bishes, not entirely true..
since order delay can be moved throughout the turn
In my mind, the best way to think about it is pushing it into a second combat phase in the turn..
normal games w/o OD go..
Phase 1: ABABABABABAB
games with OD activated go
Phase 1: ABABAB ODA BBBB
Phase 2: AAAA
It is true that it's important to save your stalling moves until after the OD card is played.. but you can adequately use an OP card to push an early attack in one location, while still delaying and getting the counter-attack in another location, in the same turn..
I made a poor example, since it didn't turn out the way I was expecting.. but it does show how OP and OD cards operate, just check the last turn
http://warlight.net/MultiPlayer.aspx?GameID=2427598