| Why have I never seen anyone else do this?: 2014-04-11 16:04:04 | 
        
            | An abandoned account
 Level 56
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                    When creating games that use cards, sometimes I like to set it so that during the game you don't recive any pieces of the cards, but everyone starts with enough pieces of card, so that everyone has x cards, this way cards are the same for everyone, which I see as fairer than the current system of having to attack to get a piece of card, which might be a piece of card that isn't as useful.
 Does anyone else use these settings? And those who don't, have you tried it?
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            | Why have I never seen anyone else do this?: 2014-04-11 16:11:12 | 
        
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  Mr. Gentleman*SEAHAWKSWONSUPERBOWLXLVIII*
 Level 58
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                    LIES PURE LIES BANANA
                    
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            | Why have I never seen anyone else do this?: 2014-04-11 16:26:01 | 
        
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  The National Socialist
 Level 54
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                    I've seen it frequently in diplos by 6th Army Group of LN.
                    
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            | Why have I never seen anyone else do this?: 2014-04-11 18:13:26 | 
        
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  Richard Sharpe
   Level 59
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                    I don't see what is unfair about having to conquer a territory in order to earn card pieces.  The only way you could argue it as being unfair is if the card pieces are unweighted but the issue there is the weighting and not the capturing rule.
 Unweighted cards just makes the game into a lottery.
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            | Why have I never seen anyone else do this?: 2014-04-11 21:25:18 | 
        
            | An abandoned account
 Level 56
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                    Oh ok, so more people do this than I thoguht, it's just that I never see people doing this in open games.
                    
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