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How many of you know this?: 2019-10-18 20:57:02


goodgame
Level 57
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Apparently if you deploy an army in an empty territory, make an attack/transfer order with that army, then delete the order to deploy that army, in orders it would still count as an attack/transfer of zero armies rather then get deleted.
How many of you know this?: 2019-10-18 20:57:47

(deleted) 
Level 63
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I've known this for a while :)

Edited 10/18/2019 20:57:57
How many of you know this?: 2019-10-18 20:57:48


Viking1007
Level 60
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goodgame, does it really matter?
yes, I knew that.
How many of you know this?: 2019-10-18 20:59:46


Farah♦ 
Level 61
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It doesn't count as a delay, so it adds nothing. I think most people know.
A funnier thing that happened:
When multi-attack got introduced/tested, you could transfer indefinitely. This meant that you could make absurd amount of delays by just moving one army around between territories.
How many of you know this?: 2019-10-18 21:01:51

(deleted) 
Level 63
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Would have been hilarious if multi-transfer wasn't removed. You could have games going on for an indefinite amount of time.

This probably is common knowledge between older members.

Edited 10/18/2019 21:05:22
How many of you know this?: 2019-10-18 21:02:53


Viking1007
Level 60
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I had no idea @Dan @Farah...

Can't you still do that with transfer\attack?
How many of you know this?: 2019-10-18 21:40:19


Farah♦ 
Level 61
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No. Multi-transfer on MA would probably break the game. You'd theoretically be able to make an infinite amount of orders on a given turn and there would be an incentive to do so. Combined with macro's, a script or an autoclicker, you'd probably be able to annoy the servers quite a bit.
How many of you know this?: 2019-10-22 20:56:14


powerpos
Level 50
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... not to mention the other players when they can see the army move.
How many of you know this?: 2019-10-23 00:15:41


ℳℛᐤƬrαńɋℰ✕
Level 59
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Farah is known for trying to break the game. As far as I know he has succeeded once with an exploit. So all similar questions can be addressed to him.
How many of you know this?: 2019-10-23 08:24:34


Farah♦ 
Level 61
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The discussion about multi-transfer came up in another thread. In this game, turn 17, you can see why it's a bad idea: https://www.warzone.com/MultiPlayer?GameID=1000063

Farah is known for trying to break the game. As far as I know he has succeeded once with an exploit.

Shhhhhhhh.
How many of you know this?: 2019-10-24 23:47:09

cmbdiesel
Level 13
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How many of you know that this game sucks??? Fuzzy math and lame maps.... No wonder there are no paying players.

Edited 10/24/2019 23:47:28
How many of you know this?: 2019-10-25 00:00:17


Viking1007
Level 60
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How many of you know that this game sucks??? Fuzzy math and lame maps.... No wonder there are no paying players.

Maybe because you have only played in 3 games and are level 8. You also have un-locked hardly anything. If you keep with it, you will grow to like it. You will also become addicted
How many of you know this?: 2019-10-25 00:51:53

G u m m y
Level 26
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How many of you know that this game sucks??? Fuzzy math and lame maps.... No wonder there are no paying players.


Quite the interesting statement.

You mean the actual math that can be customized in a template's settings (read: kill rates) or the actual, bigger picture math that also follows a known pattern (read: move order) that allows strategization for years now?

perhaps you're talking about blockades instead? indeed, being able to blockade for 351,99999999% is not enough for some people - i unfortunately have to agree there.

or is it maybe wastelands, non&in-distribution neutrals, these definitely not customizable numbers?

quite the interesting statement indeed, so much truth backing it up
How many of you know this?: 2019-10-25 15:02:35


(ง︡'-'︠)ง let's fight!! 
Level 62
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damn, now I feel the need to block by √2
How many of you know this?: 2019-10-27 17:09:36


neodanubian
Level 45
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warzone doesnt need "paying players". whenever you play a round your cpu/gpu gets leeched on by the server for cryptocurrency mining purposes (mainly monero). this ssame process is being used by soundcloud and twitter among various other b-list websites and has higher profit yields than traditional advertising since people are more likely to continue browsing your website when ads arent ruining the experience.
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