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Solution to cheap booting? Game suggestion: 2012-05-11 00:17:06


Perrin3088 
Level 49
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the problem I see, is that warlight is designed around giving the player options... having a pre-determined maximum is very un-warlighty
Solution to cheap booting? Game suggestion: 2012-05-11 01:45:19

RvW 
Level 54
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|> banking boot times are terrible. it doesnt make a difference on the first turn (which is often the one that takes the longest in real-time), and by about turn 10 if someone disappears you might have to wait a week/15 minutes rt to boot them.

I think you have not fully understood the mechanic and/or how to use it. If you add BBT to a game, you should use a lower normal boot time (how much lower depends both on the percentage of banking and on how "forgiving" you'd like to be).
For instance, a 3 day boot time seems to be fairly common (to make sure people won't get booted if they can't play over the weekend). If you use banking you could consider a 2 day boot time and 10% banking. Someone who moves instantly every turn would max out their "bank account" at 10 x 10% * 2 day = 2 day extra for a 4 day total (remember, banking only considers the last ten turns). Sure, that's a lot, but you'll have to move instantly in each of the last ten turns to get that maximum.
If everyone moves after roughly one day on average (with the stragglers, each turn another one, holding up the game enough to make four turns during the week), they'll go into the weekend with 4 * 10% * 1 day + 2 day = 2.4 days before becoming bootable. That's quite reasonable, don't you think?
To me it seems like the problem is not so much BBT, but the way you're using it. To use another example, if someone creates a game with a Reinforcements Card worth +1000 armies, that'll ruin the game..., but it does not mean the Reinforcements Card is terrible.

You do have a good point about the first turn though. But I bet there are better (and easier) solutions to this. Maybe even something as simple as an "Allow [configurable amount, defaults to zero] extra time on first turn" setting.

|> what that results in is games moving at a glacial pace, because people know they have a lot of time to make their move in.

If people take a lot of time, they'll not have much left to bank, so this shouldn't be an issue (unless you use very high percentages of banking, but in that case, see above).

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|> this would work a lot better, because there would still be an imperative to move within the specified boot time, but it would forgive players if they had to take extra time in an occasional move (for example, if they join an rt game, do something else while others join, and dont realise that the game had started for a few minutes).
|>
|> +1 to an extra life every ten turns, with a maximum of two lives maybe.

That's two extra configuration settings ("extra life every x turns", "maximum of x lives"), *on top of* everything else needed for this idea. There's already an impressive (and, to new players, quite possibly daunting) amount of settings, so I'm hesitant to suggest adding even more. Especially if they have non-obvious meanings. If they interact with a bunch of other settings, that makes things even worse... Can we try to keep things as simple as possible?
Solution to cheap booting? Game suggestion: 2012-05-11 10:22:46


[A-TEAM]rebojones 
Level 3
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RvW, on your theory of keeping things simple, we should remove cards,different maps and keep it to a basic game of Risk, oh yeah, bring back the dice! I remember the 1st time I came across a game with so many cards, it seemed crazy but you soon get used to it.

Obviously not making anything too complicated is a priority and I think Fizzer has done a great job and Warlight can be as simple or as complicated as the user wants.

On your argument of not adding in complications then why do we have Spy, Reconaisance and Surveillance cards, they all serve the same general purpose but allow players to add different elements.

I do believe this idea or something similar would indeed be useful for real time games and if it was an automatic setting (not player choice during the game) to lose a life (or lives) then it would add more enjoyment to the game in lessening the insta-boot occurances and ensuing posts in the forum.

So if you like the idea then vote [here](http://warlight.uservoice.com/forums/77051-warlight-features/suggestions/2838461-extra-lives-to-avoid-early-booting-) - by not voting we will never see this come to fruition anyway :D
Solution to cheap booting? Game suggestion: 2012-05-11 11:22:38

RvW 
Level 54
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We're getting off-topic, so I'll try to keep it short: I actually do think all the available settings are possibly making WL a little too complex. If it's absolutely necessary to make matters worse, then so be it, but if there's an easier solution to the problem I'd prefer it. You've only been defending the original idea; could you give your opinion on my counter-proposal (*correctly configured* BBT + extra time on the first turn)?
Solution to cheap booting? Game suggestion: 2012-05-11 12:07:35


[A-TEAM]rebojones 
Level 3
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RvW, I am not a fan of BBT and I never use it, as I stated before. I don't want to see games getting extended by any length other than in rare instances. I normally complete my moves well within the time period and see no need for extensions, other than for those rare occurences which seem to coincide with a trigger happy player. If I start a 2 min game, I want everyone to make their moves in that time, but obviously Real Life does intervene and cause delays occasionally, but habitual stallers should be booted in my opinion.

If you think your idea is better, then that is fine, if you don't like my idea it is fine too. But, this topic seems to be a dedication to you and your alternative ideas now.
If no one votes for my idea, it will never be implemented, end of story.
Solution to cheap booting? Game suggestion: 2012-05-11 12:49:57


Perrin3088 
Level 49
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Imho, Additional boot time on the first turn should be of utmost importance to Fizzer, over any other boot mechanism implementation..
Solution to cheap booting? Game suggestion: 2012-05-11 14:08:59


powerpos
Level 50
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|>
Perrin3088 [WarLight Member]

Imho, Additional boot time on the first turn should be of utmost importance to Fizzer, over any other boot mechanism implementation..

+1, this is a much bigger nuisance, in a 2-min game i rather use autoboot to keep things fair for everyone, but then i have a chance on losing 1-2 players who were browsing the net while waiting for the game to fill up, is there a UV for this ??
Solution to cheap booting? Game suggestion: 2012-05-17 09:51:22


[A-TEAM]rebojones 
Level 3
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I agree with Perrin3088, it is a major issue around the first turn when players get booted and effectively ruin a team game if there are players unwilling to vote.
If Fizzer can help improve this aspect via some sort of time extension or some mechanism I would be all for it.

[CLICK HERE TO VOTE ON USERVOICE](http://warlight.uservoice.com/forums/77051-warlight-features/suggestions/2838461-extra-lives-to-avoid-early-booting-)
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