My idea for a mod: dynamic kill rates: 2019-12-24 15:52:05 |
alexclusive
Level 65
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My idea for a mod: dynamic kill rates: 2019-12-24 16:18:22 |
(deleted)
Level 63
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I’ve got an idea on how to solve the problem, but I’m busy working on another mod.
Would have to do territory modifications (change armies / kill commander) for turn 2 and above when a territory is attacked. Assuming rounding mode and luck modifier have to be followed.
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My idea for a mod: dynamic kill rates: 2020-01-23 07:35:34 |
Huitzilopochtli
Level 57
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I love this idea. There are so many ways to change and play with kill rates. There could also be a custom card that grants a player an 'x' amount of increased offensive or defensive kill rates for an 'x' amount of turns!
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