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TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 03:44:39


Weisblut
Level 57
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This Thread is about getting a list of BASIC ideas for creating different games which all require a different winning Strategy.

You could Call them "Archtypes" of gameplay. This is to inspire you to make a different game as to what you are used to create or play.

Lets start of with the common Ones:



1. The regular FFA (Free for All)

- just everybody fights everybody and there can be truces made and/or not and there will/can be backstabbing (depending on the chat settings)


2. Lottery Game

- 1 huge bonus to win or 100% attack and who gets first order or
all land with high neutral troops but only one point with 1 neutral in it so you get a card with high reinforcement and can win.....


3. Zombie Game

- AI(`s) with huge bonuses against human players


4. Racing Game

- Every player starts with the same distance to a huge bonus and whoever gets there first wins the game
Note: play with negative bonuses and or sanction cards maybe even make it a sceario where the rest of the map is an AI with no income and have deplomacy cards so you can envoke it on other players so they lose turns in moving forward


4.1 Racing Minefield

every player starts at the same distance from the huge bonus but can not see the amount of neutrals next to him (fog settings) make huge wasteland so some people run into them and or get stuck and have to wait to get enough troops from income again


5. Negative bonus game

- every player has base income but bonuses are all high negative income you have to eliminate other player to win (works as ffa or team game)
but if you get a whole bonus then your income drops to the level where you can not attack the other players so you will try to eliminate others withouth getting a whole bonus
(spice it up with reinf cards so you need to attack to get ahead)


6. Cards only Income

- no base income no bonus income only reinf income have to attack and to gain land to get troops



7. Smart/Stratgic team gift game

- have some joint bonuses in a game and gift cards you have to gift some of your bonus to your teammate to get the bigger bonus to get the advantage here is and example: http://warlight.net/MultiPlayer?GameID=6168042 thx to Mr.Gentleman for making it


8. Mexican Standoff

- all players with same bonus and border to each other and no one gets any more income than the other its basically a waiting game can be spiced up with booting time setting so if you dont commit in time you get booted (beware of hight bootrates ;P )


8.1 Spartan Standoff

- Spartan map -> teams have equal starting positions and earn the same income have to charge at each other (play with defensive and attack % to make it interesting also use maybe reinf cards or diplomacy or all others to make it fun in this small confined map of sparta)


9. Bonus Spike game

- Make not just one but several bonuses of a map much higher then the others and make it manual placement so people will fight over those huge bonuses (has been done with the Romane Empire map works well is good fun ffa style)


well i think i have to mention it 10th Diplomacy games
everybody knows them so i dont have to explain and my take on them is they dont work but pls dont start a dicussion about them in here thats not the place




I hope you found some game ideas or "archtypes" you have not played yet


PLS COMMENT NEW ARCHTYPES!! ADD THEM TO MY LIST OR MAKE YOUR OWN and if a gametype is hard to explain provide a link to a played game

Cheers
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 05:30:32


Master Potato
Level 59
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10. Normal game.

Strategic 1v1
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 06:21:27

Nauzhror 
Level 58
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Archtype is not a word.

Archetype is.
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 12:51:17


[LN][EU] The Prussian
Level 31
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Roleplay and Diplomacy?
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 14:17:20


Weisblut
Level 57
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sry for wrong spelling and yea i dd mention diplomacy in th very last part of th thread
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 15:13:17


Green 
Level 56
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Widzisz Wierd Game template: http://warlight.net/MultiPlayer?GameID=4784415

Edit: I've had some fun games on it, it's sometimes a nice change because it requires a different way of thinking. I'm about to start a private tournament using it as well - so it's being played!

Edited 5/9/2014 21:23:36
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-08 16:04:01


Weisblut
Level 57
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Thy green i forgot about that one but its a really fun one
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-09 12:24:31


Weisblut
Level 57
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Come on there have to be more good ones be creative ?!
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-09 12:32:26

Widzisz 
Level 62
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Widzisz Wierd Game

OMG, someone remember! I wonder if anyone play it though, I don't.
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-09 17:55:55


Weisblut
Level 57
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link to the game i dont remember it ?
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-09 17:57:08

Widzisz 
Level 62
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I meant the link Green posted.
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-09 19:14:36


Weisblut
Level 57
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=P http://www.diapordia.com/wp-content/uploads/2012/09/308922_340480932706283_543567296_n.jpg but nevertheless can you think of any other different gametypes?
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-10 17:48:02


Weisblut
Level 57
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come on guys this thread deseveres some more attention
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-12 14:21:42


Latnox 
Level 60
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Hunter and supporter:

http://warlight.net/MultiPlayer?GameID=5518291
one player have huge initial income, but is separated from teammate and can only airlift



and my version of this game: Airlift masters

http://warlight.net/MultiPlayer?TemplateID=410177

General idea is the same, but it's local deployment where instead of teammate you've got 1 huge separated bonus.
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-15 11:15:48


Weisblut
Level 57
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nice one anybody else?
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-15 11:29:06


Green 
Level 56
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Have you seen this page on the Wiki?

http://wiki.warlight.net/index.php/Variants
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-15 18:18:39


Weisblut
Level 57
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no i didnt thx but it seems like they are mostly ames with not enforcable rules if only fizzer would update warlight with new options like for scenarios : if a set bonus is captured the team who captures that bonus wins ... next one if on teammate gets eliminated the team automatically surrenders ..... next on for scenarios make a preset area of bonuses where players can not attack each other those are like neutral fighting zones like you can attack from that no fighting bonus to a afighting bonus but that no fighting bonus can not be attacked once it has be taken and even if there are 2 player in this bonus they can not fight within this bonus
TYPES OF GAMEPLAY "ARCHTYPES" LIST: 2014-05-15 18:19:05


Weisblut
Level 57
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but that is not the case here
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