<< Back to Map Development Forum   Search

Posts 1 - 4 of 4   
Some map update: 2012-05-21 09:46:31


Urfang
Level 57
Report
After played many test games and got many feedbacks, I did some changes in my maps, to improve playability.

In the Austria-Hungary map lower the values of the two capital to 1, because they were too strong starting positions.
http://WarLight.net/SinglePlayer.aspx?PreviewMap=12722

In the Crescent Island map lower the values of megabonuses, because they were too strong as well. And did some changes in border colors and megabonus territories.
http://WarLight.net/SinglePlayer.aspx?PreviewMap=13430

In the Civilisation Wars map made a new waterway between Papua-New Guinea and Peru, because Oceanic and Latin bonuses were too isolated.
http://WarLight.net/SinglePlayer.aspx?PreviewMap=12462

In the Ancient World map did not make changes, but if you have any suggests just share with me.
http://WarLight.net/SinglePlayer.aspx?PreviewMap=12415

---------------------------------------------------------------------------------------

Now I work on two new maps, the first is a Papua Island map, only the bonus borders are ready actually.
http://WarLight.net/SinglePlayer.aspx?PreviewMap=13377

The second will be a Colonial Africa, but this is just a concept now.
http://WarLight.net/SinglePlayer.aspx?PreviewMap=13379


I hope these changes make better plays on it, and any further feedbacks welcomed.
Some map update: 2012-05-21 19:35:02

Darth Mylor {Warlighter}
Level 13
Report
I like the second map. What you hould do is put parts of each empire as a bonus, a capital, and a megabonus if you have all of the colonies of a country.
Some map update: 2012-05-22 01:55:59


Perrin3088 
Level 49
Report
Urfang, I believe in the austro hungry map, they idealed it to be a 1v1 map, and many of the bonuses are skewed if trying to play it ffa.... aka, I agree.
Some map update: 2012-05-22 06:44:43


Urfang
Level 57
Report
@Mylor, good idea just a lot of work, and I want to do something with the overlaping borders as well.

@Perrin, yeah I think too that 1v1 is ideal on that map, but 2v2 can be cool too :)
Posts 1 - 4 of 4