility across Maps, CLOT's, MODs is super useful and has a strong external developer story to it. I really enjoy this game because there are so many different ways to contribute to it on top of playing it, and I hope that continues moving forward.
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Warzone Feature List: 2018-12-04 19:48:28 |
The Furious Logan
Level 27
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i think you got everything but you could have a part of the feature list talking about the highlights of the latest update. i also think you should update your WarLight promo video as a lot of the info in it is outdated and new players could be confused when the promo is calling the game warlight when its now called warzone.
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Warzone Feature List: 2018-12-05 13:53:06 |
(deleted)
Level 62
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Community run events e.g AWP
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Warzone Feature List: 2018-12-05 22:27:43 |
Жұқтыру
Level 56
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What is everyone meaning by "asynchronous"? If you mean multi-day just say multi-day. And yeah, that is a huge pro.
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Warzone Feature List: 2018-12-14 07:19:31 |
mslasm
Level 62
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While many people mention ladders, tournaments and community events, for a new player I think it is more important that a game can be played completely independently of anything else, without affecting the account in any material way. E.g. if you have 20 minutes in the evening, you can start a quick game, and if you lose it will not harm you in any way or prevent from playing any other games. And there are no limits on the number of games played, as in many modern causal mobile games where you have to wait to play more, or pay.
On a related topic, maybe mention that a game can be either long or short (both because of map size and time limits per move - a small earth game is very different from a game on a 500-territory map). Not sure how to state that well in a concise manner though
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