Delay Card: 2020-03-30 20:13:42 |
Freakishly large brain
Level 61
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OD
Edited 4/2/2020 18:15:07
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Delay Card: 2020-03-30 20:48:54 |
Mark-Dad-Of-Two
Level 55
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i agree with your overall thoughts but in play I think it works fine provided they are pretty sparse You then have to decide carefully on when to use it And so it remains strategic and more so without them i have a template where you start with one of each and the get something like a tenth of a card per turn So you need to use them wisely Is this the turn to use them on it should I wait. How long before the next card is due
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Delay Card: 2020-03-30 20:54:55 |
Mark-Dad-Of-Two
Level 55
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But I think importantly in terms of game design You can try to recreate order delays by doing moves between territories I sometimes set up a set of territories with one moveable army on each and will move those first swapping between two territories But if you want to be more sure you can spend an age very dully doing it with more and more armies The card gets rid of that
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Delay Card: 2020-03-30 21:00:03 |
Beep Beep I'm A Jeep
Level 64
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I remember you as a very delay heavy player, so that is probably the view that your coming from, someone who rates delays very highly.
As for OP card, this makes no sense at all. You usually dont want all of your orders to happen before the opponent. Also OP card can often be used to manipulate the move order (in some cases having first order makes you need one less delay to actually outdelay your opponent) so it is strategically very valuable. As I said earlier, you dont want all your orders to happen before the opponent, so a Prio card would often not be playable without a delay card in the same turn which seems counterproductive to me.
And for delay card, they are strong, but delays are not as strong as you think. Absence of delay cards would eliminate many strategic options. Like for example, if you know that you have a delay card and your opponent has not, you can go pretty agressive while vice versa you have to think of other ways to play that turn. You dont longer have the option of delaying, delaying, delaying, delaying, delaying, delaying, delaying, delaying and then attack on every front. Sounds also pretty boring, no? I like to have this diversity.
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Delay Card: 2020-03-30 21:21:13 |
Freakishly large brain
Level 61
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Is
Edited 4/2/2020 18:15:16
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Delay Card: 2020-03-30 21:48:06 |
Freakishly large brain
Level 61
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Not
Edited 4/2/2020 18:15:28
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Delay Card: 2020-03-30 22:12:27 |
Freakishly large brain
Level 61
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Balanced
Edited 4/2/2020 18:15:37
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Delay Card: 2020-03-30 22:19:38 |
Njord
Level 63
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well if od cards are as op as you say, then they would normally be played the turn you get them and therefore be played in the same turn. That is also almost always the case
also its not that hard to play around an OD card, its as hard to play around a +5 card, (fx in your example you have some spare armies to defend that you got from somewhere ). alsoall cards are prediction heavy, since its a matter of choice to play them.
(edit)But if your down an OD card, either you lost a piece or your opponent took a turn where he played you, using an OD card.
Edited 3/30/2020 22:38:07
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- downvoted post by Freakishly large brain
Delay Card: 2020-03-30 22:31:37 |
Freakishly large brain
Level 61
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fully disagree, on every word.
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Delay Card: 2020-03-30 22:38:28 |
Njord
Level 63
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there are things in my msg that is impossible to disagree on though
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- downvoted post by Freakishly large brain
Delay Card: 2020-03-30 22:42:22 |
Freakishly large brain
Level 61
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dont think so
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Delay Card: 2020-03-30 23:07:14 |
Scout107
Level 52
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I would think how these cards should work is something like this: Order Priority moves all your orders up one slot. Ie., you have orders normally on slot 1234, 1 order dealy card adds the 0 slot to this and all your orders are now on 0123, add a second order delay card and you are (-1)123, and so on. Of course, this may not be best. It always seemed to me like maybe the order delay card was basically just a discard action you could take at any point in your turn, which would be cool, but it apparently isn't. Anyways, not knowing much about how these work, I have put way to many into my own templates and would love to make them better in the future.
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Delay Card: 2020-04-01 21:15:43 |
Mark-Dad-Of-Two
Level 55
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Delays can really kick in when you have a high defence rate For example I have played in games with 100% defence rate
If you don't like the card then just don't play in games with them
But personally I like them as another game element But just like all cards not in all games
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