New card (Suggestion): 2012-04-23 15:14:06 |
Ironheart
Level 54
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alliance disruption could work but quite long
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New card (Suggestion): 2012-04-23 16:40:44 |
[REGL] Pooh
Level 62
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Thanks for the better word... sabotage. That's what I was thinking, but couldn't bring the words out. )
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New card (Suggestion): 2012-04-25 02:20:43 |
AtomikDuke
Level 27
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and when you use the card on the selected bonus, nobody can deploy armies, attack/attack from those territories, so it would be more like a combination of diplomacy/sanctions card
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New card (Suggestion): 2012-04-25 11:01:29 |
RvW
Level 54
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Did you already put the suggestion on UserVoice? If / when you do, please post a link in this thread so people who want to vote for it can do so.
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New card (Suggestion): 2012-04-28 16:53:24 |
powerpos
Level 50
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dont listen to the people who think it s a bad card, EVERY card is bad with the wrong settings, and, additionally, with the right settings, EVERY card is good.
i can see this card make certain games more interesting, aka, games with big and small bonuses(right now i play a map that has both a bonus of 1 army/turn and a bonus of 27/turn) and games with negative bonuses.
an additional idea for this card might be to have the option(in settings) to have it affect a single bonus OR a bonus and every other bonus that has a territory inside that bonus(possibly with lower reduction)
Off course, if this gets implemented i assume Fizzer will make it capable of making bonuses generate more income as well, which will give us even more diversity in gameplay *like*
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New card (Suggestion): 2012-04-28 17:02:50 |
Blue
Level 51
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If you wanted it to make it generate more income just set it ton negative.
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New card (Suggestion): 2012-05-05 20:07:22 |
AtomikDuke
Level 27
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New card (Suggestion): 2012-05-12 19:49:02 |
AtomikDuke
Level 27
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what? are you crazy?, that would unbalance drastically all the game
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